Rainbow Six: Siege fans don't have long to wait until Year 5 of the game's life kicks off with Operation Void Edge.
If you're wondering what's coming, we've got you covered with the game's official patch notes.
Here's everything Ubisoft has revealed, but you can read it here on their site too.
Rainbow Six Siege: Operation Void Edge Patch Notes
Full List of Addendum Notes as of March 9, 2020
With the release of Y5S1, OBS is now compatible with Vulkan. This includes capture-mode.
Situations and Tutorials can now be found in the new Learning Area section.
The Learning Area is a new section that groups all learning-focused content in one place for easier navigation and better accessibility. We’ve also added new Learning Tips for beginners in the Learning Area to help new players ease more quickly into the Rainbow Six Siege experience. These tips will rotate automatically but players can scroll through the tips themselves as well.
Removed Frag Grenades, replaced with Claymore
After the last buff to her Scorpion EVo3, we saw players primarily picking only the Scorpion and an overly large increase in her win-delta and pick-rate. We also observed Ela’s K/D and K/R ratios jump much higher than what we would like to see from a healthy balance change. While we still want to keep her Scorpion fun to play, our primary focus is to keep her balanced.
These changes are aimed at scaling back some of the changes made in Y4S4.3 and tweaking her EVo3 to be at a more appropriate power level closer to what we had in mind
Reduced recoil now only applies to the first 11 bullets
Increased resettle time after burst firing
Faster uptime to increase vertical recoil
Slightly increased recoil + spread
FIXED – Clash Exploit.
FIXED – Various Iana/Oryx/Oregon Rework fixes to prepare for their release (see Test Server Patch Notes for details).
FIXED – Melee SFX muffled while prone.
FIXED – Missing SFX when picking up a claymore while crouched.
FIXED – Some missing SFX when in observation mode.
FIXED – SFX of throwable gadgets can be muffled or missing if another SFX is played before.
FIXED – Various minor SFX issues when deploying gadgets.
FIXED – Missing drone sounds for other players in the match.
FIXED – Slug shotguns will destroy only the first layer of a destructible wooden wall.
FIXED – Missing debris on the floor when the player damages a barricade with a shotgun.
FIXED – Some weapons have inconsistent damage values between PvE and PvP.
FIXED – Rappel prompt is sometimes available from a long distance from the ledge.
FIXED – Gadgets sometimes not sticking when deployed on roof hatches during the prep phase.
FIXED – Operators unable to climb ladders when a deployable shield is placed at the top of the ladder.
FIXED – Planting the defuser on a breached wall can end the match and incur a loss.
FIXED – Inconsistencies with shrapnel from Operator gadget explosions.
FIXED - Barricades disappear when vaulting through them after they are only partially destroyed.
FIXED – Operator collision issues with indestructible walls.
FIXED – Various Iana bug fixes.
FIXED – Various Oryx bug fixes.
FIXED – Various gun, Operator model clipping issues while performing various actions.
FIXED – Various issues with sight alignment and obstruction while/during ADS for some operators/guns.
FIXED – Various Operator model minor VFX issues when performing some actions or sequences of actions.
FIXED – Amaru can sometimes kill a defender after reeling in under certain circumstances.
FIXED – Ash's and Zofia's projectiles can damage operators without destroying the barricade if they are shot at the window's frame.
FIXED – Ash’s breaching round sometimes will not breach destructible walls if fired from an angle and close to a metal border.
FIXED – Blitz exposes himself (from the safety of his shield people) from 3rd person POV when using his shield.
FIXED – Caveira’s Luison damage text is incorrectly stated as 55 in the loadout menu (65 is the correct damage value).
FIXED – Dokkaebi’s Logic Bomb VFX not appearing for a Defender kicked from cams.
FIXED – Echo’s Yokai appears OOB while in support mode if thrown and the spectating player joins back into the game.
FIXED – Echo’s Yokai can do a full rotation when spectating after being attached to a surface.
FIXED – Echo's Yokai not visible and showing incorrect lights during replays.
FIXED - Fuze and Monty deploying their drones in advanced mode even if the option is set to standard.
FIXED – Glaz’s flip-sight has different FOV levels when standing vs proning and using the same sight.
FIXED – Glaz's fire rate is lower on PvE compared to PvP.
FIXED – AOE of Goyo Volcan flames is not propagating through a pre-barricaded door or large holes in walls.
FIXED – Goyo is not receiving any points for Volan detonating after he is dead.
