Warzone Pacific Season 2 Update Patch Notes

share to other networks share to twitter share to facebook

Thanks to Raven Software and Activision, the majority of information surrounding Season 2 of Warzone Pacific is out in the open.

As the community patiently waits to drop into Caldera to get their hands on the KG M40 assault rifle and do battle with armoured trucks, the developer will release a detailed look at all the changes made through an extensive list of patch notes.

With widespread weapon tuning expected in addition to numerous bug fixes for issues impacting players during Season 1, here's what we expect the Warzone Pacific Season 2 patch notes to contain.

Warzone Pacific Season 2 Patch Notes
click to enlarge

Table of Contents

Warzone Pacific March 9 Patch Notes

Raven Software has addressed an issue allowing players to retain weapon Perks from a previous loadout alongside a fix to the reload mechanic for the Vargo 52.

Advertisement

Warzone Pacific March 9 Patch Notes

BUG FIXES

  • Fixed an issue allowing Players to retain Weapon Perks from a previous Loadout.
  • Fixed an issue causing the Vargo 52 (BOCW) to not refill ammunition after reloading.
  • Fixed an issue causing the Nebula V Bomb to prevent the use of other elements including Killstreaks, Vehicles, and Equipment.
  • Fixed an issue causing deployment of the Nebula V Bomb to be interrupted if another Player started to deploy one as well.
  • Fixed an issue causing visual overexposure while using the Krewe Leader Blueprint.
  • Fixed an issue causing Halima’s Operator Unlock requirements to not display correctly.

Warzone Pacific March 3 Patch Notes

Ahead of Rebirth Iron Trials launching, Raven Software has outlined some of the mode's key features in addition to another wave of bug fixes addressing a range of issues.

Warzone Pacific March 3 Patch Notes

MODES

Vanguard Royale

The adjustments detailed in our March 2nd patch notes will be going live today with the Playlist update at Noon PST.

That said, we've made one final change:

  • UAV’s are now available in Buy Stations for $6,000

BUG FIXES

  • Fixed an issue causing the Unlock Criteria progress bar for some Weapon Attachments and Camos to display placeholder text.
  • Fixed an issue preventing the popup icon for certain game settings to not appear in the menu.
    • Affected settings include Brightness, Colorblind Type, Audio Mix, Hit Marker Sound Effects, Button Layout, and Stick Layout Preset
  • Fixed an issue causing the total Cash collected on the Player scoreboard to appear misaligned.
  • Fixed an issue in private matches preventing the Helicopter on top of Peak from being able to take off properly.
  • Fixed an issue causing placeholder descriptions to appear on various Calling Cards.
  • Fixed the rarity label on various Blueprints and Calling Cards.
  • Fixed an issue preventing Field Upgrades from working correctly while holding a Gasoline Can.

Warzone Pacific March 2 Patch Notes

Raven Software has unveiled changes coming to the Vanguard Royale mode on March 3 in addition to a slight nerf to the XM4 assault rifle. Check out the full list of confirmed changes below.

Advertisement

Warzone March 2 Patch Notes

MODES

We have been happy with the response to the Vanguard Royale LTM and are releasing further balancing refinements this week based on your feedback on the gameplay experience to date.

When Vanguard Royale re-enters the Playlist rotation for all squad sizes tomorrow, March 3rd, you can expect the following changes:

  • Core Player health will be increased to 150, up from 100
    • Including Armor, Players will now have a total health pool of 300, up from 250

We agree with the feedback that the Time-to-Kill (TTK) has crept beyond the sweet spot and hope that this adjustment will improve Player experience and sentiment. This change comes parallel to additional Weapon balancing that remains a key focus for the team.

  • UAV’s are now available in Buy Stations for $9,000, up from $6,000

We’ve seen both sides of feedback with the previous change to remove UAV’s wholesale from Buy Stations; some players liking the more traditional battle royale pacing, whilst others missing the ability to more readily push a team in the mid-game. We are excited by this compromise where UAV’s will remain accessible but less inclined to be so readily exploitable.

Our goal with both of these changes is to deliver a more balanced, fair and engaging experience. We will continue to monitor the impact of these changes and make additional updates where required.

