Destiny 2 Hotfix 2.9.2 Patch Notes: Solstice Glow and Sleeper Nodes Affected
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Destiny 2 Hotfix 2.9.2 Patch Notes: Solstice Glow and Sleeper Nodes Affected

Lloyd Coombes
8 September 2020

Coming in hot!

Destiny 2 Beyond Light is coming in November, but there's still plenty to be done in the interim.

Here's everything included in Hotfix 2.9.2.

Destiny 2 Update 2.9.2 Patch Notes

Here are the full patch notes from Bungie.net:

Gambit

  • Fixed an issue that caused players to freeze when spawning into Gambit.

Prophecy Dungeon

  • Fixed an issue where enemies could stop spawning in Hexahedron area, blocking players from progressing.

Nightfall

  • Fixed an issue where enemies would stop responding to players if they carried motes from a Contact event into the Savathun's Song or Festering Core Nightfall.

Investment

  • Fixed an issue where players who completed Tommy's Matchbook catalyst pursuit were re-awarded it.
  • Fixed an issue where the Trials vendor engram advertised rewards at zero Power level.
    • Note: This was simply a display error; the actual Power you would receive was not affected.
  • Fixed an issue where the Cold Denial ornament ADS view looked very different from the base weapon.
  • Prestige Eater of Worlds and Spire of Stars ornaments can be viewed in collections.
  • The "Become Legend" step of the New Light quest incorrectly asked players to reach Power level 950.
    • It now correctly ask players to reach Power level 1000.
  • Redrix’s Broadsword will now be available to reclaim from Collections.
    • Note: This will be locked to the first roll rewarded when completing the Broadsword quest.
  • Made improvements to Sleeper Node RNG on Mars.
  • When combining Resonate Stems, it is very unlikely that the resulting Override Frequency will unlock a node in your current area. For example, if you need to unlock a node in Heatsink, you should leave Heatsink before creating an Override Frequency.
  • Destiny 2 has an internal checklist of nodes you have unlocked. This checklist is separate from the count you see in game, and prior to this fix, the checklist would frequently be cleared. Clearing this checklist is the reason duplicates were so common. Going forward, the checklist will never be cleared.
    • Note: If you create an Override Frequency for a node that you have opened in the past, you should open the node again instead of deleting the Override Frequency. This will allow the internal checklist to be updated, and help prevent future duplicates.
  • Spider will begin offering three weekly Wanted bounties, up from one.
    • Note: These bounties will now award 10k Glimmer, down from 15k.
  • Fixed an issue where the Guardian Games quest was still present in some players’ inventories.
  • Fixed an issue where players could block quest progress by acquiring Calcified Light without the quest active.
  • Reduced amount of Shader drops from Umbral Engrams.

Weapons

  • Ruinous Effigy:
    • Transmutation Spheres can no longer be picked up by players with active Super abilities.
  • Perks that provide ability energy on Super activation (Apotheosis Veil, Radiant Largesse) now activate after Super energy is consumed.
    • These perks used to activate during the Super's warmup, but that allowed players to cancel their Super during warmup to gain ability energy without consuming their Super energy.
    • This change will prevent activating these perks for "free."
  • Fixed an issue affecting the perks on Jade Rabbit and Merciless.
    • Perks that activate "on hit" weren't triggering properly when projectiles over-penetrated their target.

Armor

  • Solstice of Heroes:
    • When in first-person view, most of the Gauntlets are invisible except for the gold trim and hands.
    • Fixed a misaligned solstice glow on Hunter Solstice leg arrangement.
    • Increased glow intensity.

General

  • Fixed an issue on Steam where certain player persona names could cause Weasel errors.

Solstice of Heroes

  • The Solstice Glow of the "universal armor glow" bundle is being adjusted to match the icon more closely.

Sleeper Nodes

From a recent Bungie blog post:

With additional Destiny Content Vault details available, we’re seeing many players returning to content released in the earlier years of Destiny 2. Some players are hunting Triumphs, while others are focusing on rewards. One of these rewards is the unique emblem players unlock after collecting all the available Sleeper Nodes introduced in Destiny 2: Warmind.

Due to the way that the Sleeper Nodes were created, we are unable to completely remove the possibility of receiving duplicate Override Frequencies, but we are making some improvements to greatly reduce the odds of receiving a duplicate. The following tips will help you avoid duplicates and acquire those final elusive nodes. 

  • When combining Resonate Stems, it is very unlikely that the resulting Override Frequency will unlock a node in your current area. For example, if you need to unlock a node in Heatsink, you should leave Heatsink before creating an Override Frequency.
  • Destiny 2 has an internal checklist of nodes you have unlocked. This checklist is separate from the count you see in game, and prior to this fix, the checklist would frequently be cleared. Clearing this checklist is the reason duplicates were so common. Going forward, the checklist will never be cleared.
    Note: If you create an Override Frequency for a node that you have opened in the past, you should open the node again instead of deleting the Override Frequency. This will allow the internal checklist to be updated, and help prevent future duplicates.

Assorted Fixes and Changes

  • Fixing an issue where player spawn effects would freeze in Gambit.
  • Fixing an issue where the ADS on the Cold Denial Season Pass ornament was different than the base weapon model.
  • Redrix’s Broadsword will now be available to reclaim from Collections.
    Note: This will be locked to the first roll rewarded when completing the Broadsword quest.
  • Spider will begin offering three weekly “Wanted” adventure bounties, up from one.
  • Fixing an issue that prevented the Exotic perk on the Merciless Fusion Rifle from triggering.

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