Vanguard Season 2 Reloaded Update Patch Notes

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The Season 2 Reloaded update for Vanguard is now live across all platforms! The mid-season update contains a wealth of new content ranging from the all-new Arms Race mode to the arrival of the Armaguerra 43 submachine gun.

Alongside the new content, Sledgehammer Games has addressed numerous issues that plagued players during the first half of Season 2 including issues with inconsistent aim assist.

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As players jump into the game to see what's changed, the developer has released the Season 2 Reloaded update patch notes. Check out all of the changes made in this article.

Vanguard Season 2 Reloaded Update Patch Notes

Table of Contents

Vanguard April 18 Update Patch Notes

This small update contains numerous fixes including one for the Glide Bomb giving players the ability to see through walls. In addition, the bomb timer in Search and Destroy will always show on the HUD.

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Vanguard April 18 Patch Notes

MAPS

General

Castle

  • Addressed an issue where Operators could be invisible during the MVP Voting phase.

MODES

Search & Destroy

  • Bomb timers will now always be shown on the HUD.

Arms Race

  • Improved physics when colliding with a Nebula Crate using the CD12 Transport vehicle.

WEAPONS

Combat Shield

  • Addressed an issue that caused Operator heads to disappear when using a Combat Shield and Akimbo weapons.

KILLSTREAKS

Glide Bomb

  • Targetting UI elements will no longer persist if a teammate uses a Ball Turret Gunner while the player’s Glide Bomb is active.

UI/UX

  • Progression is now accurately displayed on the Rank widget in Multiplayer menus.
  • Players can now access the Armory while the cross-platform play option is disabled.
  • Operators will now showcase the correct Weapon during the countdown of a Free-for-All match.
  • Fixed a crash when resuming the game from an idle state on Xbox consoles.

BUNDLES & COSMETICS

  • The Hard Shell Bundle will now grant the correct item for the Typhoon Weapon Charm.
  • Addressed an issue that prevented Halima’s face from properly animating during loot previews.

ZOMBIES

Stability

  • Addressed a stability issue where players would be kicked from a match when reviving a player using melee and tactical items only.
  • Added stability fixes for crashes that would occur while inspecting the Decimator Shield or Ray Gun. Weapon inspects for both of these items have been enabled.

Vanguard April 7 Update Patch Notes

This small update adds improvements to the spawns on Tuscan and Gavutu in addition to fixing a bug causing the Armaguerra 43 to become silent when firing.

Vanguard April 7 Update Patch Notes

GENERAL

Lobby Walk

  • Weapons will no longer be misplaced when a Combat Shield is equipped in the secondary Weapon slot.

MAPS

Tuscan

  • Adjusted Hardpoint spawn locations to be slightly further from the third hill.
  • Adjusted Control initial spawn locations to be further back.

Gavutu

  • Adjusted Control spawn locations to avoid putting the player in immediate danger.

WEAPONS

Challenges

  • Reduced Headshot and Longshot requirements for several Camo Challenges.

Armaguerra 43

  • Weapon is no longer completely silent while firing with a Silencer Attachment equipped.

ATTACHMENTS

  • Addressed an exploit that allowed Attachment modifiers to stack.

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Vanguard March 25 Update Patch Notes

Sledgehammer Games has reduced the speed of Spy Planes in addition to allowing players to equip weapon blueprints in Ranked Play. Alongside the changes, the developer has added an experimental playlist to test an improved spawn logic.

Vanguard March 25 Update Patch Notes

MULTIPLAYER

Experimental Playlist

A primary goal of the spawn system in Vanguard is to prevent players from spawning in a position where an enemy player immediately threatens them. We recognize that this system frequently fails to select a quality spawn point on smaller maps based on analytics and player feedback.

In the new Experimental Playlist, we have modified the spawn system to better determine the quality of a given spawn location on the map. With these changes, players should feel that spawns are less random, especially in objective-based modes. In the first iteration of what will be a reoccurring Experimental Playlist, players will experience a moshpit of the following maps and modes.