BUG FIXES

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing Players to get stuck while proning underneath certain environmental elements such as stairs.
  • Fixed an issue with elements at Chemical Factory to improve system performance and reduce hitching.
  • Fixed an issue causing the Wade Bundled Up Operator Skin to appear headless.
  • Fixed an issue causing the Submachine Gun Charlie (VG) VDD 189mm Short Barrel to incorrectly affect Locational Multipliers.
  • Fixed an issue causing the Light Machine Gun Charlie (VG) Queen's 705mm Royal Barrel to bypass its intended Damage Falloff.
  • Fixed an issue causing optics on the Sniper Rifle Alpha (VG) Baltic Blueprint to appear opaque.
  • Fixed an issue that allowed Nebula V Rounds to penetrate Riot Shields.
  • Fixed an issue that allowed Nebula V Rounds to be applied to certain Melee Weapons.
  • Fixed an issue causing Nebula V Rounds to lack a visual effect when used with various Launchers.
  • Fixed an issue causing placeholder images and descriptions to appear in various Store Bundles.
  • Fixed an issue causing placeholder descriptions to appear for the Whitley (VG) Camo Unlock Challenges.
  • Fixed an issue causing placeholder text to appear on the Party tab of the Social menu.
  • Fixed an issue causing certain restricted Operators to be usable in Vanguard Royale modes.
  • Fixed an issue causing the Bomber Plane ADS UI to remain stuck on the Player screen when landing the plane while holding ADS.

WEAPONS

XM4 (BOCW)

  • Neck Damage Multiplier decreased to 1.33, down from 1.5

Warzone Pacific February 24 Patch Notes

Advertisement

Raven Software has published another Warzone patch filled with various bug fixes in addition to a nerf to Vanguard's PPSH. Check out the full list of changes below.

Warzone February 24 Patch Notes

GAMEPLAY

  • Updated Contract distribution in Battle Royale, Vanguard Royale, and Plunder modes to better favor Bounties.
  • Gulag Loadout adjustments:
    • Removed Stun Grenades
    • Added Gas Grenades, Medical Syringes, and Thermites

BUG FIXES

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing higher-than-intended Max/Mid/Min damage values for the PPSh-41 (VG).
  • Fixed an issue causing Players to freeze during the early stages of a match.
  • Fixed an issue causing certain Weapon Camos to unequip when backing out of the Weapons tab in the main menu.
  • Fixed an issue causing infinite Nebula V Rounds to be applied to primary Weapons.
  • Fixed an issue causing placeholder images and descriptions to appear in various Store Bundles.
  • Fixed an issue causing placeholder descriptions to appear in various Operator, Weapon, and Camo Unlock Challenges.
  • Fixed the rarity label on various Blueprints, Calling Cards, and Charms.
  • Fixed an issue causing visual inconsistencies with some dynamic Weapon icons.
  • Fixed an issue causing certain Store Bundles to unlock incorrect content.
  • Fixed an issue causing Sleight of Hand to shorten reload animations on some Weapons.
  • Fixed an issue causing incorrect statistics and pros/cons to display for Assault Rifle Alpha (VG) Barrels.
  • Fixed an issue with incorrect spelling and space in morse code subtitles.

WEAPONS

  • PPSh-41 (VG)
    • Neck Damage Multiplier increased to 1.3, up from 1.1
    • See additional note about PPSh-41 (VG) in Bug Fixes above

Warzone Pacific Season 2 Patch Notes

A few minutes prior to the Season 2 update going live, Raven Software has unveiled the full list of changes for the next Warzone season. Check out all of the changes made below.

Warzone Pacific Season 2 Update Patch Notes

EVENT

Search and Deploy

The source of Nebula V production has been identified. Operators may infiltrate at their own risk.

This Event is split into several phases that will roll out over the coming weeks. With launch, Players can expect to see:

  • The new Caldera Clash Limited-time Mode
  • Explorable POIs including the Chemical Factory and various underground Chemical Weapon Research Labs
  • Enemy AI threats defending the new POIs
  • New gameplay elements including the Portable Decontamination Station and Nebula V rounds
  • And much more to come!

MODES

Caldera Clash

This new take on Clash pits two teams of up to 48 Operators in a Deathmatch with wild events and power-ups. Operators drop in with their Custom Loadout, which can have any weapons from all three Chapters, and a Field Upgrade. Each kill earns their team a point, with the first team to reach a set number of points, or the team that has the most points when the time limit expires, claiming victory for their massive faction.

This mode features:

  • Two new events:
    • Double Point zones
    • Bonus Point crates
  • Power Zones
    • An event for that can occur instead of the final C Domination Point
    • All kills are worth 2x inside of this zone
    • 100% chance that players drop power ups when they die inside of them
    • Initial spawn of cash and other items at the start of the event
  • Point Crates
    • Six Point Crates will drop across the center of the arena.
    • Each Point Crate is worth 10 Points for capturing.
    • They also spawn Nebula V rounds, cash and some power weapons when they are captured.
  • Three Power-Ups
  • Contracts
  • Buy Stations
  • Domination Capture
  • 6 hand-chosen POI’s where the arena of Clash will take place within Caldera.
  • Added an all new post-game scoreboard to celebrate the highest scorers within each team.

