All Changes Coming To Call of Duty: Vanguard Following Alpha

The hype surrounding Call of Duty: Vanguard's release is beginning to build following on from the Champion Hill Alpha, which gave players their first chance to get their hands on the upcoming release. After two days, Sledgehammer Games revealed that players had provided a wealth of feedback surrounding various aspects of the game, including visibility levels when low on health, and modifications to the spawns.

The alpha is the perfect time for the developer to fine-tune many of Vanguard's features before its full release on November 5th and with the beta taking place on September 10th, the chances of Vanguard being one of the most refined and polished Call of Duty titles is extremely high. Here's a list of the confirmed changes arriving in the game.

Read More: Call of Duty: Vanguard: Everything You Need To Know

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COD Vanguard Changes

Two World War 2 Soldiers Looking In Different Directions
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On August 28th, Sledgehammer Games published a Tweet revealing that it had received plenty of "good feedback," on a number of issues that will be addressed in the not-too-distant future. Here's a list of some of those issues that will be looked at:

  • Aim assist through destructible walls.
  • Audio mix tuning.
  • Map visibility.
  • Nameplate visibility issues.
  • Visibility when damaged.
  • Spawn tuning.
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With several studios working on Vanguard, there is every possibility that some of these changes will be added ahead of the opening beta weekend which will give players a more detailed look at the traditional multiplayer experience rather than a look at a singular game mode.

Sledgehammer Games will be issuing a detailed response to all of the feedback received in the week beginning on August 30th, so be sure to stay tuned to Gfinity for all of the latest news surrounding changes coming to Vanguard.