  • Maps: Shipment, Das Haus, and Dome
  • Modes (Core): Team Deathmatch, Kill Confirmed, Domination, and Hardpoint

The Experimental Playlist is available now! Give it a try and share your feedback with us on in our survey.

Attachments

Chariot 18" Rapid Barrel (BAR)

  • Decreased recoil while firing.

.50 BMG 20/30 Round Mags (BAR)

  • Increased initial recoil while firing.
  • Decreased horizontal recoil.

Perks

Engineer (Perk 2)

Players equipped with the Engineer Perk will no longer have their radar scrambled while an enemy Counter-Spy Plane is active.

Note: This change was implemented on March 22.

Field Upgrades

Tactical Insertion

  • Addressed an issue that causes an excessive amount of lights to emit once placed.

Killstreaks

Spy Plane

  • Reverted unintentional increase to cruise speed.

Counter Spy Plane

  • Reverted unintentional increase to cruise speed.
  • The following Killstreaks are no longer restricted while an enemy Counter-Spy Plane is active.
    - Counter-Spy Plane (4 Kills)
    - Glide Bomb (5 Kills)
    - Bombing Run (7 Kills)

Ball Turret Gunner

  • Increased audio levels while active.

Modes

Arms Race

  • Players can no longer spawn on squadmates who are in a contested base.
  • Lethal and Tactical Equipment is no longer immediately refilled when a Field Upgrade is purchased at a Buy Station.
  • Players will no longer respawn with weapons equipped from the ground.
  • Improved the Victory and Defeat UI at the end of a match.
  • Addressed an exploit that allowed players within the protected area of an owned base to be killed by the Goliath Field Upgrade.

Ranked Play

Weapon Blueprints

  • Blueprints can now be equipped in Ranked Play and appear in-game with correct visuals.
  • Restricted attachments are flagged in Create-a-Class and automatically removed if the Blueprint is equipped in-game.

UI Improvements

  • Players using a controller can now cycle through player entries in the lobby list before a Ranked Play match starts.
  • Added various UI fixes.

ZOMBIES

Side Quests

  • New addition to the Dig Spots Side Quest for players to discover.

Weapoms

  • Addressed an issue where Magazine attachments on the Welgun SMG could cause reduced reserve ammo in Zombies.

Vanguard Season 2 Reloaded Update Patch Notes

The update contains plenty of fixes, most notably involving a fix for aim assist. Alongside the fix, the delayed sniper rifle balance has arrived, improving the performance of the Type 99 and 3-Line-Rifle while nerfing the ADS speed of the Kar98k. Check out the full patch notes below.

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Call of Duty Vanguard Season 2 Reloaded Update Patch Notes

NEW CONTENT

  • A brand new Mode, Arms Race, which takes place on a new large Map, Alps
  • New Vehicles: Motorcycle, CD12 Transport, and Tank
  • A New Playable Operator, Gustavo dos Santos
  • New Weapon, Armaguerra 43
  • Ranked Play — Top 250 Skill Division & Leaderboard
  • New Ranked Play Rewards
  • Ranked Play Skill Rating Restriction & UI Updates
  • Zombies: New Covenants, Dedicated Server Pause, and Additional Updates
  • New Pro Pack, Boston Breach Team Pack, and Bundles
  • New Ukrainian Flag Calling Card has been added to Vanguard and warzone. This free Calling Card is now in your inventory. Equip in the Barracks tab, under Customization.
  • Max 2XP Weekend to celebrate the midseason update. Increase your Operator, Player, Weapon, Clan, & Battle Pass XP. Live Mar. 25 – 28.

MULTIPLAYER

Sniper Rifle Balance

Type 99

  • This one is for all of your Quickscopers out there. Faster ADS time and less sway while walking makes it ideal for high-risk, high-reward sniping. But watch out for return fire - you’re fast but not invincible!

3-Line-Rifle

  • Reliability at its finest. We decreased the flinch received when taking fire to allow players to maintain accuracy while holding a position.

