That isn't all, though, with changes coming to the game's quest long and fixes to loading times.
There will also be a big change to Armour 2.0.
Be sure to watch our wide variety of PS5 news here!
Here are all the patch notes we have so far.
Destiny 2: Season of the Worthy Patch Notes
Here are the patch notes ahead of Season of the Worthy - as revealed by Bungie's blog post.
Raised Barricade health from 500 to 600
Barricades now take extra damage from special-ammo weapons, anti-barrier weapons, and certain power weapons
The following weapons do 30% extra damage to Barricades
Linear Fusion Rifles
The following weapons do 60% extra damage to Barricades
Shoulder Charges (Hammer Strike, Seismic Strike, Shield Bash)
Lunge auto-targeting angle decreased by 50%
Targeted lunge movement distance decreased from 6m to 5.5m
Untargeted lunge movement distance increased from 4.5m to 5.5m
Bonus damage vs. low-tier PvE combatants reduced by 20%
Fist of Havoc Super
Increased cost of light attack from 11.5% to 12.5% (Bottom Tree increased from 3% to 4.5%)
Reduced cost of heavy attack from 25% to 21%
Code of the Juggernaut
Reduced duration from 15 to 12 seconds
No longer increases weapon equip speed
Weapon stability bonus decreased from 75 to 44
Code of the Missile
Increased knockback significantly
Now procs inertia override on hit
Bonus damage vs. low-tier PvE combatants reduced by 20%
Added 0.5 second activation delay
Note: This change was made to allow the Titan to make the most of its duration
Ability indicator now displays time remaining
Increased damage resistance while in super from 49% to 53%
Made flight speed more consistent
Increased detonation damage from 3200 to 3900
Reduced super-energy gain per hit from 4% to 3%
Code of the Devastator
Reduced idle super duration from 28 seconds to 25 seconds
Heavy-slam explosion is now less likely to deal damage through cover
Added damage falloff to heavy-slam explosion
Fixed an issue in which ground follow attacks can go through walls
Can now stick to enemy players and combatants
Reduced base damage to 140
Damage remains at 160 when used with Young Ahamkara's Spine exotic
Way of a Thousand Cuts
Knife impact damage increased from 35 to 48
Reduced knife detonation radius from 5m to 3m
Should no longer apply large amounts of knockback to tanky combatants
Way of the Sharpshooter
Reduced tracking strength
Changed tracking style to reduce the chance of the knife being pulled away from its intended target
Fixed an issue in which players in Arcstaff were able to dodge infinitely even after the super energy has been depleted
Way of the Current
Reduced auto-targeting angle by 50%
Bonus damage vs. low-tier PvE combatants reduced by 20%
Way of the Wind
Increased activation delay while sprinting from 0.25 seconds to 1.0 second
Reduced dodge recharge rate bonus by 10%
Reduced grenade and melee recharge rate increase while health is critical from 500% to 400%
Reduced Damage Reduction during dodge in PvP from 40% to 32%
Way of the Pathfinder
Increased time limit from 8 seconds to 10 seconds
Increased time limit from 10 seconds to 12 seconds when used with Orpheus Rig
Increased melee recharge on grenade damage from 6% to 8%
Increased grenade recharge when you turn an ally invisible from 17.5% to 24%
Extended melee range from 4.5m to 5.5m
The Warlock melee range is now one meter longer than Titan and Hunter melees
All Warlock melee abilities that had a 4.5m range now have a 5.5m range
Note: Ophidian Aspect melee range is unchanged at 6.5m
Damage ramp-up now falls off more slowly after releasing attack button
Attunement of Conduction
Reduced chain damage from 36 to 27
Reduced grenade energy recharge on chain
3% to 2% in PvE
10% to 8% in PvP
Reduced chain range from 12m to 11m
Increased super-energy cost from 4% to 6%
Reduced range of blink from 4.5m to 4.2m
Chain Lightning Melee
Reduced chain damage from 31 to 27
Attunement of Control
Increased leyline height so its more easily collected while airborne
Increased leyline travel speed by 14%
Increased leyline turn speed by 83%
Increased beam endpoint radius from 2m to 2.4m
Reduced intensity of VFX to improve visibility
Attunement of the Elements
Now correctly increases class-ability regen when near allies
Note: Was mistakenly increasing Super regen previously
Attunement of Fission
Reduced range by 20%
Increased activation time by 0.6 seconds
Reduced hold time from 3.5 seconds to 2.5 seconds
Bolt explosion now does self damage
Tightened horizontal spread of bolts by 25%
Reduced bolt explosion radius from 3m to 2.5m
Increased damage reduction from 49% to 51%
Increased idle super duration from 22 seconds to 24 seconds
Reduced cost of Dark Blink by 12.5%
Increased grenade recharge on kill from 10% to 14%
Attunement of Hunger
Increased linger duration from 5 seconds to 7 seconds
Reduced linger damage per tick from 27 to 24
Increased projectile speed by 33%
Nova Bomb kills now proc Devour
Increased Devour duration from 10 seconds to 11 seconds
Kills now grant between 16% and 24% grenade energy depending on the tier of enemy killed
Player kills are 24%
Attunement of Sky
Fixed an issue in which Heat Rises buff was causing combatants to ignore you
Fixed an issue in which Icarus Dash cooldown was interfering with the Daybreak dodge
Increased the number of armor sets available from world drops to 11 sets, up from 3.
