Warzone Update 1.37 Patch Notes


Warzone Season 3 has arguably been one of the very best seasons of post-launch content in the history of the battle royale thanks to numerous changes made by Raven Software. Season 3 Reloaded is just around the corner and the second half of the season looks to be just as good as the first.

The mid-season update for Warzone will contain a wealth of new content, including new points of interest, the arrival of John Rambo and John McClane, and the addition of a brand-new Killstreak.

Alongside the new content, update 1.37 will be the ideal opportunity for the developer to fix the under-map exploits that have appeared in a number of locations around Verdansk '84 as well as some modifications to other elements of the game.

Find everything you need to know about Warzone update 1.37, including the full patch notes, in this article!

Warzone Update 1.37 Download Size And Time

Update 1.37 goes live on May 19th at 9PM PT (5AM BST on May 20th).

Considering that there is a lot of content arriving to the battle royale, the size of the update is surprisingly small, good news for those with minimal hard drive space!

Find the full list of download sizes below:

  • PlayStation 5: 14.6GB
  • PlayStation 4: 14.6GB
  • Xbox Series X|S: 15.2GB
  • Xbox One: 15.2GB
  • PC: 14.9GB (Warzone only) / 18.1GB (Warzone and Modern Warfare)

As always, PlayStation players will have the ability to pre-load the update, allowing them to get straight into the action as soon as Season 3 Reloaded begins.

Patch Notes

EVENTS

  • ‘80s Action Heroes
    • Two sets of nine challenges and rewards are available across Black Ops Cold War and Warzone during the ‘80s Action Heroes event starting May 20th.
    • Complete all nine Black Ops Cold War challenges to unlock a tactical rifle Weapon Blueprint, and complete all nine Warzone challenges to unlock a Sniper rifle Weapon Blueprint.

MODES

  • Power Grab, a Limited-Time Mode
    • What if we dialed up the intensity of Warzone to true Hollywood extremes? In Power Grab, you must eliminate other Operators, complete Contracts, and loot Supply Boxes around Verdansk to find Dog Tags. By collecting Dog Tags, you will work your way up a reward ladder that will give you the edge you need to win, including the personal Respawn Token. You’ll have to use everything you’ve got to control the flag that spawns during the final circle – calling in an Exfil Helicopter. True to the BR experience, you can also choose to hunt every single other Operator until you‘re the last one standing. There are fewer and smaller circles. There are no loadouts. There is no Gulag. But there will be action... and plenty of it!

      Good luck!

PLAYLIST

  • Adding:
    • Verdansk – Power Grab
    • Plunder – Quads
    • Rebirth Island - Resurgence Trios
  • Removing:
    • Verdansk - Mini Royale
    • Plunder - Blood Money Duos
    • Rebirth Island - Resurgence Quads

MAP

  • New Point of Interest: Nakatomi Plaza (Launch)
    • The headquarters of the Nakatomi Corporation have moved from sunny Los Angeles to Verdansk’s Downtown for a limited time.

  • New Point of Interest: Survival Camps (Launch)
    • Around Verdansk, numerous campsites have been converted into Survival Camps as a homage to Rambo: First Blood Part II.

  • New Point of Interest: CIA Outpost (Launch)
    • One of the aircraft hangars in Verdansk’s northwest sector has been converted into a makeshift CIA Outpost, as these agents need a home base to start tracking down the elusive Rambo.

GENERAL

  • Gunsmith Customs has been added for Black Ops Cold War Weapons
    • Customize your Weapon by borrowing Attachments from multiple Blueprint variants. You can swap the appearance of Weapon Attachments to feature elements from all of your unlocked Blueprints.

  • Stickers & Charms exclusive to either BOCW or MW will only be usable on their respective Weapons.

GAMEPLAY

  • Added the new Combat Bow Killstreak to the following Verdansk modes: core BR, Plunder, and Power Grab.

  • Stopping Power Field Upgrade spawn rates have been reduced substantially across all modes.

    • Given Stopping Power’s efficacy and lack of counter play options, we felt its power level was at odds with its availability. We want to create more scenarios where a measured choice about how and when to utilize Field Upgrades is not just rewarded but encouraged. There was hardly an incorrect way to apply Stopping Power—which we felt took away from the satisfaction of optimal or strategic use. Our hope by drastically reducing its presence within Warzone is that we introduce a small strategy-based control. Those who loot efficiently increase their odds of finding it.

  • We will also be making an important adjustment to the Solo BR modes in the very near future. Keep an eye out on Twitter for more. 👀

BUG FIXES

  • Fixed additional map locations in Verdansk that allowed players to reach out-of-bounds areas. This is on top of the locations that we addressed in the last 2 patches.

  • Fixed an issue that caused the Gas Mask to become unbreakable after a players’ first death with the Gas Mask equipped.

  • Fixed a bug that caused player Activision IDs to not always appear in the killcam or when spectating with or without the Option enabled.

  • Fixed an issue where Scavenger Challenges weren't correctly referencing the Summit POI.

  • Fixed an issue where Loadout Drops would fall through salt pools in the Salt Mines.