Kar98k

  • Our jack-of-all-trades Sniper Rifle. Although it was already a popular choice, we decreased its ADS time to give it a better chance in close-quarters combat to offer an alternative to the Type 99.

Aim Assist

n Vanguard Season One, we saw reports from players who suggested that the Aim Assist system was not always functioning as it should. Today, we are optimistic we have fixed a bug that caused Aim Assist to intermittently deactivate while engaging an enemy player.

First, we want to thank everyone who shared clips of this problem. This bug was very difficult to reproduce and the video clips were critical to the QA investigation which helped our Engineering team diagnose and solve the issue.

When functioning properly, the Aim Assist system analyzes every frame of the game to determine if it should activate, based on whether an enemy is currently in sight. We call this a “player visibility check”. The Aim Assist bug was the result of the system not waiting for the “player visibility check” before running an action. In certain scenarios, the Aim Assist system was left to assume that no player was visible, which meant that Aim Assist could potentially deactivate multiple times in a single engagement. With tomorrow’s fix, the Aim Assist system will ensure that a result from that “player visibility check” is received before continuing and we are confident based on testing that it should behave as intended.

Please note that although we have tested this fix extensively with our team, the real test is in the live game environment with all of you. Please let us know if you are still encountering problems with Aim Assist while playing Vanguard.

Stability and Performance

  • Stability improvements should result in better connectivity and lower rates of server disconnect errors.
  • Scrolling through a large friends list will no longer kick the player out of the Social menu.
  • Resolved a bug resulting in Dev Error 604, which was caused by being revived while a melee weapon and tactical equipment are equipped.
  • Resolved a bug resulting in Dev Error 5573 when using the “Ace Casual” and “Decorated” Operator Skins for Wade and Daniel.
  • Resolved a bug resulting in Dev Error 7272 when using the “Tooled Up” Operator Skin for Lucas.

Gameplay

Aim Assist

  • Addressed an issue that caused Aim Assist to erratically deactivate while engaging an enemy player.

Destruction

  • Addressed an issue that allowed enemy nameplates to be seen through surfaces in various situations.

Progression

  • Addressed an issue that prevented players from earning XP for some Operators.
  • Addressed an issue that caused the “Hello There” Trophy to not be awarded upon joining a Clan.

Maps

Berlin

  • Addressed an exploit that allowed players to reach unintended locations near the Train Yard.

Bocage

  • Players will no longer spawn in the sight of enemies near the Water Wheel in Assault pacing Free-for-All.

Casablanca

  • Players will no longer spawn in the sight of enemies near the Hotel in Free-for-All
  • Addressed an issue that prevented the Patrol capture point from progressing near the Bridge.

Castle

  • Addressed exploits that allowed players to reach unintended locations in the Courtyard and Garden.

Desert Siege

  • Addressed exploits that allowed players to reach unintended locations near the Destroyed House, Train Station, and Courtyard.
  • Improved collision to prevent players from obstructing the view of their character near the Trench, Ammo Dump, and Destroyed House.
  • Improved collision to prevent an unintended line of sight near the Train Station.

Dome

  • Adjusted spawns to prevent players from facing interior walls upon respawn.
  • Improved spawn logic to avoid spawning players in locations where a teammate was recently killed.

Gavutu

  • Addressed an exploit that allowed players to reach an unintended location near the Arched Rock.

Oasis

  • Addressed an exploit that allowed players to reach an unintended location near Ruins East.

Paradise

  • Improved spawn logic to avoid spawning players near enemies in Team Deathmatch.
  • Players will no longer spawn in the sight of enemies on the Cliff Path.
  • Improved collision in several locations to prevent players from obstructing the view of their character.
  • Improved the pathing of the capture point in Patrol.

Radar

  • Addressed an issue that caused players to spawn out of bounds in Patrol.
  • Improved the pathing of the capture point in Patrol.

