Smash Ultimate: Update v9.0.0 Patch Notes
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Smash Ultimate: Update v9.0.0 Patch Notes

Chris Trout
14 October 2020

Smash that update button!

With Minecraft's Steve being introduced to Super Smash Bros Ultimate, it's only fitting that a new update comes along with it.

Version 9.0.0 will usher in a new era for Smash as some extensive work had to be carried out to include him in the game.

Steve is the latest addition to the Fighter Pass Vol. 2 and Mr Sakurai explained that all existing stages needed to be reworked to allow blocks to be placed.

So it's no surprise to see a big update being added - here's what's changing.

Super Smash Bros Ultimate Ver. 9.0.0 Patch Notes

This update includes:

  • Steve and Alex (from Minecraft) join the battle! (part of Challenger Pack 7 paid DLC*)
  • New stage added: Minecraft World (part of Challenger Pack 7 paid DLC*)
  • Additional Mii Fighter costumes, available as paid DLC.*

You can also see the fighter adjustments here:

  • Donkey Kong
    • Side Special - Increased attack range vertically for opponents on the ground when the move is used on the ground.
  • Link
    • Up Smash Attack - Made it easier to hit multiple times.
  • Pikachu
    • Forward Air Attack - Made it easier to hit multiple times.
  • Ness
    • Dash Attack - Increased power of the third attack and extended launch distance.
      Up Tilt Attack - Maintained the launch distance and increased power.
      Down Air Attack - Increased attack speed.
      Up Throw - Increased power.
      Neutral Special - Increased attack speed.
  • Captain Falcon
    • Up Smash Attack - Made it easier to hit multiple times.
  • Ice Climber
    • Basic Movements Decreased the damage Nana takes. Shortened launch distance for Nana.
    • Adjusted Nana's AI behaviour.
    • Dash Attack - Made it easier to hit multiple times. Increased attack range.
    • Down Smash Attack - Extended launch distance.
    • Side Special - Increased the speed of the edge-grab timing.
    • Up Special - Made it so that Nana performing an up special automatically will not prevent the player from performing an up special. Increased the distance that it is possible for Popo and Nana to Belay together.
  • Sheik
    • Up Tilt Attack - Made it easier to hit multiple times.
  • Young Link
    • Flurry Attack to KO - Made it so the attack does not get neutralized.
  • Meta Knight
    • Flurry Attack to KO - Made it so the attack does not get neutralized.
  • Wario
    • Up Special - Made it easier to hit multiple times.
  • Ivysaur
    • Flurry Attack to KO - Made it so the attack does not get neutralized.
  • Charizard
    • Side Special - Made it easier to hit multiple times.
    • Up Special - Made it easier to hit multiple times.
  • Sonic
    • Dash Attack - Maintained the launch distance and increased power. Reduced vulnerability.
    • Up Tilt Attack - Reduced vulnerability.
    • Up Smash Attack - Increased attack speed. Increased the amount of time invincibility lasts before and after becoming round. Made it easier to hit multiple times.
    • Up Air Attack - Made it easier to hit multiple times.
  • Lucario
    • Increased the max value the Aura will strengthen attack power.
    • Neutral Attack 1 - Increased attack speed.
    • Lucario - Side tilt Attack Made it easier to hit multiple times.
    • Down Smash Attack - Increased attack speed.
    • Up Special - Reduced vulnerability when landing after using the move.
    • Side Special - Extended launch distance for the Aura area.
  • Mii Swordfighter
    • Up Special 3 - Made it easier to hit multiple times.
  • Robin
    • Flurry Attack to KO - Made it so the attack does not get neutralized.
  • Shulk
    • Up Smash Attack - Made it easier to hit multiple times.
    • Neutral Special - Extended the distance that Shulk can be launched while Monado Arts (Shield) is active.
    • Down Special - Extended launch distance.
  • Bowser Jr.
    • Basic Movements - Adjusted certain landing behaviours to no longer prevent passing through platforms.
    • Side Tilt Attack - Extended launch distance.
    • Up Smash Attack - Made it easier to hit multiple times.
    • Down Smash Attack - Increased attack speed.
      Forward Throw - Extended launch distance.
      Edge Attacks - Increased the power of the attack used when grabbing edges after an up special.
      Side Special - Made it hard to flinch from opponent's attacks.
      Up Special - Increased attack speed.
  • Ken
    • Final Smash - Made it easier to hit multiple times.
  • Bayonetta
    • Flurry Attack to KO - Made it so the attack does not get neutralized.
  • Ridley
    • Flurry Attack - Made it so the attack does not get neutralized.
      Flurry Attack to KO - Made it so the attack does not get neutralized.
    • Up Special - The hit detection when charging downward and landing will only affect opponents on the ground.
  • Simon
    • Flurry Attack - Made it so the attack does not get neutralized.
    • Flurry Attack to KO - Made it so the attack does not get neutralized.
    • Dash Attack - Increased power. Extended launch distance when at low damage.
    • Up Tilt Attack - Extended launch distance when at low damage.
    • Up Smash Attack - Increased attack speed. Extended launch distance.
    • Down Smash Attack - Extended launch distance. Up Special.
    • Increased attack range.
  • Richter
    • Flurry Attack - Made it so the attack does not get neutralized.
      Flurry Attack to KO - Made it so the attack does not get neutralized.
    • Dash Attack - Increased power. Extended launch distance when at low damage.
    • Up Tilt Attack - Extended launch distance when at low damage.
    • Up Smash Attack - Increased attack speed. Extended launch distance.
    • Down Smash Attack - Extended launch distance.
    • Up Special - Increased attack range.
  • Piranha Plant
    • Flurry Attack - Made it so the attack does not get neutralized.
    • Flurry Attack to KO Made it so the attack does not get neutralized.
  • Banjo & Kazooie
    • Flurry Attack - Made it so the attack does not get neutralized.
    • Flurry Attack to KO - Made it so the attack does not get neutralized.
  • Min Min
    • Flurry Attack to KO
    • Made it so the attack does not get neutralized.

Obviously, the most important inclusion is the fighter Steve as well as the new Minecraft stage that he will come with.

We're also expecting big adjustments to the way stages work with Steve's arrival and other technical "under the hood" changes.

This includes plenty of fighter adjustments, likely to bring some of the stronger and weaker fighters more in-line and create a more even playing field

Unfortunately, this means that replay data from previous versions will be incompatible, so you will need to save your replays before they get corrupted.

All you need to do is convert your replay by going to the Vault>Replays>Replay Data>Convert to Video before updating your game.

If you missed Steve in action, be sure to check him out here.

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