FIXED – Goyo’s Volcan fire AOE sometimes displaced when his Volcan is destroyed by an explosive.
FIXED – Goyo’s Volcan shield can trigger and detonate if a Mira Black Mirror is deployed next to it.
FIXED – Using Jackal's Eyenox, older footprints are not visible for some players who reconnected.
FIXED – Jackal can sometimes still scan if he is at the edge of Mute’s Jammer AOE.
FIXED – Kali’s Lv-El can remain in the air after the barricade/wall is destroyed.
FIXED – Lesion's Gu Mines not deploying properly when thrown directly on holes in grating in Club House garage.
FIXED – Gu Mine HUD FX can get desynced with actual damage after canceling the removal of a Gu mine.
FIXED – Maverick can destroy hatches instantly using a specific set of actions.
FIXED – Nomad’s Airjab doesn’t detonate if placed at a 90-degree angle at the EXT Vehicle Customs window on Border.
FIXED – Nomad’s Airjab ejects 2 shells after use.
FIXED – The magazines of the ARX200 clips through the weapon's mag-well when reloading in first person POV.
FIXED – Valkyrie can deploy her gadget inside knife block map assets.
FIXED – Vigil receives a “Drone Deceived” bonus when forced out of his gadget by a Nomad Airjab.
FIXED – Wamai can’t pick up his Mag-Net if thrown between some map assets.
FIXED – Ying’s Candelas missing collision effect with other player models.
FIXED – Ying’s Candela can’t be destroyed when captured by Wamai’s Mag-Net.
FIXED – Studs on reinforced walls are not visibly destroyed after being broken by Zofia's or Maverick’s gadgets.
FIXED – Various Oregon rework map tweaks and fixes.
FIXED – Various dynamic clipping/clipping issues on maps.
FIXED – Various LOS/pixel peek issues on maps.
FIXED – Various spawnkill exploits.
FIXED – Various LOD issues on maps.
FIXED – Some lighting issues on maps.
FIXED – Drones getting into places they should not be on various maps.
FIXED – Gadget deployment inconsistencies on various map objects.
FIXED – Floating gadgets after deployment on some map objects.
FIXED – Various map assets have floating issues after the surface that they are on is destroyed.
FIXED – Some map assets made of multiple parts that do not break all at once, the SFX is out of sync.
FIXED – Various minor issues and inconsistencies with map assets.
FIXED – Various collision issues with drones/Operators/gadgets across maps.
FIXED – Various prop projectile destruction fixes on maps.
FIXED – Some projectile gadgets will warp through specific props.
FIXED – Players can vault on top of a shelf in 1F workshop of Border.
FIXED - Players can reach the top of big rocks at EXT Cliffside woods of Chalet.
FIXED – Attackers can plant the defuser inside the hand truck at B Arsenal Room of Clubhouse.
FIXED – Bullets can penetrate the Pool table on Coastline.
FIXED – 1F Toilet wall can be reinforced from a safe position in the bathroom on Consulate.
FIXED – Metal skylight on Consulate rooftop is not blocking bullet penetration.
FIXED – Missing collision for gadgets with the desk bars at 2F Hallway of Consulate.
FIXED – Operators can throw gadgets outside during prep phase by destroying a hatch on Fortress.
FIXED – Defuser can fall through the metal container in B1 Kayak when planted on top of the ammo box in Kanal.
FIXED – Breaching charges placed on the floor of 2F Café of Theme Park destroy only one layer.
FIXED – Defuser can be dropped OOB behind the truck on EXT Fuel Pumps of Outback.
FIXED – Drones can scan enemy players without being seen through in 1F Nature Room in Outback.
FIXED – Players can rappel through iron railings on EXT Roof of Yacht.
FIXED – Operators receive damage through the foosball table if a nitro cell is placed on the other side of it.
FIXED – TV screens white noise effect still present even when damaged.
FIXED – Various spectator mode + caster HUD updates and improvements with the update.
FIXED – Various Menu and HUB fixes.
FIXED – Various cosmetic updates and fixes.
FIXED – Purchasing items separately from a bundle does not mark the bundle as ‘Owned’ in the shop menu.
FIXED - Some character's models appear distorted/missing on the Player HUB while reconnecting to the internet.
FIXED – Guns sometimes appear on-screen when picking up gadgets.
FIXED - Several Ubisoft Club Rewards do not display notification after they are redeemed.
FIXED – Booster timer not updating properly in the Player Hub.