Rebirth Iron Trials (In-Season)

The fan favorite mode, “Iron Trials”, makes a glorious return – this time to Rebirth Island!

At its core, Rebirth Iron Trials is a Battle Royale game mode — the last team standing wins, the Circle Collapse shrinks the playable area to promote engagements, and those who die earlier in the game have a chance to respawn if they win a duel in the Rebirth Island Gulag.

However, Iron Trials brings numerous fundamental changes to this traditional Battle Royale formula. All of them are meant to give players the chance to prove themselves as truly elite Operators — which we will detail in future notes closer to the mode going live on March 3rd.

In the meantime, here's a sneak peek at the Calling Card reward!

Caldera Resurgence (In-Season)

The Resurgence game mode we all know and love returns to Caldera, now with unrestricted access to all Operators and Weapon Loadouts alongside additional improvements - which we will detail in future notes closer to the mode going live on March 23rd.

GAMEPLAY

General

Weapons that spawn across Caldera have been adjusted for the following…

  • Ground loot
  • Supply Box loot
  • Contract rewards
  • Dead Silence is now classified as “Legendary” orange loot.
  • Update to several modes (Battle Royale, Vanguard Royale, Plunder, Vanguard Plunder) that rebalances the amount of ground loot and caches that spawn, as well as decreasing the size of Plunder cash piles across those Modes.
  • The final circle in Battle Royale modes is now much less likely to end on Caldera’s peak.

Gameplay Adjustments

Aim Assist

  • While stunned on controller, aim assist will now scale appropriately and will not cause unintended increase of aim assist strength
  • Armor Plating
    • Armor Plates will now prioritize refilling 1 full plate of armor before filling partially damaged plates
  • Ascenders
    • Players can now exit an Ascender with the Jump Button
    • Added a prompt to exit an Ascender while Ascending
  • Gas Mask
    • Gas Masks will no longer be auto-equipped when aiming down sights
    • Whilst the Gas Mask will still deplete in ADS, the animation will no longer interrupt and will wait for the player to go back to hip-fire before equipping
    • Players will take damage as normal while they are in ADS without their Gas Mask equipped.
  • Gasoline Canister
    • Will no longer detonate when hit by a Stun grenade
    • Can now be thrown through glass windows
    • Players are less likely to accidentally pick them up
    • Kill damage zone is reduced with the addition of fall-off damage
  • Gulag
    • Footsteps of spectators are less audible. Further improvements will be made here into the season.
  • Mantling & Traversal
    • Increased mantle height for improved vertical navigation and traversal
    • Various map improvements to aid traversal and player leading.
    • Various improvements to visuals and texture streaming when traversing on consoles.
  • Parachutes
    • Are now the same speed going forwards as it was going sideways.
    • Can now be pulled at a lower vertical height.
    • Can now be pulled sooner after exiting the infil plane.
    • Can now be cut when closer to the ground.

Vehicle Adjustments

General

  • Reduced or in some instances removed collisions on various world assets to improve ground vehicle traversal
  • Fighter Plane
    • Health has been slightly reduced
    • Weapon damage has been reduced
    • Fighter Planes are no longer able to auto-target skydiving Players
    • Collision has been adjusted to alleviate instant death in some circumstances
  • Anti-Aircraft Gun
    • Flak damage range increased
    • All heat is cleared once the overheat has cooled down
    • Heat dissipation rate has been increased
  • Squad Transport
    • Improved handling, speed, and off-road performance
  • Utility Truck
    • Improved speed, handling, and able to climb steeper inclines

UI/UX

  • Updates to the “Play” tab have made it possible for the ‘Rebirth Resurgence’ game mode to now use the squad size drop down box for improved convenience.
  • The prompt for dropping a single armor plate now says “Drop Single” instead of “Drop Stack”.
  • The pause screen now displays any running events, this can be clicked through to display a summary of the event.
  • The moving Tram in the Capital is now shown on the Tac Map for situational awareness.
  • Show Controls and fading behavior has now been added on to the HUD on all Warzone vehicles.
    • You can disable this in the options menu, this new option is located in Interface > HUD > Always Show Vehicle Controls.
  • Added Pitch up and Pitch down key binds for the airplane.
    • These new keybinds are located in Keyboard & Mouse > Killstreaks & Vehicles > Airplane Keybinds.
  • In-match splash screens/messages have been disabled for Spectators.

