Dragon's Dogma 2 needs to have more human-like Pawns

share to other networks share to twitter share to facebook

Among the many things, Dragon's Dogma was known for was its ability to bring old-school RPGs into the modern age. It has been rumored that a sequel will be released next year, and we are all looking forward to it. Dragon's Dogma 2 needs both a more human-like AI and a better story to improve its already fantastic predecessor.

Pawn, the AI-focused system, was a phenomenal system to use. There was no other game that allowed players to pick their own party members out of hundreds, maybe thousands, and utilize them so creatively. The idea is as good of an idea as the Nemesis system from Shadow of Mordor.


Learn more about Dragon's Dogma 2: Leaks, Rumours, Latest News, And Everything We Know So Far.

Dragon's Dogma 2 Pawn system

In Dragon's Dogma, players were able to create their own companion, called 'Pawns.' The pawn creation system was the in-depth system used for the regular character creation in the game. They were very personal and were a great companion in the game.

Screenshot of Dragon's Dogma pawn system
Hands down, best party AI system for fights

Players could create pawns that others could recruit in the game, which changed everything. Players could favorite pawns and change out teams, and while it wasn't perfect, it was a great start. The pawn system in Dragon's Dogma 2 needs to be perfected, and I know how Capcom can do it.

Related: Rumours Suggest Dragon's Dogma 2 Has Entered Development, Using The RE Engine

The Pawn's customization for tactics and strategy was so specific that it does not need to be improved upon; they acted as the perfect partners. However, they were incredibly bland and had no personality. Many players chose to make their pawns say less, which makes the immersion feel lost.

Screenshot of Dragon's Dogma pawn system
My pawn was always a warrior and I was an archer

In my opinion, they felt like robots, and that needs to be changed. Pawns should have had five times as many voice lines and offered far more helpful advice. If you played the game long enough to leave the tutorial, you heard everything the Pawn had to say at least 15 times, and that's a problem.

In addition to more throwaway lines, let's give them a personality. The pawns are depicted as soulless beings in the game, but that's just a lazy excuse. A personality around the most fundamental character traits such as friendly, cowardly, angry, and such would be an improvement.
Capcom, make the pawns human in Dragon's Dogma 2 if you want to make the game great.