PUBG 10.1 Patch Notes, Haven Map, NPCs, Items, Survivor Pass, Gameplay Changes, Bug Fixes and Everything You Need To Know

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The new 10.1 Update has hit PUBG Test Servers, so we’re here to update you on the changes!

Here’s everything worth knowing in the PUBG 10.1 Patch Notes.


There are a lot of change sin this one, so we’ll post the highlights here, but feel free to check out the full list if you want!

New Map: Haven

Haven is an industrial island in the rust belt of America.

  • Haven is a dense, 1×1 urban map and supports up to 32 players at a time in Duos or 1-Man Duos.
  • Haven is a Seasonal Map only available for the duration of Season 10.
  • Match length is shorter than other maps. You’ll earn around 70% of the BP compared to a full-length match on another map.
  • You can work towards Mastery, Survivor Pass and BattleStat progress in Haven but your stats aren’t recorded in the Career tab.

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Districts of Haven

Carbon Steelworks


At the center of Haven, we find a massive mill- the Carbon Steelworks Complex. Explore it’s fiery depths to secure precious loot, or use your parkour skills to explore the rooftop!

Coal Yards

An industrial wasteland: traverse material piles, climb cranes, and make sure you aren’t too noticeable under the florescent lights.

Industrial Zone

Comprised of factories, chemical manufacturers, and storage facilities, players must navigate long range encounters in the field, and brutal closed quarter combat indoors.

Residential Zone

Fight to the very top of our high-rise apartments, and use the tactical parachute to float down to the crowded streets below, and be careful- the Pillar Tactical patrols Main Street!



If you go under- you are shielded from the Scout Helicopter, but will encounter other players. If over- you are most likely alone, but a sitting target for the Scout! Choose wisely!


To the West, the well-lit docks provide generous cover, and traversal opportunities for players to take advantage of! And players who don’t mind a high risk/reward gameplay can use the old barges as a shortcut!

NPCs - Pillar Guards and Commanders

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Beware of the Pillar, an enemy faction offering an entirely new gameplay element not seen in existing Battlegrounds.

  • Members of Pillar protect their respective areas and attack players on sight.
  • Pillar Guards hold basic equipment while Pillar Commanders hold top-tier equipment.
  • Once attacked, they send backup requests to Pillar Scout Helicopters which can then in turn alert the Pillar Tactical.
  • Spawns only in Haven.

Pillar Scout Helicopter

  • This helicopter roams the skies of Haven, detecting players hiding in open spaces.
  • A spotlight is shone directly on detected players and their position is relayed directly to Pillar Tactical. Pillar Tactical then move out towards the highlighted players to launch their assault.
  • Spawns only in Haven.

Pillar Tactical

  • This scary piece of equipment roams around Haven and attacks players on sight. The Pillar Tactical cannot be destroyed, so if you run into one, don’t try to fight it – just run away! This big beast even shoots fire bombs to attack players hiding behind cover in front of it.
  • Pillar Tactical communicates with other members of Pillar, responding to calls for backup and joining in engagements.
  • Spawns only in Haven.

Pillar Supply Cache

  • The Pillar Supply Cache replaces Care Packages, and require cache keys to be looted.
  • Players can gain cache keys from defeating Pillar Commanders.
  • Once the cache is opened, all players can approach the cache and loot it.
  • Spawns only in Haven.

New Items

Emergency Parachute

  • Emergency Parachutes can be found around Haven and used to quickly descend from high places and prevent fall damage. Don’t forget to deploy the parachute when making that daring rooftop escape, because they won’t deploy by themselves.
  • This is a single-use item which fills the belt slot of your inventory.
  • Spawns only in Haven.

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Survivor Pass Season 10: Breakthrough

Survivor Pass: Breakthrough has all the gear you need to take on the mean streets of Haven. Breakthrough lasts about 3 months, so get started early and claim all your awesome new rewards!