BUG FIXES

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed various issues related to console texture streaming.
  • Fixed various issues causing crashes on across platforms.
  • Fixed an issue causing inconsistent voice chat connectivity.
  • Fixed an issue causing corrupted graphics across platforms.
  • Fixed an issue causing some Operator skins to appear invisible at a distance.
  • Fixed a timing issue where swapping between guns while looting a gun would replace the wrong gun in a players inventory.
  • Fixed an issue that would sometimes prevent the Loadout Drop Event from occurring during the 6th Circle of the Battle Royale game mode.
    • Note: the 2nd Loadout Drop Event has also now been moved into the 5th Circle.
  • Fixed an issue causing the HUD to show that a Player returned from the Gulag with fists when they actually had a Weapon.
  • Fixed an issue that allowed Players to return from the Gulag with the full Loadout.
  • Fixed an issue preventing the Assault Rifle Charlie’s (VG) Chariot 18” Rapid barrel from properly adjusting Recoil behavior.
  • Fixed an issue preventing the Sten (VG) from exhibiting its intended Recoil behavior.
  • Fixed an issue preventing the Light Machine Gun Charlie (VG) from exhibiting its intended Recoil behavior.
  • Fixed an issue preventing the DP27 (VG) from exhibiting its intended Recoil behavior.
  • Fixed an issue preventing the Welgun’s (VG) GW 02 and GW 03 iron sights from appearing in the Gunsmith.
  • Fixed an issue preventing Sawtooth (VG) Camos from appearing in the Gunsmith.
  • Fixed an issue with the RATT’s (VG) .45 ACP 12 Round Mags where it was not properly calculating changes to Damage.
  • Fixed an issue with the RATT’s (VG) 7.62 Gorenko 14 Rounds Mags where it was not properly calculating changes to Damage.
  • Fixed an issue where the Assault Rifle Charlie’s (VG) Cooper 21” Scythe Barrel was incorrectly increasing damage to the head and decreasing damage to the body.
  • Fixed an issue that corrects the orientation of the Combat Shield when it spawns out of a loot chest.
  • Fixed an issue causing Weapon Loot Cards to display an incorrect number of attachments for some Vanguard weapons.
  • Fixed multiple issues where it would show social contacts playing the wrong title.
  • Fixed an issue where invert mouse look for keyboard and mouse on console did not work.
  • Fixed an issue where Dynamic Resolution Framerate Target was not displaying the appropriate value.
  • Fixed an issue resulting in some Players experiencing on keyboard and mouse after making a purchase at a Buy Station.

WEAPONS

New Weapons

  • KG M40: Assault Rifle (VG)
    • Workhorse assault rifle. Naturally steady and accurate.
  • Whitley: Light Machine Gun (VG)
    • Heavy long-range machine gun, cumbersome but consistent.

New Unlock Challenges

  • Cooper Carbine: Assault Rifle
    • Using Assault Rifles, get 5 or more headshots in 15 different completed matches.
  • Gorenko Anti-Tank Rifle: Sniper Rifle
    • Using Sniper Rifles, get 10 single-shot eliminations in 15 different completed matches.
  • Sawtooth: Melee
    • Eliminate 5 stunned enemies 15 in different completed matches.

WEAPON ADJUSTMENTS

» Assault Rifle «

  • Assault Rifle Alpha (VG)
    • ADS Speed decreased to .26, down from .255
  • C58 (BOCW)
    • Recoil Deviation increased
    • Recoil Magnitude increased
  • Volkssturmgewehr (VG)
    • ADS Speed decreased to .265, down from .26

» Handgun «

  • Klauser (VG)
    • Bullet Velocity increased to 390, up from 353
  • Machine Pistol (VG)
    • Mid Damage increased to 16, up from 15
  • Top Break (VG)
    • Bullet Velocity increased to 399, up from 360
    • Max Damage Range increased to 925, up from 800
    • Mid Damage increased to 34, up from 30
    • Min Damage increased to 26, up from 24

» Light Machine Gun «

  • DP27 (VG)
    • Lower Torso Multiplier decreased to 1, down from 1.1
  • Light Machine Gun Charlie (VG)
    • Left Upper Arm Multiplier decreased to 1, down from 1.1
    • Lower Torso Multiplier decreased to 1, down from 1.1
    • Right Upper Arm Multiplier decreased to 1, down from 1.1

» Marksman Rifle «

  • M1 Garand (VG)
    • Recoil behavior adjusted

» Sniper Rifle «

  • 3-Line Rifle (VG)
    • ADS Speed increased to .517, down from .5
    • ADS Movement Speed increased by 27.1%
    • Gun Bob decreased
    • Movement Speed increased by 3.7%
    • Neck Damage Multiplier increased to 1.6, up from 1.5
  • Gorenko Anti-Tank Rifle (VG)
    • ADS Speed increased to .66, up from .7
  • Kar98k (VG)
    • ADS Speed decreased to .455, down from .29