FIXED – Casters can see OOB on some areas of maps.
FIXED - Terrorist Hunt map preferences are not applied on Online matches.
FIXED – Players can get stuck in an infinite loading screen if a player stays in the skip cinematic screen.
FIXED – Switching weapons while flashed can sometimes cause visual distortions.
FIXED – Random + Recruit selection options are sometimes missing from the selection menu.
FIXED – Chat messages typed in too quick succession will not always send.
With the start of Y5S1, we're reworking how custom load-outs are saved in your player profile. If you log in at least once during Y5S1, we will be able to save and convert your custom loadout to the new load-out format. Players who don't log in at least once during Season 1 will find a default loadout upon logging in come Y5S2.
MAP REWORK: OREGON
The map reworks keep coming, and with Operation Void Edge, Oregon gets its turn. With this one, big changes come in small packages, so you’ll have no trouble recognizing the map while you adapt to the balancing.
With an updated look, most areas are more open and structured, but there are also new points of access and rotation. Big Tower now also connects directly to Kitchen on the first floor thanks to the Kitchen Corridor, and a new area in the basement called Freezer leads to the first floor with the Freezer Stairs.
Other access point changes include the removal of the door between Kitchen and Bathroom Corridor (now called Security Corridor), as well as the one leading into Dining Hall from the outside, which is replaced by a connection between Dining Hall and Small Tower.
Attic has also changed, opening into Dorm Main Hall with a doorway, but losing its ladder down to Meeting Hall.
All of this serves to make rotations easier and safer for both Attackers and Defenders. Stay alert though, as many more breakable walls have been introduced all over the map.
There are a few more things to take note of when learning the ins and outs of this new iteration, but most notably: the Tower bomb site has been replaced with the new Meeting Hall and Kitchen alternative.
Check out all these changes and more on the test server, and feel free to submit your feedback on R6 Fix.
BARRICADE DEBRIS CONSISTENCY
One of the more impactful changes to note this season is how we approached the behavior of barricade debris.
Previously, when partially breaking barricades, there would be a piece of debris that could get stuck in the remainder of the barricade and since this is done client-side, it could put a player at a significant advantage toward their opponent, due to a line of sight being blocked for one player but not for the other.
To avoid this situation and the frustration that comes with it, partially breaking a barricade with a weapon or a melee hit will now create much smaller debris.
Additionally, when completely destroying a barricade, the behavior of the debris is improved to minimize occlusion caused by stacked debris on the top of a window sill and the base of a door frame.
ATTACKERS’ DRONE SPAWN
Attackers drone spawn is not random anymore. When playing on attack, your drone will now always spawn on the same side of the building as the one you first chose your operator to spawn from. We expect this change to simplify orientation for new players and to give more control on droning to veterans and organized teams. You can still change your operator spawn point afterwards, based on the intel you gathered during the prep phase.
PLAYER HUB CHANGES
On the menu side of things, the Play Section is getting revamped. The new, reorganized look is meant to makes things easier for you when choosing a Playlist to queue, and the new Playlist Guides will help you understand what every one of them entails.
LESION AND TWITCH CHANGES
Lesion was in need of some balancing, and with Operation Void Edge he gets just that.
He will no longer be able to see his GU Mines through obstructions of any kind, or from a certain distance. Most importantly, though, when an opposing Operator steps on a GU, there will no longer be any initial damage, giving them time to take it out before it becomes a problem.
However, we have increased each tick’s damage from 4 to 6. Finally, downed operators will not take any damage anymore from Gu Mines, triggering them to no effect.
Twitch is also getting some changes.
Her Shock Drone will now start with three shots, but it will have a cooldown system similar to Echo’s Yokai drone. Its firing power has also been reduced to 1 point of damage. All this serves to turn Twitch’s focus to Defenders’ utility, while keeping her drone relevant over the duration of the round.
ASH ELITE SET: LARA CROFT
This season’s first Elite set is a special one. Ash is not in the habit of exploring old, decrepit ruins, but occasionally she’ll don the identity of Lara Croft, and she’ll do the work that entails: jumping headfirst into danger for the greater good.
Explore every corner of every map with Ash’s Tomb Raider uniform, headgear, victory animation, gadget skin for her M120 CREM Breaching Rounds and Launcher and weapon skins for the G36C, R4-C, M45 MEUSOC and 5.7 USG, as well as the Elite Ash Lara Croft charm, all of which will be available soon after the launch of Operation Void Edge.
