Rainbow Six Siege: New Y5S2.3 Patch Notes Address Balancing Issues, Operator Tunings, and Bug Fixes

Rainbow Six Siege just got a new patch on consoles.

Ubisoft’s Rainbow Six Siege just got a new patch on both PS4 and Xbox One. The same update, Y5S2.3, went live July 29 on PC after a slight delay.

Fuze, Gridlock, and Oryx Overhauls

Fuze, Gridlock, and Oryx have each received a slight revision in hopes of balancing the game. Fuze has been given ā€œa bit more presenceā€ courtesy of an additional cluster charge; he now has a total of four.

Gridlock’s got a laundry list of changes. Here’s what’s new with her:

  • Her caltrop deployment time’s been lowered to 9 seconds (down from 13).
  • Individual caltrops now deploy in 0.45 seconds (down from 0.7).
  • The range of ā€œrandom deploy variationā€ is now at 0.05 seconds (down from 0.1).
  • There’s now a delay of 0.45 seconds before the ability starts.

Oryx has been given an increase in mobility and durability:

  • Dashing through a soft wall won’t delete his dash charges.
  • His dash’s cooldown time has been increased to 12 seconds (up from 8).
  • Recovery time for all individual dashes is now at 0.5 seconds.

ā€œTo maintain consistency with softwall interactions,ā€ Ubisoft says, ā€œwe’re giving enemies that are pushed through walls the same feedback as when Oryx dashes through them.ā€

Ranked 2SV

On PC, two-step authentication is now mandatory for ranked play in the Asia-Pacific region. ā€œRanked 2SV lock was previously announced for all other regions when it was first put into place,ā€ Ubisoft said back in May. ā€œThis change will standardize the ranked 2SV requirement on our global servers.ā€

Various Bug Fixes

Ace’s SELMA device should no longer get stuck on the environment. Amaru should be able to aim faster after moving through a window or hatch. Door frames and windows have been ā€œflattenedā€ down across all maps. And you may notice some other cosmetic and quality-of-life improvements elsewhere.

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