Call of Duty: Warzone 08 Apr 2021 9:11 AM +00:00

Call of Duty: Warzone: EBR-14 Loadout Setup And Attachments Guide For The Modern Warfare Battle Royale


Call of Duty: Warzone allows players the opportunity to craft their own loadout from loadout drops.


Among several new and innovative features in the standalone title is the Loadout Drop, a supply drop that is dropped at a random location on the map and can be obtained for $6000 at a Buy Station.

The EBR-14 in Modern Warfare's multiplayer is JUST as strong as its Battle Royale counter-part - here's the best setup for Warzone.

Read More: Call of Duty: Warzone: Best Drop Kit Loadouts To Use In The Modern Warfare Battle Royale

1) All-Rounder

Primary Weapon

EBR-14 Rifle

  • Forge TAC Precision 20.0” (Barrel)
  • 4.0x Flip Hybrid (Optic)
  • FSS Raider Chassis Pro (Stock)
  • Muzzle Brake (Muzzle)
  • Ranger Foregrip (Underbarrel)

This combination of attachments reduces recoil to a minimum, giving you maximum control of the rifle. The hybrid scope is great for dealing with opponents at any possible range.

Read More: Modern Warfare: EBR-14 Setup And Best Attachments For Your Class In Call of Duty: Modern Warfare 2019

Secondary Weapon

MP7 Submachine Gun

  • Monolithic Supressor (Muzzle)
  • FSS Recon (Barrel)
  • 5mW Laser (Laser)
  • Commando Foregrip (Underbarrel)
  • Stippled Grip Tape (Rear Grip)

The MP7 is a great secondary that will give you a good opportunity to get close and personal. With this EBR-14 setup, you don't necessarily need a good secondary and could probably benefit from having an extra perk, but having a covert close-range option is definitely a big plus.

Read More: Call of Duty: Warzone: Tips And Tricks Tutorial To Improving Your Gameplay In The Modern Warfare Battle Royale



  • Lethal – Claymore
  • Tactical – Heartbeat Sensor

With the EBR-14 you'll likely play more passive and having a Claymore to watch your back is always of great benefit. When moving, the Heartbeat Sensor is great for getting an idea of what is lurking around corners; especially if you don't have a good secondary.


  • Double Time (Perk 1)
  • Overkill (Perk 2)
  • Amped (Perk 3)

Although you're likely to play more passive, having double time is great for two reasons. The first is covering ground much quicker when you do move and the second is increased crouch speed, so you can move quietly and much quicker.

Amped is a perk that depends on your situation and with a hefty weapon like the EBR-14, that doesn't fair well at close range, being able to quickly whip out a gun like the MP7 is crucial.

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