Destiny 2's Vault of Glass Arrives on May 22, Weapon Buffs Revealed

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Destiny 2 developer Bungie's latest blog post has revealed that The Vault of Glass Raid which is returning from the first game, will go live on May 22.

That means the original six-player raid will be available for Guardians to revisit (or attempt for the first time) in less than a month, and Bungie has said "our goal was to keep the feeling similar to how you remember, but we have made some updates to bring this content up to Destiny 2 standards."

Read More: Destiny 2 Season 14 LEAKS: Release Date, Vault of Glass, Roadmap, Transmog, Weapons, Season Pass, Exotics, Quests And Everything We Know


Destiny 2's Vault of Glass Arrives on May 22, Weapon Buffs Revealed

The raid will be accompanied by a new type of World First race, with Contest Mode enabled for 24 hours (with a cap of 1300 Power).

This time around, players will need to clear the raid in contest mode, as well as a series of Triumphs to claim the World First title.

"Challenge Mode and the Tempo’s Edge Triumph will only be available for the first 24 hours and then that node will disappear," Bungie said.

"The encounter challenges will become available again later in the season. We will have a full array of raid rewards and Bungie Rewards associated with Vault of Glass as well as an emblem available for completing it. We’ll cover all of the details on how to get them soon."

Bungie also revealed the buffs coming to the game's sandbox of weapons, following on from nerfs revealed last month.

The big takeaway is that 450RPM Auto Rifles are getting a slight buff to damage, while Linear Fusion Rifles (which Bungie notes are "an unpopular choice" in PvE), will see increased reserve ammo and precision damage.


Bungie also notes that while it isn't planning to move Linear Fusion Rifles out of the heavy slot, it's not being ruled out in the future.

Fusion Rifles will have an increased damage falloff start distance.

There are more perks being reworked, too. Subsistence will no longer reduce reserve ammo, and SMGs will now get the same ammo percentage (17%) as Auto Rifles.

High Impact Reserves and Under Pressure will be active as long as conditions are met, and Unrelenting will be easier to trigger in PvE.

There are also changes being made to the likes of Dragonfly, Hip-fire Grip, and plenty more, as well as mods like Adept Mag, Adept Targeting and Adept Counterbalance.

MIDA Multitool's catalyst is being swapped from Outlaw to No Distractions, too, while Shotguns will receive a balancing pass at a later date, as will Dead Man's Tale.

Interestingly, Bungie didn't address the ongoing discontent among the community regarding transmog, but did note that we should expect more news about the forthcoming season next week.

Will it be the Season of the Splicer?