Apex Legends Season 6: Patch Notes - Legend Buffs And Nerfs
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Apex Legends Season 6: Patch Notes - Legend Buffs And Nerfs

Gemma Le Conte
18 August 2020

Here are all of the changes coming to legends in Season 6!

Apex Legends Season 6 is hours away and with a new season comes changes.

One of the things players look forward to most is nerfs/buffs.

Well, there will be plenty this time around.

Here's what you need to know about the changes coming to the legends of the Apex games.

Legends Buffs/Nerfs

We were really excited to see what changes Respawn would make in regards to legends.

Here are all of the changes coming to the legends in Season 6 of the Apex games.

You can read about the following topics by clicking the link:

Recon Class

  • All Recon legends (Bloodhound, Crypto, and Pathfinder) can now use Survey Beacons to get the next ring location. Crypto can use his drone to instantly get this information

Pathfinder

  • Context
    • Giving all Recon legends access to survey beacons makes Pathfinder less unique, and obviously we don’t love that. For now, we’re giving our friendly robot a small buff to his ultimate cooldown when he uses a survey beacon, but in the future, we will take another look at Pathfinder to see what else we could do to make him feel more unique.
  • Passive
    • Each time Pathfinder scans a survey beacon, the total cooldown of Zipline Gun is reduced
  • Numbers
    • Zipline Gun cooldown reduced by 10s each time Pathfinder scans a beacon. Up to 6 rings per game means the total cooldown of Zipline Gun can go from 120s to 60s

Bloodhound

  • Context
    • Bloodhound fulfills a very clear role in Apex Legends: they’re the information gatherer and tracker, but currently, their performance leaves a lot to be desired. In this patch, we wanted to double down on their ultimate being their big moment of becoming a god-like tracker. Bloodhound already gives up some information to the enemy when they scan or use the ultimate (it makes a noticeable sound), so we think there is room for a lot more power during the ultimate
  • Beast of the Hunt
    • Now gains even more duration when Bloodhound scores a knockdown or kill with the ultimate about to run out
  • Eye of the Allfather
    • During Beast of the Hunt, Eye of the Allfather now comes out twice as fast and has a much shorter cooldown
  • Numbers
    • Beast of the Hunt duration extension 5s → [5s - 15s] based on remaining duration
    • Eye of the Allfather CD during Beast of the Hunt: 25s → 6s
    • Eye of the Allfather total use time during Beast of the Hunt: 1.8s → 0.9s

Crypto

  • Context
    • Crypto is a particularly interesting recon character: the amount of information he can gather for his team with the drone is very high, but the fact that he has to switch over to his drone leaves him vulnerable and often at a great distance from his team. Because he has no abilities without his drone, we figure there’s room for even more power when he’s in his drone
  • Surveillance drone
    • Crypto can now activate respawn and survey beacons from his drone. Doing so is instant instead of requiring a prolonged use.
    • Made the surveillance drone slightly more consistent to hit but also doubled its hitpoints
  • Drone EMP
    • EMP will now slow teammates caught in the blast, even if they had no shields. This means that players who have used Revenant’s Death Totem will also be slowed
  • Numbers
    • Surveillance Drone 30HP → 60HP
    • Surveillance Drone hitbox size: cube of edge length 16 → cube of edge length 24

Revenant

  • Context
    • We’re happy to see that dropping the range restriction on Death Totem brought a lot more Revenants into play, but we’ve been watching a particularly frustrating combo play out in professional level play involving a squad of Revenant, Wraith, and Crypto, where using the three ultimates together resulted in two back to back runs at the enemy team that they could do very little about. We’ve attacked part of that in the Crypto EMP change, but here’s the other part aimed at making this play less overwhelming
  • Death Totem
    • For 2s after being recalled by the Death Totem, players cannot use Wraith’s Dimensional Rift

Octane

  • Stim
    • Can now use Stim while healing, but stim will not remove the slow you incur from healing

Loba

  • Context
    • While Loba was initially very popular, she’s been struggling to keep up more recently, so we’re tossing her a little buff. If you’re curious why we’ve chosen to buff her ultimate rather than her tactical: we’re seeing that she has decent combat success but that teams with her on them don’t win as much as, say, teams with Lifeline or Wattson. This suggests to us that her out of combat utility (that is to say, how she funnels loot to her team) isn’t doing enough
  • Black Market
    • Lowered cooldown from 3min to 90s

Gibraltar

  • Defensive Bombardment
    • Increased cooldown from 3 minutes to 4.5 minutes

Bangalore

  • Rolling Thunder
    • Decreased cooldown from 4.5 minutes to 3 minutes

Wattson

  • Interception Pylon
    • Trophy system will now shoot down Caustic barrels in flight if they would have landed inside the range of the trophy

Many believe Respawn has really smashed it this time around and we think so too!

What nerfs and buffs are you most excited to see in action?

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