Several sets that were previously unavailable or extremely difficult to come by are now available as world drops.
You can now change the energy type of any piece of armor to either of the other two energy types directly from the armor piece's inspection screen by hovering the cursor over the armor's energy icon.
The cost of changing the armor to another energy type at energy value 1 is 1 Upgrade Module.
You can also change the armor to another energy type at the equivalent energy value to its current energy value. The cost for doing so is 1 Upgrade Module + the aggregate cost of upgrading from energy value 1 to its current energy value.
Prime Engrams will now more reliably drop armor with higher overall stat rolls and spikier distributions.
Exotic armor will now more reliably drop with higher overall stat rolls
Legendary armor now has an improved chance of receiving higher overall stat rolls, though low rolls will still be present
The seasonal armor mod socket (i.e. Undying Mods, Dawn Mods) can now equip mods released during the season in which it was released, plus the previous season and the following season.
For example, armor with the Dawn Mod socket (from Season 9) can now equip Dawn Mods, Undying Mods (from Season 8), and Worthy Mods (from Season 10)
The Hands-On mod now provides energy on projectile melee kills (such as the hunter's throwing knife)
Enhanced armor mods have been added to cover all weapon types for all armor mods that have an enhanced version.
The invisibility and healing effect now triggers on powered melee (both against combatants and Guardians) and finishers
The duration of the invisibility granted by this exotic increases based on the tier of the enemy defeated
Arc Staff kills no longer activate this perk
Changed the ability regeneration so that it no longer stacks multiplicatively with other class ability energy generating perks.
All of your smoke bombs deal 150% damage while wearing this exotic
The maximum amount of Super you can regain from this exotic with a single use of Shadowshot is 50%.
Young Ahamkara's Spine
Increases the explosion radius for tripmines by 14%.
Killing an enemy with a Fusion Grenade while wearing this exotic now refunds grenade energy. The amount of grenade energy refunded scales based on the tier of enemy killed.
The shield created during a slide no longer allows chip damage through
Fixed an issue where Doomfang Pauldrons would sometimes grant Super energy from melee kills while in your Super
Increase the radius of static charge to 20 meters, up from 12 meters.
Mk. 44 Stand Asides
Reduced the delay from the start of sprinting until the overshield comes in to 0.5 seconds, down from 1.25 seconds.
The target marking from this exotic has been replaced with target highlighting, eliminating the ability to detect targets through walls
No longer provides a damage bonus when defeating your marked target
Restored the previous overshield granted by defeating your marked target, which now has a duration of 6 seconds (down from 8)
The explosion now triggers on powered melee (both against combatants and Guardians) and finishers
The radius and damage of the explosion created by this exotic increases based on the tier of the enemy defeated
This exotic is now guaranteed to drop with a minimum +16 to Intellect.
Reduced the damage reduction granted by this exotic to 20%, down from 40%
Completely redesigned with a new perk, Blood Magic, that allows the wearer to pause the countdown timer of any rift they are standing in by getting weapon kills, extending the rift's duration.