OPERATORS PRICE DECREASE
Another wave of price decrease is coming! This time, Mira and Jackal’s prices will now be 10,000 Renown or 240 R6 Credits, Lion and Finka’s go down to 15,000 Renown or 350 R6 Credits, while Mozzie and Gridlock’s costs will decrease to 20,000 Renown or 480 R6 Credits.
VOID EDGE WEAPON SKINS
Three new seasonal weapon skins will be available this season, each with their own unique style
First: the sleek Saber Carve, influenced by the historical weaponry of Oryx’s region of origin.
Second: the playful Clog Dance, modeled after the traditional wooden shoes of Dutch culture.
Third: the colorful River Scale, inspired by Dragon Boat Festivals.
Seasonal weapon skins are released upon season launch and can be purchased during that season. Once unlocked, the seasonal weapon skins can be applied to all available weapons and will remain in the player’s inventory indefinitely.
YEAR 5 PASS
And so, our fifth year of Siege is about to kick off. If you want even more content, the Year 5 Pass is for you!
The Year pass includes access to 6 new Year 5 Operators and 6 new exclusive headgears and uniforms for them, as well as multiple exclusive customization items. You’ll also get the same VIP perks as always.
As a thank you gift to Year 4 Pass owners who renew their Pass for Year 5, we also offer 600 R6 Credits, as well as 2 Legendary and 3 Epic Alpha Packs.
As part of our continuous efforts against in-game toxicity, we are introducing the ability to select more private chat channels for live games.
Chat will be set to ‘Team Only’ by default with this update, but players can select to see All or No Chat via their in-game settings (this option has no impact on the Custom Games).
Our data consistently shows that a very high percentage of Abusive Chat reports are from cross-chat. Currently, in Ranked, Unranked and Casual, close to 85% of reports for Abusive Chat is made against a player from the opposing team.
Our aim is to make games a more welcoming experience, and return the focus of the in-game chat to strategic team-based communications.
Abandon Penalty Escalation for Ranked/Unranked
As we’ve seen improvements in connection and server stability, we’ll be re-activating the escalating abandon penalty for ranked and unranked.
To improve the Rainbow Six Siege onboarding experience, we’re re-assigning Recruit on a mission to lead and guide our new players.
In Y5S1, recruit will have pre-set loadouts for ATT and DEF instead of CTU based loadouts. This will help ease the learning process and make recruit an ideal pick for new players familiarizing themselves with Siege.
Removed M45 secondary weapon and replaced with Super Shorty
Holographic scope added to Frost’s C1
Falling onto Goyo’s Volcan only causes it collapse, instead of explode and propagate fire.
When objectives such as Bombs or Biohazard containers are still hidden during the action phase, if IQ detects them with her gadget she will reveal their location to her entire team.
- Gu mines visible to Lesion only when in direct LOS and within an 8 meter distance.
- Removal of initial Gu mine damage tick.
- Gu mine damage increased to 6 damage per tick (instead of 4).
- DBNO players now immune to GU Mines. Being DBNO will still trigger them but the GU mines effect will not apply.
- Twitch’s drone will now use a charge system similar to Yokai drones instead of a set ammo count. Drones will start with the maximum ammo count of 3 shots and it will take 30 seconds to recharge a new shot.
- Drone will start a round with 3 shots (instead of 5)
- It takes 30s to fully recharge a shot, with a maximum carrying capacity of 3 shots per drone.
- Drone shot cooldown reduced to 1s (from 2s)
- Drone taser damage reduced to 1 hp (down from 10). Evil Eyes and Jager’s ADS gadget health also reduced to 1 hp.
- Increased recoil for Twitch’s F2
- Warden’s Smart Glasses will now run on a charge system and can be activated long as there is more than 20% left of his charge left. Activation lasts 10 seconds and needs 10 seconds for a full recharge.
- Cooldown removed on Warden’s use of his gadget.
- Warden can now control usage time and deactivate it manually, with a maximum activation time of 10 seconds.
- His ability recharges at the same speed than it depletes. When fully depleted, it takes 10 seconds for it to be completely recharged
- Increased destruction for DMRs for faster destruction of barricades, hatches, and soft surfaces.
- Vector damage increased to 23 (from 21)
- Dokkaebi: Stun Grenades replacing Frag Grenades
- Maverick: Frag Grenades replacing Stun Grenades
- Nokk: Frag Grenades replacing Claymore
- Ying: Frag Grenades replacing Claymore
- Compensator removed from DMRs