Did you know that the bees in Skyrim were more powerful than the dragons? A few shouts here and there, coupled with a good amount of well timed blows, and you can end up with a pile of fresh dragon meat at your feet.
However, the same can't be said for the bees in Skyrim. This incident was brought to light by former Bethesda developer Nate Purkeypile, and it showed how difficult game development can be.
Skyrim's bee trouble
We all remember the iconic cart scene in Skyrim. That's when everything starts getting real. That cart scene had a lot of issues when in development.
Since the cart was physically simulated, there are a lot of things that could go wrong and interfere with the cart scene. From a simple physics bug, to a really bumpy simulated road, a lot of things could prevent the cart from following the path it wanted to follow.
However, trouble started when the cart was being thrown high up into the sky. And since this was something that wasn't happening all the time, the developers were very confused about what was going on.
Upon further investigation, the developers found out that it was a bug (obviously!) But it wasn't just a software related bug.
The bees in Skyrim had an issue. Players couldn't pick them up and hence potions where bees were and ingredient, couldn't be made. When the developers fixed this bug, players could finally pick up the bees, but they were indestructible!
Since the bees were colliding into everything, every time the bee came in contact with the cart, it'd send the cart flying in the sky. Thanks to the bees, a prison cart was turned into a roller coaster, because even prisoners in Skyrim need some joy rides in their life!
You can check out the entire tweet thread here.
Although Purkeypile never mentioned how this bug got fixed, it did get fixed eventually. Furthermore, this just shows how difficult game development can actually be.