Now increases the lunge range of all Warlock melee attacks, even if the ability is on cooldown.
The buff provided by this exotic now increases your grenade damage by 10% per stack
The buff to allies' grenade recharge rates now kicks in when you cast your grenade
The wearer of this exotic now receives buff text notification indicating how many allies are currently benefiting from your increased grenade recharge
Honed Edge's animation is no longer affected by reload speed.
Outlaw has been replaced with No Distractions.
The Last Word
Now adjusts the precision scalar of the weapon while hip-firing
Impact values have been adjusted
68.27/52.2 Precision Hip/ADS (Previously 67.95/67.95)
38/38 Non-Precision Hip/ADS: (Previously 50.01/50.01)
Aiming down sights no longer provides additional effective range (damage falloff) for this weapon
Reduced stability for Mouse and Keyboard input
Adjusted the way target acquisition is handled for this weapon in hipfire to improve the experience
Reduced the effective range of this weapon
Due to backend changes with the grenade launcher archetype, Fighting Lion inherited minor adjustments
Rate of Fire increased from 72 RPM to 90 RPM
Direct hit damage in PvE is now 35 (Previously 27)
Fixed an bug that allowed Pyrogenesis to proc in unintended circumstances, allowing the laser to be fired repeatedly
Fixed an issue that caused the weapon to randomly stop firing.
Fixed an issue where this weapon could damage allies under some circumstances
Lord of Wolves
Release the Wolves now significantly reduces the accuracy of the weapon while active.
Reduced stability for Mouse and Keyboard input
Sword attacks for all sword types have been altered, generally increased in efficacy to account for the energy system.
Sword stats are now the following:
How fast this weapon recharges its energy.
Damage reduction while guarding with this weapon against most attacks.
Reduces the amount of energy required to guard an attack.
How long you can maintain your guard with this weapon.
Swords now replace your melee ability with the Sword's energy meter while wielded. This energy recovers naturally on its own and is consumed by different Sword related actions.
Light attack strings can now be endlessly looped on all sword sub-archetypes.
Light attacks for all sub-archetypes can now cleave to hit multiple enemies.
Heavy attacks have consume your Sword's energy when activated.
Note: Different swords can consume different amount of energy based on the attack used.
If your energy is full, your heavy attack is stronger. The reverse is also true.
Guarding no longer consumes ammo, but instead uses the Sword's energy while active.
Note: You still require a minimum of 1 available ammo to begin guarding.
A portion of damage from Sword attacks now bypass elemental shields to strike the target directly.
Note: There are exceptions to this rule, particularly for projectile based attacks that Swords generate.
This effect will now also end if the player guards.
Multi-Hit attacks no longer count as more than one hit.
Reduced the damage bonus from +50% to +30%
Reduced the damage bonus from 3x to ~1.67x
Reduced the amount of ability energy gained from this perk due to Guard no longer consuming ammunition
Changed the activation requirements:
Blocking an attack immediately after guarding increases damage for a short duration.
Duration is now 2 seconds (Previously 5)
Glide can no longer be activated during sword attacks or other full body melee attacks.
Aggressive Frame grenade launchers are now Rapid-Fire Frame grenade launchers
Rapid-Fire Frame grenade launchers have had their damage reduced to account for their Rate of Fire (0.8x), but now also have increased reserves.
Previously, Aggressive Frame grenade launchers fired faster than Adaptive but had the same damage.
Damage to Major enemies and above by Power weapon grenade launchers reduced by ~10%
Damage to Major enemies and above reduced to pre Shadowkeep values (~-20%)
Reduced precision multiplier from 3.25x to 2.95x
Reduced base impact from 100 damage to 90 damage
Target acquisition for non slug shotguns has been adjusted to no longer account for precision locations.
Previously, target acquisition could actually cause the player's spread to deviate from the intended aim vector, causing most of the spread to miss.
Cone angle is now adjusted on a per sub-archetype basis and is no longer adjusted by the Range stat.
Aiming down sights no longer adjusts effective range for this weapon archetype
Target acquisition for fusion rifles has been adjusted to no longer account for precision locations.