There are two parts which comprise the Stats of the Kar98k (VG): the Weapon and the Base Optic. In the case of the Kar98k (VG), much of its ADS Speed stats were coming from its Optics. We have decided to take that ADS Speed and spread it out more evenly amongst its Attachments. The end result is a more consistent range of ADS Speeds that will not vary as wildly depending on the Optic alone. When considering the changes made to Optics and other Attachments, this results in a net increase to the Kar98k’s (VG) ADS Speeds. See the Optics section for additional details.

  • Type 99 (VG)
    • ADS Speed increased to .48, up from .58
    • Gun Bob decreased

» Submachine Gun «

  • Submachine Gun Charlie (VG)
    • Maximum Damage Range decreased to 422, down from 473
    • Mid Damage Range decreased to 600, down from 612
  • Type 100 (VG)
    • Gun Kick adjusted
  • Welgun (VG)
    • Maximum Damage Range decreased to 525, down from 581
    • Mid Damage Range decreased to 734, down from 778

ATTACHMENTS

General

  • Cleared up Pro, Con, and Stat Bar inconsistencies for most Vanguard Attachments.

» Ammunition «

  • Incendiary (VG)
    • Base Burn Damage decreased to 6, down from 9
    • No longer decreases Damage Range by 5%
    • Now decreases Damage by 10% (3% for Sniper Rifles)
  • Lengthened (VG)
    • Bullet Velocity increased by 10%, down from 30%

» Barrels «

  • 3-Line Rifle (VG)

    • 270mm Voz Carbine
      • ADS Speed increased by 7%, up from 5%
      • Bullet Velocity decreased by 10%, up from 20%
    • 500mm MN Custom
      • ADS Speed decreased by 8%, down from 5%
      • Movement Speed decreased by 2.5%, down from 2%
      • Now decreases ADS Movement Speed by 3%
      • Now decreases Sprint to Fire Speed by 5%
      • Now increases Bullet Velocity by 20%
    • Empress 514mm F01
      • Now increases Bullet Velocity by 17%
    • Empress 700mm TN02
      • Now decreases ADS Speed by 10%
      • Now decreases Movement Speed by 2%
      • Now decreases Sprint to Fire Speed by 7%
      • Now increases Bullet Velocity by 30%
    • Kovalevskaya 700mm
      • Now decreases Horizontal Recoil Control by 10%
      • Now decreases Vertical Recoil Control by 10%
      • Now increases ADS Speed by 4%
      • Now increases Muzzle Velocity by 15%
      • Now increases Neck Damage by 10%
    • Kovalevskaya 820mm R1MN
      • Now decreases ADS Movement Speed by 3%
      • Now decreases Movement Speed by 3%
      • Now increases Bullet Velocity by 35%
  • AS44 (VG)

    • Kovalevskaya 615mm
      • ADS Movement Speed decreased by 2%, up from 8%
      • ADS Speed decreased by 12%, up from 20%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.6%
      • Now increases Bullet Velocity by 40%
    • ZAC 650mm Precision
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
  • Assault Rifle Alpha (VG)

    • Krausnick 620mm Precision
      • Initial Recoil Control increased by 40%, down from 80%
      • Now increases Bullet Velocity by 30%
      • Now decreases ADS Speed by 6%
    • VDD 760mm 05B
      • ADS Movement Speed decreased by 2%, up from 6.5%
      • Now decreases ADS Speed by 12%
      • Now decreases Movement Speed by 2%
      • Now increases Bullet Velocity by 40%
  • Assault Rifle Bravo (VG)

    • Botti 270mm CXIII-P
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
    • Imeritto 180mm 02BI
      • Muzzle Velocity decreased by 8%, up from 10%
  • Assault Rifle Charlie (VG)

    • CGC 27” 2B
      • ADS Movement Speed decreased by 2%, up from 8%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 40%
    • CGC 30” XL
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 45%
    • Cooper 21” Scythe
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
  • Assault Rifle Hotel (VG)

    • Empress 620mm Precision
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
  • Cooper Carbine (VG)

    • 14” Gracey Rapid
      • Horizontal Recoil Control decreased by 40%, down from 36%
      • Vertical Recoil Control decreased by 11%, down from 5.9%
    • 18” Ragdoll G45
      • Bullet Velocity increased by 30%, down from 40%
      • Now decreases ADS Speed by 10%
      • Now decreases Movement Speed by 1.3%
    • 22” Cooper Custom
      • Now decreases ADS Movement Speed by 2%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 2%
      • Now increases Bullet Velocity by 40%
  • DP27 (VG)

