14 Sep 2021 4:02 PM +00:00

The Best EBR-14 Warzone Loadout To Use

When it comes to the Warzone metagame, the marksman rifle category often goes overlooked as very few weapons have managed to make an impact on the current Warzone metagame. With Season 5 Reloaded of the popular battle royale underway, it's likely that this will remain the case despite many weapons such as the EBR-14 possessing extremely high damage output and versatility on the streets of Verdansk and Rebirth Island.

With a variety of attachments to select within the Gunsmith, it can be very tricky to determine which are the best EBR 14 Warzone attachments to select but after a bit of testing, we've managed to find the best loadout that will have you slaying the opposition in no time at all!

Find the best attachments to equip as well as the best EBR 14 Warzone loadout in this guide!

Read More: Warzone Season 5: Everything You Need To Know

EBR-14 Warzone Best Loadout

Primary Weapon

EBR-14 Rifle

  • Forge TAC Precision 20.0” (Barrel)
  • 4.0x Flip Hybrid (Optic)
  • FSS Raider Chassis Pro (Stock)
  • Muzzle Brake (Muzzle)
  • Ranger Foregrip (Underbarrel)
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This combination of attachments reduces recoil to a minimum, giving you maximum control of the rifle. The hybrid scope is great for dealing with opponents at any possible range.

Secondary Weapon

MP7 Submachine Gun

  • Monolithic Supressor (Muzzle)
  • FSS Recon (Barrel)
  • 5mW Laser (Laser)
  • Commando Foregrip (Underbarrel)
  • Stippled Grip Tape (Rear Grip)
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The MP7 is a great secondary that will give you a good opportunity to get close and personal. With this EBR-14 setup, you don't necessarily need a good secondary and could probably benefit from having an extra perk, but having a covert close-range option is definitely a big plus.

Grenades

  • Lethal – Claymore
  • Tactical – Heartbeat Sensor
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With the EBR-14 you'll likely play more passive and having a Claymore to watch your back is always of great benefit. When moving, the Heartbeat Sensor is great for getting an idea of what is lurking around corners; especially if you don't have a good secondary.

Perks

  • Double Time (Perk 1)
  • Overkill (Perk 2)
  • Amped (Perk 3)
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Although you're likely to play more passive, having double time is great for two reasons. The first is covering ground much quicker when you do move and the second is increased crouch speed, so you can move quietly and much quicker.

Amped is a perk that depends on your situation and with a hefty weapon like the EBR-14, that doesn't fair well at close range, being able to quickly whip out a gun like the MP7 is crucial.