  • Fixed an issue where Sparks was not visible in the Operator Select Menu until the Sparks Operator Bundle was purchased.

  • Fixed a bug with the LW3 - Tundra where firing the final shot in a magazine would displace the Weapon model.

  • Fixed a bug with the Great Pacific Blueprint where its Weapon stats were incorrect.

  • Fixed a bug with the Swiss K31 where it would deal lethal damage in a single upper body shot when loaded with Stopping Power.

  • Fixed a bug with the Bullfrog where it was receiving an unintended amount of Bullet Velocity.

  • Fixed a bug with the CARV.2 where some of its barrels were not assigning the correct values.

  • Fixed incorrect magazine names for the FARA 83.

ACCESSIBILITY

  • Most nonverbal sounds are now called out in subtitles in [] brackets.
    • This will apply to all new Operators moving forward starting with Rambo and McClane.
  • Added HoH-like subtitles for baked-in graphics in cinematics.

  • Added a new Accessibility Options Menu.
    • This menu provides a pared-down list of settings which are specifically oriented towards accessibility.
    • Players can access this menu from the main blades menu immediately upon launching the game. To do so, launch Warzone and select Accessibility from the button options at the bottom of your screen. Alternatively, players can access the Accessibility Options menu from the existing Options menu. To do so, open the Options menu and select Accessibility from the button options at the bottom of your screen.

    • Core to our philosophy is ensuring all players across a broad spectrum of ability and disability are able to play and enjoy our content. The addition of the Accessibility Options menu supports this vision by bringing more visibility to the available options while increasing ease-of-access. More information on Warzone's accessibility features can be found on the Warzone Accessibility FAQ.

WEAPONS

  • New Weapons

    • Ballistic Knife (Launch)
      • Built for stealth kills from multiple distances, this versatile Weapon allows for melee attacks up close and a projectile blade attack from short-to-medium ranges.

    • AMP63: Pistol (In-Season)
      • Expect this Weapon to output high amounts of damage in a short period of time thanks to its full-auto nature, which makes it highly effective in close quarters.
  • Submachine Guns

    • AK-74u
      • Neck multiplier increased from 1 to 1.4
      • Sprint to Fire Speed increased by 20%
      • Bullet Velocity decreased by 15%
      • Maximum damage range decreased by 25%

      • The AK-74u's stats were well beyond what one might expect from a Submachine Gun. We are reining it back in line with other Weapons in its class—less Bullet Velocity, less Damage Range, and more Sprint to Fire Speed. While some of these changes may make it seem like the AK-74u had received a drastic reduction in efficacy, we believe these stats are not as meaningful to the SMG class when compared to handling and Time to Kill. With unparalleled maximum damage, locational multipliers, and an unforgiving rate of fire, the AK-74u is now the epitome of high-risk, high-reward SMGs.
    • PPSh-41
      • Maximum damage increased from 27 to 28
      • Maximum damage range increased by 3.8%

      • We believe the PPSh-41 is on the brink of being able to contest some of the strongest Submachine Guns. This damage bump will undoubtedly have the PPSh-41 joining other high tier SMGs as a contender for that top spot.
  • Snipers

    • All Black Ops Cold War Sniper base optics have been adjusted.

    • Sniper Rifle Charlie (Semi-Auto)
      • Bullet Velocity increased by 14%
      • Extremity multipliers increased from .9 to 1
      • Rate of Fire decreased from .33 to .83

      • We have found that the Sniper Rifle Charlie feels much more satisfying to use as a heavier duty semi-auto Sniper. We will continue to push it in this direction until we strike a satisfactory balance between its identity and efficacy.
    • LW3 - Tundra
      • Aiming Stability increased

      • The LW3 - Tundra did not have much holding it back beyond its ADS Speed and Aiming Stability. With this change to its base Aiming Stability and the availability of ADS Speed Attachments, the LW3 - Tundra will most assuredly become an excellent, versatile option for those that prefer to keep their enemies at a distance.
    • Swiss K31
      • Flinch Resistance greatly increased
      • ADS Speed increased slightly
      • Aiming Stability increased

      • Snipers like the Swiss K31 excel at aggressive, mid to long-range play. However, its poor Flinch Resistance overshadowed and played counter to some of its other great qualities. These changes in conjunction with the adjustments to Sniper Attachments will make Swiss K31 feel a lot more like the lightweight, fast-handling, high-skill Weapon it was meant to be.
    • ZRG 20mm
      • Bullet Penetration increased
      • Upper Torso multiplier increased from 1.25 to 1.7
      • Lower Torso multiplier increased from 1.15 to 1.25
      • Extremity multipliers increased from .9 to 1
      • ADS Speed decreased by 4%
      • Bullet Velocity decreased by 2%
      • Move Speed decreased by 2%
      • ADS Move Speed decreased by 1%

      • The feel of a Weapon is important to us and the ZRG 20mm, while fun, was not quite where we wanted it. We are doubling down on its identity as the highest caliber Sniper in Verdansk. We want you to really feel like you are firing anti-materiel rounds. In order to achieve this, we made the Weapon ‘heavier’ and increased its Bullet Penetration. Now players on the receiving end of the ZRG 20mm will need to consider the width of objects that they use for cover. We find this gets both the wielder and their opponent to think about the game in different and interesting ways—which is something we always aim to promote.