    • Kovalevskaya 604mm
      • Damage Range increased by 50%, down from 60%
      • Now decreases ADS Speed by 6%
      • Now decreases Movement Speed by 1%
      • Now decreases Sprint to Fire Speed by 5%
      • Now increases Bullet Velocity by 30%
    • Kovalevskaya 680mm B02D
      • Now decreases ADS Movement Speed by 2%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 40%
  • Einhorn Revolving (VG)

    • Klauser 560mm Rapid
      • Damage Range decreased by 25%, up from 30%
    • Klauser 610mm Light
      • Damage Range decreased by 8%, up from 10%
      • Muzzle Velocity decreased by 12%, up from 20%
    • Klauser 710mm 02B
      • ADS Speed decreased by 12%, down from 10%
      • ADS Spread (bloom) decreased by 30%, up from 25%
      • Now decreases ADS Movement Speed by 2%
      • Now decreases Movement Speed by 2%
      • Now increases Bullet Velocity by 40%
  • G43 (VG)

    • ZP 770mm Precision
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
  • Gorenko Anti-Tank Rifle (VG)

    • 420mm Empress
      • Now decreases ADS Speed by 10%
      • Now decreases ADS Movement Speed by 3%
      • Now decreases Movement Speed by 2.5%
      • Now increases Bullet Velocity by 10%
    • 440mm Anastasia Custom
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 20%
  • Kar98k (VG)

    • VDD 660mm 05HE
      • Movement Speed decreased by 5%, down from 4%
      • Now decreases ADS Movement Speed by 5%
      • Now increases Bullet Velocity by 50%
    • VDD RE02K
      • ADS Speed decreased by 7%, up from 8%
      • Bullet Velocity increased by 30%, down from 40%
  • Light Machine Gun Charlie (VG)

    • Oak & Shield 590mm Model 2B
      • Sustained Recoil decreased by 25%, up from 30%
    • Queen’s 615mm Crown
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
    • Queen’s 705mm Royal
      • ADS Speed decreased by 12%, down from 10%
      • Now decreases ADS Movement Speed by 2%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 40%
    • Queen’s 775m Scepter
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 45%
  • M1 Garand (VG)

    • Chariot 26” Precision
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
      • Recoil behavior adjusted
    • CGC Ironsides
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 50%
  • MG42 (VG)

    • VDD 680mm 31M
      • Now decreases ADS Movement Speed by 2.5%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 2.5%
      • Now increases Bullet Velocity by 40%
    • VDD 890mm 32M Luftschutz
      • ADS Speed decreased by 18%, down from 16%
      • Horizontal Recoil Control increased by 35%, down from 40%
      • Now increases Bullet Velocity by 45%
      • Vertical Recoil Control increased by 35%, down from 40%
  • Owen Gun (VG)

    • Hockenson 305mm Precision
      • Now decreases ADS Move Speed by 1.7%
      • Now decreases ADS Speed by 5%
      • Now increases Bullet Velocity by 30%
  • PPSh-41 (VG)

    • ZAC 300mm
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 10%
  • RATT (VG)

    • Empress 129mm B03TT
      • Max Damage increased to 32, up from 30
      • Min Damage increased to 26, up from 24
  • Sten (VG)

    • Hockenson 348mm B13S
      • Neck Damage Multiplier increased to 1, up from .95
      • Now increases Bullet Velocity by 30%
    • SA 65mm Rapid
      • Horizontal Recoil Control decreased by 30%, up from 35%
  • Submachine Gun Charlie (VG)

    • Krausnick 317mm 04B
      • Now decreases ADS Movement Speed by 2%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 20%
  • SVT-40 (VG)

    • Kovalevskaya 800mm B03
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 50%
    • ZAC 730mm Precision
      • ADS Speed decreased by 7%, up from 10%
      • Now increases Bullet Velocity by 30%
  • Top Break (VG)

    • Wilkie W-7
      • Now increases Bullet Velocity by 6%
      • Now increases Neck Damage by 10%
  • Type 100 (VG)

    • Shiraishi 374mm
      • ADS Speed decreased by 16%, up from 20%
      • Now increases Bullet Velocity by 30%
      • Vertical Recoil Control increased by 38%, down from 40%
    • Shiraishi Precision
      • Neck Damage Multiplier increased to 1.05, up from .95
      • Now increases Bullet Velocity by 20%
      • Now decreases ADS Speed by 6%
  • Type 99 (VG)

