Outriders: Release Date, Gameplay, Classes, Trailer, Platforms, Price And Everything You Need To Know
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Outriders: Release Date, Gameplay, Classes, Trailer, Platforms, Price And Everything You Need To Know

Lloyd Coombes
1 July 2020

Everything you need to know about People Can Fly's third-person shooter/RPG hybrid.

Outriders, the new co-op loot shooter from developers People Can Fly and publisher Square Enix, is coming this year.

A third-person shooter with a heavy focus on RPG elements, it sounds like Destiny - but it might surprise you. Here's why.

What Is Outriders?

Coming from the team that bought you Gears of War: Judgement and Bulletstorm, Outriders is a third-person shooter which adds classes, social hubs, dialogue trees and more.

Yep, that does sound a fair bit like Destiny, but Outriders differs in that it is influenced by Polish folklore. Telling the story of a space expedition gone awry, the game has a set storyline - so there's no emphasis on grinding.

Once the campaign is over, it's over (but you can replay missions), meaning it's actually quite refreshing in the day and age of every game fighting for our attention.

One of the more encouraging ways the game sets itself apart from something like Destiny is that all of its lore is accessible from in-game menus at all times. In fact, it sounds similar to something like Mass Effect's Codex entries.

Release Date

We don't have a firm release date yet, but as far as we know the game will launch in late 2020 - likely in a similar window to the new consoles.

 

Confirmed Platforms

Not only will the game be coming to PlayStation 4, Xbox One, and PC, but Outriders is confirmed to be a PlayStation 5 and Xbox Series X title, too.

Price

We expect the game to retail at £49.99 - the same as any major game release.

Trailer

Gameplay Reveal

Good news, we've got a sizeable deep dive courtesy of the following video. Check it out. 

Gameplay Features

Multiple outlets have been able to provide preview coverage of the game, and you can expect damage numbers popping out of enemies and loot to earn just as you would in something similar.

There's also a cover system, so you can expect Division-style firefights, but each class also has a skill tree with vastly different choices playing out as you tailor your character.

The game is also tackling difficulty a little differently, as players can move up and down "world tiers" with scaling rewards at any time. So, if it's too easy, you can ratchet things up for a tougher fight and better loot. If things get too tough, you can drop it down again.

The team is also committed to accessibility, and are adding high contrast mode, colour blind mode, subtitles and more.

After the second Outrider's Broadcast video, we now know that there will be multiple settlements to explore, as well as a customisable mobile base of sorts. 

Visual customisation is done at your base, and you can move weapons and gear between your roster of characters.

We also know that the game will offer side quests with entirely new areas, and that the soundtrack is coming from Inon Zur - the man behind the soundtracks of Fallout 3 and 4, as well as New Vegas.

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