  • Survivor Pass: Breakthrough begins December 16, 2020 upon completion of live server maintenance.
  • The pass ends on March 24 at 11am KST and you’ll have until maintenance on March 31st to claim any pass rewards.
  • Kill missions will only be completed when you get a kill during the match, not just from assisting with a kill credited to another player.
  • Accumulated kills or assists achieved during a match will be reflected in the kill or assist missions.

Mission Types

Survivor Pass: Breakthrough provides the following types of missions:

  • Daily missions
  • Weekly missions

Season missions: There are two types of Season missions for different weapon types.

  • SR missions
  • SG missions

Challenge missions: These missions can be completed by exploring every corner of the map.


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Spectate your Victory Pose in FPP

You can now switch to TPP after winning an FPP match to better celebrate your win. Before, it was difficult to see your victory pose and awesome skins when winning a game in FPP. Now, after winning a game in FPP, use the Toggle Perspective key (V) to switch to TPP and celebrate your victory.

Boost Heal Animation Improvements

To better visualize the affects of boosts, the Heal icon animation speed now changes between 4 speed intervals based on your boost level,

A quick reminder of the 4 boost levels and their effects:

  • Level 1: Heal 1 HP every 8 seconds
  • Level 2: Heal 2 HP every 8 seconds
  • Level 3: Heal 3 HP every 8 seconds and adds a 2,5% character speed boost
  • Level 4: Heal 4 HP every 8 seconds and adds a 5% character speed boost

Emotes In The Lobby

Players can now use Emotes in the out-game lobby to show off to their friends.

Open the emote wheel with the assigned hotkey, or Emote shortcut. The selected emote plays until the wheel disappears. You can cancel the activated Emote by clicking RMB.

Available in lobbies for Normal and Training Mode. Not available in Ranked.

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Customize – Costume Preset

Introducing the Costume Preset feature. Dress up for the map you’re playing before jumping into the match! Save character skin presets in the Lobby – Customize menu.

Players can use up to 5 preset slots. 1 free with 4 available from Survival Pass rewards or purchasable from the Store.

Players can trigger Costume Preset while in the starting area before a game starts Once a game starts, costume preset is blocked

After getting into a match, players can select a preset by opening the inventory and choosing a preset slot at the bottom. You may not see the visual change immediately, but don’t worry – it’ll be ready when the match starts.

Bug Fixes

  • Fixed the incorrect location of the category text in the Settings menu.
  • Fixed some strange Dirt Bike animations.
  • Numerous map fixes were made on Sanhok.
  • Fixed the issue where the name “Dacia” was displayed in both English and Chinese at the same time under CUSTOMIZE → VEHICLE → CATEGORY.
  • Fixed the issue where abnormal text was displayed in the preview of G-Coin Black Friday items.
  • Fixed a typing error under the SETTINGS → Cloud Save menu.
  • Fixed the issue where bare footstep sounds were played when wearing Sadiya’s Wedding Dress / Sadiya’s Battle Suit.
  • Rolled back the FPP camera point of view from the accidental change with Update 9.2.
  • Fixed the issue where the player nicknames weren’t displayed when driving in spectating mode.
  • Fixed the issue where the sound of the purchase button was played even when selecting the cancel button in the purchase popup.
  • Fixed the issue of certain vehicles being able to deal damage to players by crashing into buildings when the players are standing behind a door.
  • Fixed the issue of character models displaying abnormally at distance while holding a weapon
  • Fixed an issue where the aiming position looked awkward after scrolling through a replay.
  • Fixed the issue where weapon scopes were not displayed while using free cam in replays.
  • Fixed the issue of the killfeed not being displayed when scrolling through the replay.
  • Fixed the issue of the report feature from the timeline not functioning in the replay.
  • Fixed the issue of the Blue Zone time gauge above the minimap not being displayed properly when scrolling through a replay.
  • Fixed the issue where the bullet tracer, team color/thickness controls didn’t work during replays.
  • Fixed the issue of the spectator priority mode not working.
  • Fixed the issue of certain HUD elements not displaying when using healing/boost items items.

That’s everything of note, but if you want to see what else has changed you can check out the full patch notes here!