Battlefield 2042, the latest entry in EA's long-running shooter franchise, will launch on October 22 for PlayStation and Xbox consoles, as well as PC.
Set in a future where a shortage of supplies, energy and water has led to a series of failed nations, Battlefield 2042 puts players in the boots of Non-Patriated soldiers, or No-Pats, fighting on the side of the United States or Russia.
Read More: Battlefield 2042: Everything We Know
Battlefield 2042 Revealed, Adds 128 Player Multiplayer, Specialists, And Tornadoes
While the game won't support a single-player campaign, on PC and next-gen consoles Battlefield 2042 will support up to 128 players in its 'All-Out Warfare' modes, Conquest and Breakthrough. PS4 and Xbox One players will be able to play 64 player matches with amended maps.
A new Hazard Mode was also revealed, and is described as being a high-stakes squad-based mode – but no further details were given.
A third pillar of the game will be revealed at EA Play Live on July 22, and is "a love letter to Battlefield fans and one that long-time players will feel right at home with," according to a press release.
Battlefield 2042 will also expand the franchise's 'Levolution' mechanic with unique events, including a rocket launch, and dynamic weather such as sandstorms or a twister that can send debris toward enemies but also suck them up inside of it.
Also new are Specialists, which are redesigned character classes with more flexible kits. Specialists can use any weapon, with multiple attachment setups that can be switched mid-battle. Specialists have a specialty, such as a grappling hook, and a trait, such as a movement sensor.
The game will launch with seven maps for All-Out Warfare, and new locations and Specialists will be rolled out as seasonal content, free to all players. As you may expect, players can purchase a battle pass for additional content.
“Battlefield 2042 is an evolution of the franchise and embraces what our players want - the ultimate Battlefield multiplayer sandbox with intense combat and a ton of incredible, unexpected events,” said Oskar Gabrielson, General Manager of DICE.
“All of us across DICE in Stockholm, DICE LA, Criterion and EA Gothenburg have had so much fun developing this game and now it’s time to let players jump in. What they’ll find is that we’ve built three distinct, absolutely epic experiences that we think they’ll love.”