Previously, target acquisition could actually cause the player's volley to deviate from the intended aim vector, causing most of the volley to miss.
Damage falloff for this weapon archetype can now floor at 0.5x (Previously 0.75x)
Effective range and the impact of the optics stat for this weapon archetype has been reduced across the board.
The following impact values have changed:
17/27.2 Default/Precision (Previously 17/25.5)
15.75/25.2 Default/Precision (Previously 13.75/22)
13.4/20.1 Default/Precision (Previously 12.5/18.75)
Backup plan now adjusts impact to match the Rapid-Fire sub-archetype while active.
Charge time is now set to match the Rapid-Fire's sub-archetype * 0.85 while active.
The effect now ends upon dealing melee damage or swapping weapons.
Fixed issue with emissive elements on the following weapons and ornaments
One Thousand Voices
Summer Storm for Riskrunner
Jade Countenance for Fighting Lion
Fixed an issue where Multikill Clip would remain active indefinitely.
Fixed an issue where killing Shanks with Lumina would not reliably generate a Remnant.
Fixed an issue where Wish-Ender would deal more damage than intended when shooting through certain objects.
Fixed an issue where large portions of the Packmaster's Command ornament for Lord of Wolves would disappear when standing next to a wall.
PLAYER IDENTITY SYSTEMS
Emblems now use an updated details screen to support Stat Trackers.
All Emblems now have Stat Trackers that can be equipped and unequipped
The Stat Trackers available on an emblem are related to the emblem's source/category.
Stat Trackers are broken down into categories based on Activity and Time-span
Activity Categories are:
Trials of Osiris
Time Span Categories are:
*Note: Career stats respect pre-Season 10 data where possible but otherwise will begin tracking in Season 10
All of the Above
Stat Trackers can become Gilded when Stats reach certain thresholds
Stat Trackers now have their own dedicated section, which players can access through the Triumphs screen.
Stat Trackers are categorized into Seasonal, Weekly, Career and All.
Stat Trackers are sub-categorized by Stat Tracker type.
Feature Triumphs on the Triumphs overview have been reduced from displaying 3 to 1
The Emblem collection has been reorganized to reflect the Stat Trackers structure
Emblem Variants have been converted into their own Emblem items
Emblem Perks and Auras
Emblem Perks and Auras have been removed from Emblems.
Clan Banner Perks have been updated for Season 10
Fixed an effects issue on Lost Legend's engines
Fixed an animation issue with Sanctum Plate Shell
Updated thruster effects for Dawning sparrows Chill of Winter and Holiday Cheer
Fixed effects issues for Azure Azazyel and The Bronco
The season 9 Fond Memories Bright Engram has been retired, and in its place players can now obtain the new Season 10 Luminous Bright Engram
Bright Engrams are no longer available for purchase in the Eververse store, and instead can only be earned by leveling up the Season Pass
In place of the Bright Engram, the Eververse store now offers a Silver sale item that will refresh daily
The Gunsmith now has a chance of selling Season 9 seasonal armor mods
"Improved Crucible Scanner" Ghost Shell perk has been created and has a chance to roll on Crucible-themed Ghosts
Two new consumables are available in the Eververse store for Bright Dust, the Scavenger's Boon and the Glimmershard (both 250 Bright Dust each)
When used, this item causes enemies killed with precision damage to have a chance to drop Planetary Materials when defeated
The effect lasts 4 hours
Note that only one Scavenger's Boon can be active at a time
When used, this item causes bosses to have a chance to drop additional Glimmer when defeated
The effect lasts 4 hours
Note that only one Glimmershard can be active at a time
Multiple bugs fixed to ensure various Legendary Engram previews accurately represent their contents
Shadowkeep campaign reward exotic armor now has the proper source string in Collections
Eververse store bundles with prices that have been reduced due to owning some of the contents no longer are advertised as "Sale", and instead read "Complete the Set"
Season 8 weapons acquired from the Season Pass now have a valid source string in Collections
Several multiplayer emotes that had an item type of "Emote" now have the correct item type on their tooltip, "Multiplayer Emote"
Year 3 exotic armor items in Xur's inventory now properly require Shadowkeep instead of the Season Pass
Mod Components no longer dismantle as a stack
POWER AND PROGRESSION
Updated XP rewards from Mars ambient chests and public spaces to be consistent with Shadowkeep values.