    • Shiraishi 712mm Sniper
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 40%
  • Welgun (VG)

    • 120mm Gawain Short
      • Now decreases Bullet Velocity by 3.8%
      • Now decreases Damage Range by 6%
      • Now decreases Vertical Recoil Control by 4%
      • Fire Rate increased by 9.3%, down from 12.5%
    • 320mm SA Shrouded
      • ADS Movement Speed decreased by 6%, up from 7%
      • ADS Speed decreased by 18%, up from 20%
      • Movement Speed decreased by 3%, up from 6%
      • Now increases Bullet Velocity by 30%

» Magazine «

  • 3-Line Rifle (VG)

    • .30-06 20 Round Mags
      • Bullet Velocity decreased by 10%, up from 20%
  • Assault Rifle Alpha (VG)

    • 7.62 Gorenko 50 Round Mags
      • Bullet Velocity decreased by 22%, up from 30%
      • Vertical Recoil Control increased by 29%, down from 30%
  • Cooper Carbine (VG)

    • .30 Carbine 30 Round Mags
      • Movement Speed decreased by 1.5%, up from 3%

    • 9mm 60 Round Drums
      • Horizontal Recoil Control increased by 28.5%, up from 28%
      • Vertical Recoil Control increased by 26%, down from 28%
  • DP27 (VG)

    • .30-06 81 Round Pans
      • ADS Movement Speed decreased by 7%, down from 6.6%
      • Movement Speed decreased by 3%, down from 2.5%
  • Einhorn Revolving (VG)

    • 16 Gauge 5 Round Fast Mags
      • Magazine Capacity increased to 5, up from 3
  • M1 Garand (VG)

    • 6.5 Sakura 20 Round Drums
      • Horizontal Recoil Control increased by 29%, down from 30%
      • Vertical Recoil Control increased by 29%, down from 30%
  • Machine Pistol (VG)

    • 7.62 Gorenko 40 Round Mags
      • Horizontal Recoil Control increased by 27%, up from 24.8%
      • Movement Speed decreased by 1%, up from 1.5%
  • MG42 (VG)

    • 13mm Anti-Materiel 125 Round Drums
      • ADS Speed decreased by 5%, down from 4%
      • Movement Speed decreased by 3%, down from 2%

    • 6.5 Sakura 125 Round Drums
      • Vertical Recoil Control increased by 15%, down from 20%
  • RATT (VG)

    • .45 ACP 12 Round Mags
      • Magazine Capacity increased to 12, up from 9

    • 7.62 Gorenko 14 Rounds Mags
      • Magazine Capacity increased to 14, up from 9
      • The name will be updated to reflect the new Magazine Capacity in a future patch.

    • 9mm 16 Round Mags
      • ADS Speed decreased by 9%, down from 6%
      • Magazine Capacity increased to 16, up from 13
      • Now decreases ADS Movement Speed by .5%
      • Now decreases Movement Speed by 1.2%

    • 9mm 20 Round Mags
      • ADS Speed decreased by 12%, down from 8%
      • Magazine Capacity increased to 20, up from 18
      • Now decreases ADS Movement Speed by 1%
      • Now decreases Movement Speed by 2%
  • SVT-40 (VG)

    • .303 British 15 Round Mags
      • Horizontal Recoil Control increased by 32%, down from 35%
      • Vertical Recoil Control increased by 32%, down from 35%
      • Now decreases Movement Speed by 1%

    • 6.5 Sakura 20 Round Mags
      • ADS Speed increased by 2%, down from 4%
      • Magazine Capacity increased to 20, up from 15
      • Now decreases Movement Speed by 1.5%

    • 7.62x54mmR 15 Round Fast Mags
      • ADS Speed decreased by 1%, up from 3%
      • Magazine Capacity increased to 15, up from 10
    • 7.62x54mmR 20 Round Mags
      • Magazine Capacity increased to 20, up from 15
      • Now decreases Movement Speed by 2%
  • Submachine Gun Charlie (VG)
    • 7.62 Gorenko 45 Round Mags
      • Fire Rate increased by 17.8%, down from 20%
      • Vertical Recoil Control increased by 22%, down from 25%
  • Type 100 (VG)
    • .30 Russian Short 36 Round Mags
      • Movement Speed decreased by 2%, up from 4%
      • ADS Speed decreased by 9%, up from 12%

