Call of Duty: Warzone: Gallo SA12 Best Attachments, Gunsmith Setup And Loadout For Your Class

Is the Gallo SA12 king of close-quarters on Warzone?

The first season of post-launch content for Call of Duty: Black Ops Cold War and Call of Duty: Warzone is underway.

Season One has bought in a wealth of changes to both titles including new game modes, maps and so much more.

For Warzone, the entire Black Ops Cold War weapon arsenal has been integrated into the game, creating one of the largest weapon arsenals ever seen in a Call of Duty game.

One of the new weapons to join the Warzone arsenal is the Gallo SA12 shotgun. Known for its incredible damage output in close-quarters situations, can it contend with the now infamous “doof-doof” of the R9-0?

In this guide, find the best attachments to use and the ultimate Gallo SA12 loadout for Warzone.

Gallo SA12 Shotgun

Heavily resembling the classic SPAS-12 shotgun from Modern Warfare 2, this shotgun has the potential to change the close-range metagame in Warzone thanks to its fast rate of fire and how easy it is to use.

The high pellet spread means that it will still deal some damage even if the opponent is just outside of the crosshair but when sustaining a prolonged period of firing the shotgun, the recoil can become a problem.

In order to control the recoil and improve other areas, what are the best attachments to select on the Gallo?

Gallo SA12 Best Attachments

  • Duckbill Choke (Muzzle)
  • 24.6” Ranger (Barrel)
  • SWAT 5mW Laser Sight (Laser)
  • No Stock (Stock)
  • Field Tape (Rear Grip)

This set of attachments adds even more firepower to what the Gallo SA12 already had.

The duckbill choke extends the range further, giving the shotgun the ability to deal damage in mid-range combat while the addition of the laser drastically improves hip-fire accuracy which is ideal when you don’t have time to aim down sights.

Gallo SA12 Warzone Best Attachments

Secondary

CR-56 AMAX

  • XRK Zodiac S440 (Barrel)
  • XLK 3.0x Optic (Optic)
  • FTAC Hunter (Stock)
  • XRK CR-56 Rubberized Wrap (Rear Grip)
  • 45 Round Mags (Ammunition)

At long-range, the Gallo SA12 has little to no chance of defeating an assault rifle or sub-machine gun so we selected the CR-56 AMAX as our secondary weapon.

Armed with plenty of power and easy to control at long-range, it is the perfect weapon to complement the close-quarters lethality that the Gallo possesses.

Grenades

  • Throwing Knife (Lethal)
  • Heartbeat Sensor (Tactical)

When you’re hurtling around corners and bashing through the doors of buildings at breakneck speed, it can be easy to get caught out by a patient opponent awaiting your arrival. If you can react quickly, use the throwing knife to clear your path before the enemy has a chance to pull the trigger.

Perks

  • Double Time (Perk 1)
  • Overkill (Perk 2)
  • Shrapnel (Perk 3)

Double Time allows you to rush around with the Gallo SA12 for a longer period of time thanks to an extension in Tactical Sprint alongside Overkill which means you can select two primary weapons in the loadout.

Shrapnel gives you the ability to use two throwing knives which can come handy if you miss the first throw!

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