Sub Pens

  • Addressed an issue that caused players to spawn out of bounds near the Utility Room in Team Deathmatch.
  • Addressed an exploit that allowed players to reach unintended locations near the Dry Docks.

Modes

Kill Confirmed

  • Addressed an issue that caused server disconnect errors. Kill Confirmed has returned to the quickplay filter and featured playlist rotations.

Operators

Thomas

  • Thomas’s Date of Birth has been corrected in his Operator Bio.

Halima

  • Halima will no longer be invisible during her Highlight Intro.

Weapons

NEW: Armaguerra 43

  • Very high rate-of-fire SMG. Effective at short to medium range engagements.
  • Unlock the Armaguerra 43 through an SMG-based challenge or via Store Bundle.

Sten

  • Stock attachments will no longer display incorrect textures.

Welgun

  • In Gunsmith, ammo attachments that decrease reload quickness will now properly communicate this change.

KG M40

  • Addressed an issue where the firing audio would not be affected by suppression attachments.

Type 99

  • Decreased ADS time from 498ms to 400ms (-20%).
  • Decreased weapon sway while walking by 80%.

3-Line-Rifle

  • Decreased weapon sway while walking by 50%.
  • Decreased flinch intensity by 50%.

Kar98k

  • Decreased ADS time from 595ms to 500ms (-16%).

Sniper & Marksman Rifles

  • Decreased flinch intensity by 30%.
    - This change does not apply to the SVT-40, 3-Line Rifle, or Gorenko Anti-Tank Rifle.

Attachments

Shiraishi Short Barrel (Type 99)

  • Decreased ADS time multiplier from -10% to -5% (-50%).

Empress 514mm F01 (3-Line Rifle)

  • Decreased over-penetration range from 40m to 15m (-63%).

UI & UX

Improvements

  • Added subtitles when previewing Operator Quips.

Bug Fixes

  • Barracks - Addressed an issue that prevented players who reached Level 1,000 in Season One from entering the Barracks menu.
  • Accessibility - Added the Menu Readability option to the Settings > Interface menu.
  • Social - An error will no longer be displayed when attempting to view the Social tab in the Clans menu. Addressed an issue where the View Invite prompt would not function as intended.
  • After-Action Report - Addressed an issue where the Scoreboard tab was missing from the After Action Report.
  • Customization - Completionist camos will now properly display current progress. Calling Card Frames, Titles, and Killcam Themes can now be unequipped.

Bundles & Cosmetic Fixes

Blueprints

  • The “Shootout” and “Pawn Shop Special” Top Break Blueprints will now use the correct models for barrel, trigger action, magazine, and optic attachments.
  • The “Imperator” and “Run It Back” BAR Blueprints will now use the correct models for the CGC 27” 2B and Chariot 18” Rapid barrel attachment.
  • Adjusted the positioning of the ZF4 3.5X Rifle Scope on the “Ymir Curse” Volkssturmgewehr Blueprint.
  • Addressed an issue that caused the iron sights to be obstructed when the optic attachment was removed from the “Wasp” RATT Blueprint.
  • Fire Tracers will now be properly displayed when using the “Helm of Darkness” and “Blacksmith” Blueprints.
  • The Welgun Submachine Gun is now unlocked upon purchase of the “Heliox” Blueprint.

Other Items

  • Padmavati will no longer be invisible during her Highlight Intro when using the “Astrakhan” Operator Skin.
  • Addressed an issue that caused the camera to go out of bounds when using the “Trifecta” Highlight Intro.
  • Corrected the audio that is played when using the “Quicker They Fall”, “Asshole”, and “Badass” Operator Quips.
  • Several issues with Watches have been resolved including placement, invisibility, and animation.
  • Fixed the alignment of several Weapon Charms.
  • Corrected the alignment of Thomas’ cigar when previewing the “Smoked Out” Highlight Intro.
  • Corrected the alignment of Halima’s bottle when previewing the “Nice Shot” Highlight Intro.

