Valorant: Closed Beta .47 Patch Notes - Raze Nerf, Weapon Balances and More!
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Valorant: Closed Beta .47 Patch Notes - Raze Nerf, Weapon Balances and More!

Nick Farrell
22 April 2020

What does the next Valorant update have in store for us? Check out what we suspect will get changed!

The Valorant closed beta has been live for a few weeks and the topic of nerfs and buffs has started to rear its head and what will change in the first patch.

Although it is still in beta, this has not stopped fans from vocally their issues with the game.

The new patch notes for Valorant are live! 

Let's take a closer look!

Gameplay

MELEE DAMAGE

  • Melee attacks now inflict double the damage per hit to destructibles, including Sage’s Barrier, and Haven’s metal double doors.

"There weren’t enough options during low econ rounds—such as the first round and right after switching sides—to combat Sage’s Barrier Orb. Our intent is to add a high-risk, high-reward method for players to interact with her wall, while still being able to take it down, no matter their loadout"

 

Raze Nerf

  • Reduced Paint Shells from 2 to 1
  • Paint Shells now have a kill reset, requiring players to get 2 kills to refresh cooldown
  • Tuned and adjusted audio for Paint Shells, Blast Pack, and Showstopper so that they’ll be easier to hear in hectic scenarios
  • Fixed an edge case where the secondary cluster of Paint Shells would explode quicker than intended. They now have a minimum duration before exploding.

"Raze’s goal is to be a highly-threatening duelist that punishes enemies posted in predictable positions, but we felt like the cluster grenades and their number were creating overly oppressive scenarios. Also, players should be supplied proper gameplay information and the audio cues on all of Raze’s abilities didn’t match their threat, so we changed the audio of each. For example, when the Showstopper is equipped or fired from a distance, players should be able to clearly identify and interpret the threat."

Sage

  • Slow Orb now also slows the airspeed of players in the zone
  • Players can now walk through the Slow Orb without making noise

 

"Players were able to circumvent too much of Sage’s Slow Orb by bunny hopping through the zone. We want the minimum slow amount to be a bit more consistent with all movement in the zone, while still allowing for bunny hopping and walking to provide a slight benefit to traversing the zone. Also, we feel adding a stealthy yet slow way to move through the field brings more nuance to playing against the zone and a bit more uncertainty for Sage, since she can't necessarily hear people who move through"

Map Updates

  • Several exploits fixed on Bind, Haven, and Split
  • Split: Orb moved from B Mid to B Main
  • The intent is to alleviate some pressure from mid and provide more incentive for players to control B Main.

 

Quality of Life

  • Reduced outbound network traffic from the client for players running at high frames-per-second
  • Some ISPs and network setups were throttling game traffic, impacting gameplay by causing large spikes in network latency as FPS increased.
  • No impact to gameplay/responsiveness

Bug Fixes

  • Fixed a rare server crash caused by packets occasionally being corrupted by some players’ networks
  • Cypher’s Spycam can no longer use weapons
  • Fixed a bug where footstep audible range would sometimes not appear on the minimap

Unfortunately, there seems to be no update on Omen's Flash as of yet. 

Stay tuned and keep the page bookmarked for extra information as it comes in.

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