Reduced the power of the incomplete version of 'Legend of Acrius' when purchased from a vendor.
Paid character boosts raise the player to the new soft cap of 950.
Note: Players cannot purchase a character boost until their first character has reached the soft cap.
Fixed an issue where some items were not being properly displayed in Collections.
Fixed an issue where players don't receive a "Fireteam Chat Not Available" message when Steam is down.
Fixed an issue where tracking a pursuit would dismiss the Release Icon.
Fixed an issue where incorrect icons were appearing during "The Other Side" mission.
Fixed an issue where Open Fireteam slots were being displayed after dismissing activity selection.
Fixed an issue where a placeholder tooltip could appear while in Orbit.
Fixed an issue that caused some Graphical Corruption when navigating to the Seasons screen.
Fixed an issue where the Rank 50 toast would display overlapping numbers.
Fixed an issue where we displayed a misalignment in the Post-Purchase Animation.
Fixed an issue where the Launch Overlay would not dismiss when navigating to the Quests Screen.
Console Settings UI screen layouts have changed to match the experience on PC, allowing for future updates.
Settings that use the carousel selection method can now be navigated using d-pad input when focused.
Added a Favorite augment over the Finisher icon to easily determine which Finishers are currently the player's favorites.
Added game hints during loading screens.
Added the ability to change the color of the Reticle on Consoles.
Players can choose from 7 different colors, matching PC.
Added a Completion State to Seasons Pass Bonuses.
Added Categories to the Quests Screen.
Quest Items will now be automatically filtered to any of the seven categories:
Note: This category will hide if there are no active New Light quests in the character's inventory.
The Quest tab will now display a sheen animation when there are new quest items available.
The sheen is dismissed by hovering over the new quest item.
Added comma separators to the Glimmer count in the loot stream.
No longer keeps me awake at night.
Changing fireteams on the PVP Private Matches Launch Screen now uses Left/Right buttons.
Players can now see which Seasons they own by looking at the Season Rank tooltip in the Seasons Screen.
FRONTLINE - GENERAL BUG FIXES / QUALITY OF LIFE
(Frontline is a team dedicated to fixing an assortment of issues, no matter their area. Say hello!)
Changes were made to Cabal Psion's Psionic Rupture ground attack to improve client performance during heated engagements.
Elite, Mini-Boss, and Boss nameplates will now correctly display as "friendly" when invading during Gambit matches.
The Hunter Tempest strike melee ability can now be performed when using PC controls where Sprint is set to "Hold".
Titan Sunbreaker melee ability "Mortar Blast" will now more consistently deliver its detonation damage in Crucible.
Friendly projectiles that travel along the ground will pass through ally Titan Banner Shields. Burning Maul and Voidwall Grenade are examples of abilities that generate ground follow projectiles.
Hunter exotic "Liar's Handshake" Cross Counter melee damage buff will now expire as intended after picking up a carry object (such as a Forge Battery)
Fixed an issue where Hunter's would remain off radar for too long when coming out of invisibility while crouched.
Getting killed by "The Cut and Run" scout rifle now properly displays an Obituary icon in the battle feed.
Character Sub-Classes with ranged melee abilities will now count towards Melee Kill bounties and Triumphs. (These include Titan Hammer Throw, Hunter Throwing Knives and Corrosive Smoke Bomb, and Warlock Celestial Fire and Ball Lightning.)
Weekly Strike Bounties for Hive and Vex boss kills will now award progress to players for killing Savathun's Song (Shrieker Boss), Xol (Hive Worm God), and the Garden World strike's Vex Cyclops Boss.
The Inspect Player function for the PS4 "Jumper" button layout will now properly trigger off of holding L1+R1 as indicated.
Hunters should no longer be able to get into an "immune to damage" state using a Sword and the Card Shuffle emote.
Crucible Triumph Challenge Accepted now requires 10 Weekly Challenges to complete.
The "Additional Bounties" from Vanguard, Crucible and Gambit vendors will now progress their corresponding Daily Bounty Triumphs; Vanguard Agent, Mercenary and Daily Bounty.
