Destiny 16 Mar 2021 5:23 PM +00:00

Destiny 2 3.1.1 Patch Notes: Strike Changes, Dunemarchers Fix, And More

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Destiny 2 will get another new patch next week, as Bungie continues through Season of the Chosen.

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The update will fix glitches with the returning Cosmodrome strikes, and finally fix the Dunemarchers exotic perk (hooray for the 'Sparkle Punch').

Read on for the early notes.

Read More: Destiny 2 Season 14 LEAKS: Release Date, Vault of Glass, Roadmap, Transmog, Weapons, Season Pass, Exotics, Quests And Everything We Know

Destiny 2 3.1.1 Patch Notes

Here are the full notes, as per Bungie:

CRUCIBLE 

  • Fixed an issue in Trials of Osiris where the I Am Invincible medal was appearing for all players when one player earned it. 
  • The medal wasn't actually awarded to the players who didn't earn it, they just incorrectly got the UI popup as if it had been. 
  • Fixed an issue where restricted players were incorrectly unable to access Crucible and Gambit private matches. 
  • Fixed an issue where there was no audio cue playing when an enemy player was revived in a Trials match. 
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COSMODROME 

Fixed an issue on Exodus Garden 2A where players could skip the first barrier by going out of environment. 

DREAMING CITY 

  • Fixed an issue where region chest icons would remain on the map after finding the chest.  

BATTLEGROUND: FOOTHOLD 

  • Fixed a dropship issue that was causing some poor performance.  
  • This should slightly improve performance during the boss encounter when the dropships arrive. 
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BATTLEGROUND: BEHEMOTH 

  • Made key item names more consistent during the activity. 
  • Fixed an issue where the closing dialog would run longer than the ending timer of the activity. 

GENERAL BATTLEGROUNDS FIXES 

  • Player positioning is locked during Tribute Chest slam animations. Should reduce the likelihood of killing teammates while opening Chests. 
  • Fixed an issue where volatile cells would noticeably clip into the players arm. 
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Strikes: 

Fallen S.A.B.E.R.: 
  • Fixed an issue where the strike Boss would not spawn until all players were alive and present. 
  • Improved objective waypoint behavior. 
  • Fixed some grammatical errors in player-directive text. 
  • Fixed a bug where a fireteam member entering the area late could cause the Warsat falling visual effects again. 
  • Fixed an issue where Zavala's dialog in the first area could play multiple times. 
  • Fixed a bug where a fallen energy shield could be seen sticking out of a wall.   
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Devil's Lair:  
  • Sepiks Prime now has a Boss health bar. 
  • Fixed some floating environment objects. 
  • Fixed an issue where some monster spawn points looked like accessible doorways to players. 
  • Fixed an issue where an Overload Captain could spawn with the wrong name. 
  • Fixed an issue where the Fallen Walker and Fallen Brigs could respawn after they were defeated. 
  • Fixed an issue where physics was missing from a wall early in the strike, allowing players to get lost out of environment. 
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LAST WISH 

  • Fixed a bug where players that died after slamming the Heart could repeatedly spawn outside of the area and die. 
  • Fixed an issue where Creeping Darkness wouldn't kill players. 

GARDEN OF SALVATION 

  • Fixed an issue where Tether Hubs could accept tethers when shielded. 

GAMEPLAY AND INVESTMENT 

FRAGMENTS 

  • Updated description strings for Whisper of Torment and Whisper Fractures fragments.  
  • Replaced "combatants" with "targets" to clarify that these fragments are applicable in both PvE and PvP activities. 
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Armor 

  • Fixed an issue with the Linear Actuators Exotic perk for the Titan Exotic Dunemarchers, which was not triggering properly. The perk now behaves as expected, triggering on each/subsequent melee strike after an appropriate amount of sprint time. 
  • Font of Might no longer displays a generic "Damage Boost" string when its benefit is active. 
  • Fixed a bug where the Mantle of Battle Harmony and Omnioculus Exotics were not displaying their flavor text. 
  • Omioculus also no longer grants melee energy when making only yourself invisible under some circumstances. 
  • Cuirass of the Falling Star no longer grants an Overshield when used with Supers other than Thundercrash. 
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Weapons 

  • Fixed an issue where flavor text wasn't appearing for several seasonal weapons. 
  • Added rumble to the end of Dead Man's Tale's reload. 
  • Adjusted Riskrunner perk VFX that were causing epileptic issues. 
  • Reduced Arbalest's aim assist, making it harder to hit headshots in Crucible. 
  • Set the Frenzy and Cranial Spike perks to use the correct buff icons. 
  • Fixed Ticuu's Divination's missing kill feed icon. 
  • After a few weeks of development and playtests, we also have a round of Stasis balancing slated for March 23. 
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BOUNTIES AND PURSUITS 

  • On the Offensive New Light Quest: 
    • Fixed an issue where the text in step 2 of 4 still referenced weekly bounties. 
    • Rebalanced step 2 so that daily bounties grant the most efficient progress. 
  • Battlegrounds: 
    • Players will now be refunded Cabal Gold when swapping Challenger Medallions. 
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TRIUMPHS 

  • Fixed an issue where completing the Forfeit Shrine Ascendant Challenge quickly wouldn't grant the Triumph for completing it quickly. 
  • Fixed an issue where completing the Agonarch Abyss Ascendant Challenge wouldn't grant the Triumph for completion. 
  • Fixed an issue where completing the Ouroborea Ascendant Challenge wouldn't grant the Triumph for completion. 
  • Fixed an issue where Paradii, the Vigilant and Bakken, the Relentless could fail to spawn in the Blind Well area, blocking completion of the Double Trouble Triumph. 

PLATFORMS AND SYSTEMS 

  • Added quick launch Activity Cards for PlayStation 5. 
  • Fixed and issue where some users were missing friends or clan members in their roster on PlayStation 5. 
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GENERAL 

  • Fixed an issue where players would see incorrect spaceflight transitions when launching certain maps during Iron Banner or Trials of Osiris.
  • Fixed an issue where players with their Ghost out while scanning an object will instead summon their Sparrow. 
  • Fixed an issue where players were able to cram 12 people into activity that clearly couldn’t handle the might of that many Guardians. 
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