Destiny 2 Patch Notes: Huge Stasis Changes for All Subclasses

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Season of the Chosen is underway, and Bungie is finally ready to talk about the big changes coming to the controversial Stasis subclasses introduced in Beyond Light.

While the abilities have been great fun in PvE, PvP has been a mess as players get "insta-frozen" even when using their Supers.

Read on for the early notes, currently slated for a March 23rd update.

Read More: Destiny 2 Season 14 LEAKS: Release Date, Vault of Glass, Roadmap, Transmog, Weapons, Season Pass, Exotics, Quests And Everything We Know

Destiny 2 Patch Notes

Here are the early notes, as per Bungie:


  • Shatterdive 
    • Removed damage resistance from Shatterdive. 
    • Added a 4s cooldown between activations of Shatterdive. 
  • Withering Blade 
    • Decreased Withering Blade damage against players from 90 to 65 damage. PvE damage is unchanged. 
    • Decreased Withering Blade slow stacks applied to players from 60 to 40 stacks. PvE slow stacks are unchanged. 
    • Decreased the target acquisition range of Withering Blade after it impacts a player from 12m to 8m. Range after impacting PvE enemies is unchanged. 


  • Glacial Quake 
    • Removed AoE freeze against players on super cast. Will still freeze PvE enemies on cast. 
    • Reduced damage resistance while in super from 60% to 50%. 
    • Increased the energy cost of using Shiver Strike while in Glacial Quake from 3% to 7% Super energy. 
    • Using the combo of a Shiver Strike into a Heavy slam attack will now cost the full Super energy of both the Shiver Strike and the slam (previously only costed energy for the slam). 
  • Shiver Strike 
    • Increased downwards velocity applied to Shiver Striking players when they are slowed to pull them out of the air more strongly. 


  • Winter’s Wrath 
    • Improved tracking of Winter’s Wrath projectiles, now tracking strength decays from its max value over 10s instead of 2.2s. 
    • Increased the size of the warlock super projectile's proximity detonation radius 1.5m – 1.65m
    • The proximity detonation now starts at it’s largest and scales down to 40% over time. 
  • Penumbral Blast 
    • Decreased Penumbral Blast damage against players from 80 to 30 damage. PvE damage is unchanged. 
  • Iceflare Bolts 
    • Fixed a bug where Iceflare Bolts would continuously try to switch targets. 
    • Increased target acquisition range of Iceflare Bolts by 33%. 
    • Increased turning speed of Iceflare Bolts so they can more effectively hit nearby targets. 
  • Chaos Reach 
    • Decreased the amount of Super energy refunded when cancelling Chaos Reach early. 


  • Duskfield Grenade 
    • Reduced how strongly Duskfield Grenade pulls players inwards, effectively reducing the pull range from 9.5m to ~6m. PvE pull impulse is unchanged. 
    • Reduced the slow stacks applied to players by the grenade detonation from 20 to 10 stacks. Detonation slow stacks are unchanged against PvE. 
    • Reduced the slow stacks applied to players on each tick of the grenade from 10 to 5 stacks. Per-tick slow stacks are unchanged against PvE. 
    • Adjusted the UI presentation of the “Slowed” status to display Slow stacks as X/100 instead of X/10, to increase readability when adding Slow stack amounts that are fewer than 10. 
  • Stasis Crystals 
    • Reduced crystal shatter damage against players from (85 max, 55min) to (55 max, 25 min). PvE damage is unchanged.
  • Whisper of Chains 
    • Reduced Whisper of Chains damage resistance bonus while in Super from 25% to 5%. Damage resistance when not in Super is unchanged. This only affects damage from other Guardians. 
  • Whisper of Torment 
    • Fixed a bug where players could continuously proc Whisper of Torment while standing inside an opponent’s Barricade. 
  • Stasis Fragment Quests 
    • Significantly reduced objective completion values for all Crucible fragment quests. 

Here is a small list of some of the issue being addressed: 

  • Fixed an issue that prevented Scan and Heroic VIP patrols from appearing on Europa. 
  • Fixed an issue where the Frozen in Time ornament couldn’t be equipped to No Time to Explain. 
  • Fixed an issue that caused Eyes of Tomorrow to do less damage than intended against yellow bar enemies. 

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