Vanguard Season 2 Reloaded Ranked Play Patch Notes

Alongside a wealth of multiplayer changes, Treyarch has unveiled numerous modifications to Vanguard Ranked Play that include a new Skill Division and brand-new rewards to earn.

Vanguard Season 2 Reloaded Ranked Play Patch Notes

Top 250

  • New 8th Skill Division added above Challenger to feature the 250 highest-ranked players in the world.

Leaderboard

  • New Top 250 Leaderboard added to track the top players in Ranked Play, visible to all players in-game.

New Rewards

Season 2 Rewards

  • Two “Pro Issue” Weapon Blueprints
  • Two Weapon Camos: “Season Two Ladder Champion” & “Season Two Ranked Veteran”
  • Two Charms: “I Got Bomb” & “Mano-a-Mano”
  • “Don’t Be Salty” Spray
  • “Season Two Competitor” Sticker

Skill Division Rewards

  • Exclusive “Ranked Legend” Solange Operator Skin awarded for winning 25 games in the Master Skill Division or higher
  • Animated Emblem awarded at the end of the season based on the player’s final Skill Division
  • Each Skill Division has a Charm that can be earned by winning 10 games in that Skill Division

Expanded Party Skill Restrictions

  • Players in Master & Challenger can now form parties with players up to one adjacent Skill Division away (previously only within 500 SR).
  • Players in Elite can now form parties with players up to two adjacent Skill Divisions away (previously only within 1,000 SR).
  • Players below Elite can continue to party up without restrictions, and can now party with players who haven’t yet completed their Seasonal Skill Evaluation matches.
  • Party Restriction rules are now determined by the highest Skill Division represented in the party.
  • Players are now less likely to get matched with other players who are outside of their current Party Skill Restrictions.

UI Updates

My Career & Rewards

  • Added new My Career & Rewards menu, where players can access their Rank, Rewards, and Skill Division screens for additional information.
  • Rewards Screen: Preview your Season Two & Skill Division Rewards and track your progress toward your next unlock.
  • Skill Division Screen: See where you stack up in the Skill Divisions with information on your current Skill Division, as well as your progress toward your next Tier promotion.

Progression

  • The player's current Rank number is now displayed above their Rank Icon in the Ranked Play lobby.
  • Players without a Rank will now appear as Unranked.
  • XP and Weapon XP summary screens are no longer shown after Ranked Play matches.

Ladder Events

  • The Ladder screen now defaults to the player's current position when opened.
  • Stars for previously earned Ranks now correctly appear as filled in on the Ranks screen.
  • Ranks 10-29 now display the correct number of Stars needed on the Ranks screen.

Restrictions

  • Create-a-Class, Killstreaks, and Field Upgrades menus now correctly display all restricted Ranked Play content as restricted. These restricted items can no longer appear to be equipped to Ranked Play loadouts.

How to Play Menu

  • Maps & Modes tab now displays accurate Ranked Play maps.
  • Added information about Victory Flames to the Ladder Events tab.

General

  • Addressed an issue that was causing the player's Operator to occasionally not appear in the Ranked Play menu.
  • Addressed an issue where players in their 5 Skill Evaluation matches would occasionally appear as being already placed in a Skill Division in some locations.

Rank Progression

  • Increased the number of Stars earned for each Ladder Placement to make progression through the 50 Ranks slightly faster:
    - 1st Place = 7 Stars (previously 5)
    - Top 5 = 6 Stars (previously 4)
    - Top 10 = 5 Stars (previously 3)
    - Top 25 = 3 Stars (previously 2)
    - Remaining players = 2 Stars (previously 1)

Disconnect Penalties

  • The first player to disconnect or quit a Ranked Play match in progress will receive a timed suspension from Ranked Play matchmaking, with increased suspension durations for repeat offenders.
  • Players receive SR and Ladder Point penalties if they quit or disconnect from a match in progress. These penalties are applied after their next completed match.
  • The first player to disconnect from the match receives a larger penalty than players who disconnect afterward.

