Hyper Scape: v0.5 Patch Notes - Time-To-Kill, Weapon Changes, Game Modes And More
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Hyper Scape: v0.5 Patch Notes - Time-To-Kill, Weapon Changes, Game Modes And More

Nick Farrell
31 July 2020

What Can Players Expect?

Before this, however, they are releasing a massive patch that could change the meta of the game forever.

With crucial changes to some of the players biggest issues during the beta, this should be a welcomed patch,

Here are all the patch notes for v0.5.

v0.5 Patch Notes Overview

Time-To-Kill

The official patch notes can be found here, but, Ubisoft has noted this patch is all about reducing the TTK for most of the weapons.

They note the following about the TTK and weapons in Hyper Scape: 

"We believe the core of the issue was indeed that weapons were not dealing enough damage"

"So, we have focused our changes on making the weapons more powerful, while preventing the Hacks from being used constantly to escape or eliminate opponents."

 

Nerfing Abilities

Next up on their main list of issues was that some players felt certain abilities felt too overpowered compared to others. 

They noted the following: 

"Protocol V’s one-hit kill ability, the Mine Hack’s overall power level, and the Invisibility Hack’s overly strong ability to escape a gunfight"

We will get into further detail regarding their nerfs down below!

PROTOCOL NERFED: Everyone's favourite weapon has been targeted in the latest patch

AOE Weapons

AOE or explosive weapons was the last main issue address in their patch notes blog post; they stated they wanted to make these better to use for players. As well, they do not want these weapons to become overused, so they reduced the spam possibility. 

 

Full Patch Notes

Again, the official patch notes can be found here; but they are listed below!

Weapons

RIPPER

  • Detailed changes: • Increased Damage to 13/13/13/13/15, up from 11/11/11/11/13.

RIOT ONE

  • Detailed changes: • Increased Damage to 29/31/33/35/39, up from 26/29/31/34/38.

MAMMOTH

  • Detailed changes: • Increased Damage per pellet to 6/6/6/6/7, up from 5/5/5/5/7. • The post-shoot animation has been improved to increase the reactivity of the weapon.

PROTOCOL V

  • Detailed changes: • Decreased Damage to 50/54/58/62/67, down from 50/58/65/73/80.

HEXFIRE

  • Detailed changes: • Increased Damage to 4/4/4/4/5, up from 3/3/3/3/4. • Decreased Rate of Fire to 900 RPM, down from 1000.

SKYBREAKER

  • Detailed changes: • Increased Damage to 50/54/58/62/67, up from 40/46/52/58/64. • Decreased Physical Pushback by 100%. (no more pushback). • Skybreaker now does High Environment Damages.

SALVO

  • Detailed changes: • Decreased Damage to 20/20/20/20/24, down from 27/27/27/27/34. • Increased Explosion Area of Effect (AoE) to 4R, up from 3R. • Decreased Physical Pushback by 100%. (no more pushback).

KOMODO

  • Detailed changes: • Increased DMG to 29/29/29/29/34, up from 25/25/25/25/30. • Increased Explosion AoE to 2.5R, up from 1.5R. • Decreased Physical Pushback by 100%. (no more pushback). • Komodo now deals progressively less damages under 15m range.

 

Hacks

  • MINE

Detailed changes: • Increased Cooldown to 16/15/14/13/11, up from 12/11/10/9/7s. • Decreased Damage to 30/30/30/30/45, down from 50/50/50/50/75. • Decreased Projectile Chase Time to 8s, down from 15s. • Decreased Projectile HP to 60, down from 75. • Decreased Detection Radius to 12R, down from 15R. • Decreased Deploy Duration to 30s seconds, down from 60s. • Increased Trigger Timer to 1s, up from 0.5s.

  • WALL

Detailed changes: • Decreased Duration to 9 seconds, down from 25s. • Decreased Total Deployed Wall limit to 2, down from 5.

  • BALL

Detailed changes: • Increased Cooldown to 14/13/12/11/9s, up from 12/11/10/9/7s. • Decreased Duration to 60s, down from 180s.

  • ARMOR

Detailed changes: • Increased Cooldown to 16/15/14/13/11, up from 14/13/12/11/9s.

  • SLAM

Detailed changes: • Increased Cooldown to 14/13/12/11/9s, up from 12/11/10/9/7s. • Decreased Damage to 20/20/20/20/30, down from 30/30/30/30/45.

  • INVISIBILITY

Detailed changes: • Increased Cooldown to 16/15/14/13/11, up from 12/11/10/9/7s. • Decreased Duration to 5s, down from 8s.

  • HEAL

Detailed changes: • Increased Cooldown to 14/13/12/11/9s, up from 10/9/9/7/5s. • Decreased Duration to 9s, down from 15s.

  • SHOCKWAVE

Detailed changes: • Decreased Damage to 10/10/10/10/15, down from 20/20/20/20/30. • Increased Cooldown to 14/13/12/11/9s, up from 10/9/9/7/5s.

  • TELEPORT

Detailed changes: • Increased Cooldown to 14/13/12/11/9s, up from 12/11/10/9/7s.

 

Game Modes and Other

SHOWDOWN

  • Detailed changes: • Decreased Sector Decay Damage Showdown Multiplier to x3, down from x7.
  • We believe the current Sector Decay Damage has been creating too much pressure to reach the last sector in time once Showdown begins. The above changes in Hacks and our previous changes on Showdown & Crown should ensure this level of damage is enough to be strong incentive to stay in the last sector without being too stressful.

BUG FIXES

• General Client and Server stability improvements

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