Hyper Scape: Ripper Assault Rifle Guide - Damage, Mag Size and Fuse Levels!

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Ubisoft's brand new futuristic battle royale Hyper Scape has started off with a bang, and is now gearing up to release its first-ever season! 

The game features a wide array of weapons, and one of the best ones is the Ripper.

Here's our weapon guide for the Ripper.


Type of Weapon

The Ripper is in the Assault Rife class, and is considered by many as the best one in its class so far!



Below are all of the damage levels for the different fuse levels for the Ripper. With values courtesy of HyperScapeFandom.

  • Fuse LVL 0 - 16 Head/11 Body
  • Fuse LVL 1 - 16 Head/11 Body
  • Fuse LVL 2 - 16 Head/11 Body
  • Fuse LVL 3 - 16 Head/11 Body
  • Fuse LVL 4 - 16 Head/11 Body

Mag Size

This is the aspect of the Ripper that will change when you Fuse it with another Ripper. 

Below are the values of the mag size as you continue to Fuse it, with these values courtesy of HyperScapeFandom. 

  • Fuse LVL 0 - 23
  • Fuse LVL 1 - 26
  • Fuse LVL 2 - 28
  • Fuse LVL 3 - 30
  • Fuse LVL 4 - 36


Should I Upgrade?

Unless you are the type of player to spray and spray all the time, we do not see the point in fusing Ripper's together; especially if it is out of your way.

The increased mag size is nice, but it is not a deal-breaker!

Secondary Weapon 

Since the Ripper is one of the best rifles in the game, you can essentially take any weapon alongside it.

Here are some of the best options you should consider taking with the Ripper!

  • Protocol V
  • Skybreaker
  • Salvo EPL
  • Mammoth MK 1

All of these weapons can prove vital in situations that the Ripper would not benefit as much!