Destiny 23 Mar 2021 10:19 AM +00:00

Destiny 2 3.1.1.1 Patch Notes: Huge Stasis Changes for All Subclasses

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Season of the Chosen is underway, and Bungie is finally ready to talk about the big changes coming to the controversial Stasis subclasses introduced in Beyond Light.

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While the abilities have been great fun in PvE, PvP has been a mess as players get "insta-frozen" even when using their Supers.

Read on for the early notes, currently slated for a March 23rd update.

Read More: Destiny 2 Season 14 LEAKS: Release Date, Vault of Glass, Roadmap, Transmog, Weapons, Season Pass, Exotics, Quests And Everything We Know

Destiny 2 3.1.1.1 Patch Notes

Here are the early notes, as per Bungie:

HUNTER

  • Shatterdive 
    • Removed damage resistance from Shatterdive. 
    • Added a 4s cooldown between activations of Shatterdive. 
  • Withering Blade 
    • Decreased Withering Blade damage against players from 90 to 65 damage. PvE damage is unchanged. 
    • Decreased Withering Blade slow stacks applied to players from 60 to 40 stacks. PvE slow stacks are unchanged. 
    • Decreased the target acquisition range of Withering Blade after it impacts a player from 12m to 8m. Range after impacting PvE enemies is unchanged. 
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TITAN 

  • Glacial Quake 
    • Removed AoE freeze against players on super cast. Will still freeze PvE enemies on cast. 
    • Reduced damage resistance while in super from 60% to 50%. 
    • Increased the energy cost of using Shiver Strike while in Glacial Quake from 3% to 7% Super energy. 
    • Using the combo of a Shiver Strike into a Heavy slam attack will now cost the full Super energy of both the Shiver Strike and the slam (previously only costed energy for the slam). 
  • Shiver Strike 
    • Increased downwards velocity applied to Shiver Striking players when they are slowed to pull them out of the air more strongly. 
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WARLOCK 

  • Winter’s Wrath 
    • Improved tracking of Winter’s Wrath projectiles, now tracking strength decays from its max value over 10s instead of 2.2s. 
    • Increased the size of the warlock super projectile's proximity detonation radius 1.5m – 1.65m
    • The proximity detonation now starts at it’s largest and scales down to 40% over time. 
  • Penumbral Blast 
    • Decreased Penumbral Blast damage against players from 80 to 30 damage. PvE damage is unchanged. 
  • Iceflare Bolts 
    • Fixed a bug where Iceflare Bolts would continuously try to switch targets. 
    • Increased target acquisition range of Iceflare Bolts by 33%. 
    • Increased turning speed of Iceflare Bolts so they can more effectively hit nearby targets. 
  • Chaos Reach 
    • Decreased the amount of Super energy refunded when cancelling Chaos Reach early. 
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GENERAL

  • Duskfield Grenade 
    • Reduced how strongly Duskfield Grenade pulls players inwards, effectively reducing the pull range from 9.5m to ~6m. PvE pull impulse is unchanged. 
    • Reduced the slow stacks applied to players by the grenade detonation from 20 to 10 stacks. Detonation slow stacks are unchanged against PvE. 
    • Reduced the slow stacks applied to players on each tick of the grenade from 10 to 5 stacks. Per-tick slow stacks are unchanged against PvE. 
    • Adjusted the UI presentation of the “Slowed” status to display Slow stacks as X/100 instead of X/10, to increase readability when adding Slow stack amounts that are fewer than 10. 
  • Stasis Crystals 
    • Reduced crystal shatter damage against players from (85 max, 55min) to (55 max, 25 min). PvE damage is unchanged.
  • Whisper of Chains 
    • Reduced Whisper of Chains damage resistance bonus while in Super from 25% to 5%. Damage resistance when not in Super is unchanged. This only affects damage from other Guardians. 
  • Whisper of Torment 
    • Fixed a bug where players could continuously proc Whisper of Torment while standing inside an opponent’s Barricade. 
  • Stasis Fragment Quests 
    • Significantly reduced objective completion values for all Crucible fragment quests. 
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Here is a small list of some of the issue being addressed: 

  • Fixed an issue that prevented Scan and Heroic VIP patrols from appearing on Europa. 
  • Fixed an issue where the Frozen in Time ornament couldn’t be equipped to No Time to Explain. 
  • Fixed an issue that caused Eyes of Tomorrow to do less damage than intended against yellow bar enemies. 
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