The Fastidious Miser Triumph will now be correctly progressed and completed for Players who've found all 30 Ascendant Chests across the three Curse Weeks in the Dreaming City, and have claimed those corresponding Triumphs.
The "Earned while leveling" mods will now properly show as unlocked in Collections across all categories. (Ex. Chest: Unflinching Light Arms Aim mod)
Removed a duplicate Worldline Zero Catalyst Triumph entry.
The Black Talon Catalyst Triumph will now correctly progress and complete from Black Talon kills, instead of Lord of Wolves.
The Forsaken Triumph 'WANTED: The Rifleman' can now be obtained from either killing the Rifleman or upon completion the corresponding Adventure mission.
This addresses a rare issue where a player may not receive credit for killing the Rifleman before the mission ended.
The Sound effects from Warlock exotic "Transversive Steps" will now trigger only when a player has reserve ammo to refill their current weapon's magazine.
Black Armory Schematics can now be dismantled. Dismantling will delete a single Schematic from the stack.
Obtaining the MIDA Catalyst is no longer impeded by playing with Clanmates. Drop rates were adjusted and now properly scale with the Clan "Catalyst Seeker" Perk bonus.
Added drop chance for wins at Glory Rank 3 Fabled (5% without Clan bonus, 10% with Clan bonus)
Increased drop chance for wins at Glory Rank 4 Mythic (5% > 10% without Clan bonus, 10% > 30% with Clan bonus)
Now guaranteed drop for any win at Glory Rank 5 Legend.
The Well Well Well Gambit Invasion Medal Triumph now has an icon.
The Prime Attunement buff will now appear for any new characters upon reaching 900 Power, even if previous character was deleted.
Tess will no longer present the player with an empty Solstice of Heroes Gift screen.
The Rifleman will no longer occasionally disappear during the boss fight, prematurely ending the mission.
Crucible quest step "Forging the Broadsword - The constant" now specifically points players to complete Crucible Daily bounties.
The Malfeasance exotic quest no longer requires owning the Forsaken expansion. Players who pick-up the New Light Malfeasance Intro quest will now be awarded the "Darkness In the Light" quest step upon killing the Ascendant Servitor Primeval boss.
Addressed an issue with placing the tribute banner to open the Tribute Hall doors. New Players, as well as any Players who were previously unable to, can now correctly place the banner, completing "The Tribute Hall" introduction quest.
Improved Performance during the final boss fight of Garden of Salvation Raid.
Players should no longer be able to cause players to be kicked to Orbit during Crucible matches by repeatedly performing Titan Bubbles and Warlock Wells of Radiance.
Fixed and issue where players were having to wait for others to load in when traveling to the Tower.
Music volume is applied immediately instead of after the Bungie splash screen.
PC Client: fixed an issue that could slow load times for some users when the game wasn’t in focus(Alt-tabbed to another window).
The Pigeon and the Phoenix lore book pages are now visible for players who earned them. Acquiring the Bastion Exotic Weapon will unlock all pages.
Dawning 2019 Gifts were well past their expiration date and can now be safely discarded.
Dawning Exotic Sparrow pursuit can no longer be acquired from Eva's abandoned quests section during other events.
Gambit and Crucible melee kills bounties will now properly count projectile melee abilities like Celestial Fire, Ball Lightning, and Throwing Knife.
Trials of Osiris returns at last!
Talk to Saint-14 in the Tower Hangar to begin your Trials journey. The Trials playlist will first become available on Friday, 3\13.
The Anomaly, Cauldron, and Exodus Blue have been added to the Crucible map rotation. These maps will now appear in most playlists.
Fixed a large number of out-of-environment bugs on Distant Shore.
Fixed a large number of out-of-environment bugs on Fragment.
Fixed UI stuttering and framerate drops when loading or applying mods
Improved framerate in Gambit and Gambit Prime
Fixed framerate issues during the Sanctified Mind encounter of the Garden of Salvation Raid
Fixed framerate issues in the Pit of Heresy Dungeon, specifically in tunnel encounters
Fixed stutter at high framerate on PC
General improvements to performance on PC when a lot of debris is on the ground
Load time is no longer tied to framerate