    • 8mm Kurz 48 Round Drums
      • Movement Speed decreased by 3%, down from 1%
  • Type 99 (VG)
    • 6.5mm Sakura 5 Round Fast Mags
      • Magazine Capacity increased to 5, up from 3
      • The name will be updated to reflect the new Magazine Capacity in a future patch.
      • Now decreases ADS Speed by 2%
    • 8mm Klauser 5 Round Mags
      • ADS Speed decreased by 2%, up from 4%
      • Bullet Velocity increased by 10%, down from 20%
  • Volkssturmgewehr (VG)
    • 7.62 Gorenko 30 Round Fast Mags
      • ADS Speed increased by 6.3%, up from 5.5%
    • 7.62 Gorenko 40 Round Mags
      • ADS Speed increased by 4%, up from 3%
  • Welgun (VG)
    • 7.62 Gorenko 40 Round Mags
      • Horizontal Recoil Control increased by 22%, down from 25%
      • Vertical Recoil Control increased by 22%, down from 25%
    • 9mm 64 Round Mags
      • Movement Speed decreased by 2.5%, down from 2%» Muzzles «
  • Mercury Silencer
    • Horizontal Recoil Control increased by 5%, up from 1.34%
    • No longer increases Vertical Recoil Control by 4.77%
    • Now increases Bullet Velocity by 10%
  • MX Silencer
    • ADS Speed decreased by 5%, down from 4%
    • Horizontal Recoil Control increased by 3%, down from 3.62%
    • Now increases Bullet Velocity by 10%
    • Vertical Recoil Control increased by 5%, up from 0%
  • Top Break (VG)

    • T1 Flash Hider
      • Horizontal Recoil Control increased by 2%, up from 1.1%
      • Vertical Recoil Control increased by 5%, up from 4.8%

» Optics «

  • Kar98k (VG)

    • Medium Telescopic Sight
      • ADS Speed decreased by 7%, up from 41%
      • Aiming Stability increased
      • Gun Bob decreased
  • Type 99 (VG)

    • Type 99 Mod. 2 7x Telescopic
      • ADS Speed decreased by 7%, up from 10%

The following Vanguard Optics have had adjustments to their appearance and/or behavior. This potentially includes changes to ADS Speed, ADS Position (closeness to Optic), and Magnification Level.

  • 1229/Slate 3.25x Custom
  • 1913 Variable 4-8x
  • G16 2.5x
  • k98 Scout 10x Telescopic
  • M19 4.0x Flip
  • M38 Mod. 2 7.0x Telescopic
  • M38/Slate 2.5x Custom
  • M38 5.0x Telescopic
  • Mk. 12 Night Vision
  • Saturn 1.35x Lens
  • SVT-40 PU Scope 3-6x
  • Type 97 5x Telescopic
  • Type 99 10.0x Telescopic
  • ZC2 1.35x Lens
  • ZF4 3.5x Rifle Scope
  • ZF41 7.0x Telescopic

» Rear Grips «

  • Grooved Grip
    • Horizontal Recoil Control increased by 8%, down from 9.3%
  • Polymer Grip
    • Sustained Accuracy increased by 4%, down from 5%
  • Type 99 (VG)
    • Fabric Grip
      • ADS Speed increased by 4%, up from 3%
  • Volkssturmgewehr (VG)
    • Fabric Grip
      • ADS Speed increased by 5%, up from 4%

» Stocks «

  • 3-Line Rifle (VG)

    • Empress Marksman
      • Movement Speed decreased by 2.6%, up from 4%
  • MG42 (VG)

    • VDD 64M
      • ADS Speed decreased by 11%, down from 10%
      • Gun Kick increased slightly
      • Horizontal Recoil Control decreased by 10%, down from 12%
      • Vertical Recoil Control decreased by 10%, down from 12%
  • Owen Gun (VG)

    • Gawain H4 Folding
      • ADS Speed decreased by 6.7%, up from 7.5%
      • Movement Speed decreased by 4%, up from 6%
      • Sprint to Fire Speed decreased by 8%, up from 10%
    • Removed Stock
      • Gun Kick increased slightly
  • Type 99 (VG)

    • Removed Stock
      • ADS Speed increased by 5%, up from 4%

» Underbarrels «

  • M1941 Hand Stop
    • Horizontal Recoil Control decreased by 4%, down from 4.8%
    • Vertical Recoil Control decreased by 4%, down from 4.7%
  • Assault Rifle Alpha (VG)

    • Carver Foregrip
      • Vertical Recoil Control increased by 4.4%, down from 5%
  • Type 99 (VG)

    • Mark VI Skeletal
      • ADS Speed increased by 4%, up from 3%
Advertisement

When Do Warzone Updates Go Live?

There's no pattern as to when Warzone updates begin to roll out, much to the curiosity of players. Typically, major updates are applied at the start and halfway points of a season with Raven Software updating the game as and when required.