Elder Scrolls 6 Will Enhance Creation Engine 2 For Development

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The Elder Scrolls 6 is the future installment in what is arguably Bethesda's most important series. Before Fallout, Bethesda had made multiple Elder Scrolls games and had become synonymous with fantasy role-playing games. Now that The Elder Scrolls 6 has been announced, more details have been revealed about the engine.

As Bethesda works on Starfield, it is well known that the game's engine is being upgraded to the Creation Engine 2. It has only recently come to light that they are tweaking the engine to suit The Elder Scrolls 6 better. The developers aim to surpass even Skyrim with this game.
Is The Elder Scrolls 6 Coming to PS5? Maybe, Says Todd Howard

Is The Elder Scrolls 6 Coming to PS5? Maybe, Says Todd Howard


Bethesda upgrading to Creation Engine 2 for The Elder Scrolls 6

For Starfield and The Elder Scrolls 6 to take advantage of the Xbox Series X/S, Bethesda has been doing the most extensive engine overhaul since Morrowind to Oblivion. Bethesda's next-generation Creation Engine 2 is designed specifically to take advantage of next-generation SSD, GPU, CPU, and GDDR6 RAM. Bethesda is eager to exploit these new synergies provided by the equalization of console components for the first time.

However, Bethesda is prepared to become the mainstay for engine optimization with its new hardware. Bethesda is putting everything into Starfield and The Elder Scrolls 6. Creating Starfield has been a studio's dream for decades, but it wasn't possible before due to the lack of technology. PlayStation 5 and Xbox Series X/S hardware have the GPU/CPU/RAM synergy that is needed for the technology to be here and impressive.

Starfield is rumored to be the game that tests the Creation Engine 2 in 2022. The iterative nature of engine development will fuel the Elder Scrolls 6 development, according to Todd Howard. Even still, The Elder Scrolls 6 will also require the engine to be modified for its own development.

The Elder Scrolls 6: Everything We Know So Far

Todd Howard speaks on the tweaks needed for The Elder Scrolls 6

Todd Howard recently had an interview with The Telegraph where he spoke about the engine. To quote Todd Howard:

"The technology, Creation Engine 2, is sort of built for both. It's like a new tech base. The vast majority of our development work is on Starfield right now but everybody works on everything so the projects kind of intertwine… It's good to think of The Elder Scrolls 6 as still being in design. But we're checking the tech. 'Is this going to handle the things we want to do in that game?' Every game will have some new suites of technology so Elder Scrolls 6 will have some additions on to Creation Engine 2 that that game is going to require… These new systems are optimized for the vast worlds we love to create, with generational leaps not just in graphics, but CPU and data streaming as well. It's led to our largest engine overhaul since Oblivion, with all new technologies powering our first new IP in 25 years, Starfield, as well as The Elder Scrolls VI…"

Todd Howard has said that the Elder Scrolls 6 is still in the design phase and that it is not yet in full production. Starfield is currently the studio's primary focus, but after Starfield is completed, Bethesda will allocate more staff and resources to The Elder Scrolls 6.