11 May 2021 1:44 AM +00:00

Destiny 2 Season of the Splicer: All Buffs and Nerfs Ahead of Season 14

Destiny 2 is a live-service title, and that means it's constantly in flux as developer Bungie makes changes regularly.

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Many of these pertain to the game's "sandbox" – a set of rules that apply across PvE and PvP, factoring in weapons, abilities, and more.

Ahead of Season of the Splicer, here are all the buffs and nerfs we know of so far.

Read More: Destiny 2's Season of the Splicer Sounds Great, But Questions Remain

Destiny 2 Season of the Splicer: All Buffs and Nerfs Ahead of Season 14

Buffs

As per Bungie's blog post last month:

The big takeaway is that 450RPM Auto Rifles are getting a slight buff to damage, while Linear Fusion Rifles (which Bungie notes are "an unpopular choice" in PvE), will see increased reserve ammo and precision damage.

Bungie also notes that while it isn't planning to move Linear Fusion Rifles out of the heavy slot, it's not being ruled out in the future.

Fusion Rifles will have an increased damage falloff start distance.

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There are more perks being reworked, too. Subsistence will no longer reduce reserve ammo, and SMGs will now get the same ammo percentage (17%) as Auto Rifles.

High Impact Reserves and Under Pressure will be active as long as conditions are met, and Unrelenting will be easier to trigger in PvE.

There are also changes being made to the likes of Dragonfly, Hip-fire Grip, and plenty more, as well as mods like Adept Mag, Adept Targeting and Adept Counterbalance.

MIDA Multitool's catalyst is being swapped from Outlaw to No Distractions, too, while Shotguns will receive a balancing pass at a later date, as will Dead Man's Tale.

Nerfs

As per Bungie's blog post last month:

One of the biggest nerfs is for The Lament, with the exotic sword seeing its heavy attack damage when revved lowered by 16 per cent.

Bastion will get the intrinsic ability to stagger Unstoppable Champions, while its spread angle is being increased by 13 per cent.

These changes are being made due to the removal of "Chip damage", which is when weapons bypass shields, "which has caused numerous issues with Stasis-encased enemies, encounter mechanics, and other content", Bungie says.

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Aggressive 120 rpm hand cannons will have damage and aim assist falloff distance reduced, based on range, halving a prior buff, while Vortex Frame swords are getting a higher ammo cost for heavy attacks now that sunsetting means Fallen Guillotine is relevant forever.

As for perks, Bungie is ensuring Quickdraw's handling bonus is removed after a second of switching to the weapon or ADS, and the perk has been switched for Surplus on Felwinter's Lie and Astral Horizon.

Frenzy is getting its bonus damage reduced from 20 to 15 per cent, while Reservoir Burst increases magazine size, while full battery bonus damage drops from 33 per cent to 25 per cent.

"Iron Grip, Subsistence, Unrelenting, and more" are all being looked at, too.

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