Ghost of Tsushima: How to Lock On To Enemies

Time to put in the practice.

Ghost of Tsushima, Sony's last big first-party exclusive before the PlayStation 5 arrives later this year, is finally here.

If you've been spending any time with Jin Sakai, you might be wondering how to take control of the direction of his attacks, or more specifically lock-on. The answer might surprise you.

Ghost of Tsushima: How To Lock On

Jin's attacks range from light to heavy, with throwables added later on, but players aren't able to lock onto enemy combatants.

Considering the prevalence of a lock-on function in seemingly every third-person action title of the last few years, it seems an odd omission at first.

That said, it's not long before combat starts to click - why lock on to one character when you can cut a bloody swathe through multiple enemies with the right combinations of attacks and left stick movement?

Add to that a variety of stances that make it easier to take on certain foes, and it becomes clear that a lock-on function isn't really needed. It's also worth noting that Jin can essentially automatically block multiple enemies simply by holding L1.

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