Escape From Tarkov: Woods Map Guide – Extraction Points, Loot, POIs & more
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Escape From Tarkov: Woods Map Guide – Extraction Points, Loot, POIs & more

Julian Sims
20 February 2020

The next map to feature in our series of Beginner Guides is Tarkov's Woods.

Even though Escape From Tarkov is still in a closed beta state (and has been since 2017) it still has a pretty good reputation as a distinctive Battle Royale game.

It is easily one of the most unique Battle Royales we have come across in recent years, doing well to distance itself from others like Fortnite and Apex Legends.

The focus on slow-paced, deeply tactical movement gives the game a different feel to its competitors.

Perhaps this is why the shooter has gained so much traction in recent months.

Beginners to the game will need to know some important details about the map before they throw themselves into the firefight, so this beginners guide to Woods is a great starting point.

Continue reading for all the useful details we have on the densely forested map.

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What is Woods?

Escape From Tarkov's Woods, sometimes called the "Priozersk Natural Reserve", is a large forested area filled with hills, rocks, and open terrain designed for long-range combat.

For this reason, it is advised that beginners keep their wits about them – the open fields become kill zones and the hills and rocks provide really good coverage for snipers.

Each Raid on the Woods map lasts for 45 minutes, features up to 12 players and a large number of Scav spawns. 

Woods is considered as a map that new players should try to avoid, as the limited level of loot means that some firefights are inevitable.

POIs and Loot

There are various interesting places to explore inside Tarkov's Woods, ranging from abandoned bunkers to a plane crash site.

Here are some of the most interesting locations.

Here you'll be able to find every extraction point in the map (Credit: Primagames.com)

West Bunker (ZB-016)

The West Bunker is widely recognised by its number ZB-016, and serves as an optional PMC extraction point.

You will need to be careful though – often there will be someone camping inside, just waiting for you.

You’ll be able to find the extraction point in the second room of the bunker, and there could be some loot hidden in the four wooden crates.

East Bunker (ZB-014)

There’s a second bunker hidden in the woods, and it also serves as an optional extraction point, but requires a key (ZB-014)to unlock it.

Look for a green flare outside to see if it is active, and again, be careful of campers.

This bunker provides much better loot than its western counterpart, but some of it is stuck behind the locked door.

There is a wooden crate, a duffle bag and some loose loot in a locker, as well as a weapon box and ammunition behind the locked door.

Plane Crash Site

In terms of the lore of Escape from Tarkov, the crash site is where a Russian airliner crashed (most likely shot down during the escalation of the conflict).

The area serves as a significant landmark but doesn’t feature much loot.

All you can find at the crash site is some random loot.

Where are the Extraction Points?

There is a total of sixteen extraction points in Tarkov’s Woods that players can use to leave the area and keep all of the loot they may have gathered.

However, you can not use all of the Woods map extraction points in Escape from Tarkov whenever you would like.

Some of these locations have requirements that must be met for them to be used.

Others can only be used once, and some are controlled by factions.

Here are all the escape points for the Woods:

Dead's Man Place - Scav, Always Open
East Gate - Scav, Always Open
Factory Gate - All Factions, Always Open, Must Be Friendly PMC/Scav
Cliff Descent - PMC, Always Open, Need Paracord, Red Rebel Ice Pick, and no Armor Vest
Mountain Stash - Scav, Always Open
Old Station - Scav, Always Open
Outskirts - All, Always Open
Outskirts Water - Scav, Always Open
RUAF Roadblock - All, Not Always Open
Scav House - Scav, Always Open
South V-Ex - All, Not Always Open, Can Only Be Used Once
The Boat - Scav, Always Open
UN Roadblock - All, Always Open
West Border - Scav, Always Open
ZB-014 - All, Not Always Open, Requires ZB-014 Key
ZB-016 - PMC, Not Always Open
Office Window - Scavs, Always Open

Has this guide been of any use to you? If so, you should check out our Map guides for Reserve, Customs and Factory.

Written By

Julian Sims

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