ATTACHMENTS

  • Muzzles

    • Flash Guard
      • Vertical Recoil Control increased slightly

    • Suppressor
      • No longer reduces Bullet Velocity
      • Now increases Bullet Velocity
      • Now increases ADS Speed
      • Now increases Sprint to Fire Speed

      • We expect this relatively unassuming change to have widespread effects. The Suppressor now offers you another viable attachment choice in the muzzle category with a focus on different stats. For example, where Effective Damage Range is less of a priority (e.g., Submachine Guns) you would almost certainly take the Suppressor. Or perhaps you have more than enough Bullet Velocity (e.g., ZRG 20mm) and you want to shore up a weakness in handling. These are the types of compelling decisions we want to continue to develop.

  • Lasers

    • SOF Target Designator (Snipers)
      • No longer increases Effective Damage Range
      • Now increases Aiming Stability
      • ADS Move Speed multiplier increased
    • Ember Sighting Point (Snipers)
      • No longer increases Effective Damage Range
      • Now greatly increases Aiming Stability
      • ADS Move Speed multiplier increased
    • Steady Aim Laser (Snipers)
      • No longer decreases Hip Spread
      • Now increases ADS Speed
    • Swat 5mW Laser Sight (Snipers)
      • No longer decreases Hip Spread
      • No longer decreases ADS Speed
      • Now increases Aiming Stability
      • Now greatly increases ADS Speed
    • Black Ops Cold War Snipers desperately needed more ‘value’ Attachments—namely, more Attachments that provide stats that are relevant to Snipers. We feel the changes to these Attachments and base Sniper optics will make Black Ops Cold War Snipers far more competitive and enjoyable to use.
  • Rear Grips

    • Airborne/GRU Elastic Wrap
      • Aiming Stability increased

Generally, we are pleased with the level of Weapon diversity we have observed. As we look forward, at the top of our list is the look and feel of Black Ops Cold War optics in Warzone. We think some additional adjustments there will continue to push Weapon diversity even further. Additionally, we will be continuing our efforts in identifying and addressing attachment categories that do not support meaningful exploration and build diversity.

OPERATORS

  • Rambo (Launch)
    • This Operator will be available via the “Rambo” bundle in the Black Ops Cold War and Warzone Store from May 19 at 9PM PT to June 18 at 9PM PT. This bundle includes the Legendary Operator; two Finishing Moves, including one using his signature bow and arrow; three Legendary Weapon Blueprints—an Assault Rifle, an LMG and a Knife Blueprint; a Legendary Calling Card and Emblem; and an Epic Watch and Charm.

      “To survive a war, you gotta become war.”
  • John McClane (Launch)
    • John McClane will be available via the “Die Hard” bundle in the Black Ops Cold War and Warzone Store from May 19 at 9PM PT to June 18 at 9PM PT. This bundle includes the Legendary Operator, a Finishing Move, three Legendary Weapon Blueprints—one tactical rifle, one SMG, and one Assault Rifle—a Legendary Calling Card and Emblem, an Epic Watch, and an Epic Weapon Charm.

      “Welcome to the party, pal!”
  • Note: Rambo and John McClane are brand-new Call of Duty Operators; these are not skins for previously released Operators.

STORE

  • The Store across Black Ops Cold War and Warzone will be updated with two new Weapons, two new Legendary Operator Bundles - Tracer Pack: Die Hard (John McClane) and Tracer Pack: Rambo, fresh new Weapon Blueprints, Operator Skins, and more content across multiple bundles.

New Points of Interest

Warzone Nakatomi Plaza
click to enlarge

Coinciding with the launch of the 80s Action Heroes event, new points of interest from the Rambo and Die Hard franchises have made their way to Verdansk.

Nakatomi Plaza will be towering over the rest of Downtown while the rest of the map will feature a number of survival camps where some epic rewards could be obtained.

Stopping Power Nerf

The Stopping Power Rounds have been a hot topic of conversation in recent weeks, with many players deeming them to be overpowered thanks to the huge increase in damage they provide.

It looks like Raven Software is listening to the community and has teased a potential nerf to the popular Field Upgrade.

Weapon Balancing

Raven Software has been transparent when it comes to balancing the Warzone weapon arsenal.

The previous update saw the developer reveal its intentions to nerf some of the popular Season 3 weapons including the CR-56 AMAX in future updates in order to maintain the balance.

It's likely there could be some tweaks to some weapons in update 1.37 but until the patch notes are revealed, we won't know what has been changed.

Bug Fixes

Under-map exploits have been a huge issue since the launch of Verdansk '84 and despite the best efforts of Raven Software, players are still managing to merge underneath the map, much to the annoyance of players.

Considering the huge impact the exploit can have on the outcome of a match, it's more than likely that a fix preventing players from getting under the map will arrive in update 1.37.

For more articles like this, take a look at our Call of Duty Warzone page.