Match Cancellation

  • Players will now see "Match Canceled" whenever a match is canceled due to uneven teams.
  • MVP Voting no longer displays after a match that was canceled after it started.

General

  • Resolved Dev Error 5476, which was occasionally displayed for some players when trying to access Ranked Play from the main menu.
  • Addressed an issue where players would occasionally not earn SR for a win after the entire enemy team had quit.
  • Addressed an issue where players could be automatically returned to the Lobby when scrolling on the Ladder screen.
  • Addressed an issue that was causing a small number of players to have empty Ranked Play classes and no ability to create Custom Classes.

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Vanguard Zombies Season 2 Reloaded Patch Notes

After several months of waiting, Vanguard Zombies now has a dedicated server pause that allows players for two collective hours. Alongside the pause feature, new Covenants have also appeared.

Vanguard Zombies Season 2 Reloaded Update Patch Notes

Dedicated Server Pause

  • Server Pause implemented for players in Solo and single-player Private matches on dedicated servers.
  • Players can pause for up to 2 hours collectively per match, and can continue to pause indefinitely in Offline/Local matches.

Inactivity Timer

  • Inactivity kick timer extended for players in Public matches.

New Covenants

Two new abilities with three rarities added to the Altar of Covenants

Critical Expertise

  • Non-critical hits have a chance to become critical hits. Critical kills with Death Blow equipped will return ammo.
  • Rare: Non-critical hits have a 10% chance to be critical.
  • Epic: Non-critical hits have a 20% chance to be critical.
  • Legendary: Non-critical hits have a 30% chance to crit for 50% bonus damage.

Explosives Expert

  • Your explosions do more damage to the enemy and less damage to you. Splatterfest & Energy Mine explosion damage is increased. Ray Gun splash damage is not affected.
  • Rare: Your explosions do 50% more damage to the enemy and 50% less damage to you.
  • Epic: Your explosions do 75% more damage to the enemy and 75% less damage to you.
  • Legendary: Your explosions do 100% more damage to the enemy and 100% less damage to you.

Maps

Terra Maledicta

  • Addressed multiple issues where zombies could spawn in unintended locations.
  • Addressed multiple issues where zombie corpses could fall through the floor.
  • Addressed an issue where the Ray Gun could still be seen floating in space after acquiring it via Side Quest.

General

  • Closed various exploits in "Terra Maledicta" and "Der Anfang."

Objectives

Sacrifice

  • Sacrifice Objective now available in all maps.

Wonder Weapons

Decimator Shield

  • Reduced the Decimator Blast ability cooldown from 90 seconds to 60 seconds.

Ray Gun

  • Addressed an issue where the Ray Gun was not always used when the player was downed if they had it equipped.

Weapons

  • Weapon Blueprints with custom visual effects will no longer lose these custom effects when upgraded at the Pack-a-Punch Machine.
  • Addressed an issue where players were not receiving Butcher Medals when getting five rapid kills with certain melee weapons.

Enemies

  • Addressed an issue where Brain Rot-controlled zombies were not attacking Strumkreigers and Zaballa the Deceiver.
  • Addressed an issue where Zaballa the Deceiver could fail to path to and attack players in some instances.
  • Addressed an issue where the Sturmkrieger's weapon could clip into its body during stun animations.

Season Challenges

  • Adjusted one of the Season Two Zombies Challenges to be completable with 75 Molotov kills.

Sprays

  • Addressed an issue where visual effects were not displaying correctly when using sprays in Zombies.

Stability

  • Fixed various stability issues related to Zaballa the Deceiver, Sturmkriegers, and Artifacts.

Vanguard Season 2 Reloaded Campaign Patch Notes

To the surprise of many, Sledgehammer Games continues to iron out issues affecting players working their way through the single-player campaign. Check out the patch notes and all the changes made below.

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Vanguard Season 2 Reloaded Campaign Patch Notes

Bug Fixes

Lady Nightingale

  • Addressed an issue where the player could not perform a takedown on Steiner which halted progression.