Modern Warfare Season 5: Kilo 141 Setup And Best Attachments For Your Class in Call of Duty: Modern Warfare 2019
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Modern Warfare Season 5: Kilo 141 Setup And Best Attachments For Your Class in Call of Duty: Modern Warfare 2019

Jonno Nicholson
17 June 2020

The Kilo 141 is a versatile assault rifle that can easily be a viable alternative to the popular M4A1. Here are three classes that will give you another strong AR to master.

The Kilo 141 Assault Rifle (AR) is the first AR that is available to use on Modern Warfare multiplayer.

Its steady rate of fire and easy recoil control makes it a viable alternative to the popular M4A1 - so if you're heading into Season 5, you should give it a go!

In this particular guide, we will give you three unique classes that suit any style of play along with some helpful Modern Warfare tips & tricks to get you ahead of the opposition.

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Class 1 – Total Assault

This is a solid all-purpose class that can be used in almost any scenario.

Attachments

  • Singuard Arms 16.6” SOCOM (Barrel)
  • Forge TAC Ultralight (Stock)
  • Granulated Grip Tape (Rear Grip)
  • Tactical Foregrip (Underbarrel)
  • 50 Round Mags (Ammunition)

Providing some additional damage and plenty of recoil control to give you maximum control over the weapon, this class is perfect for doing any job around the map, whether it’s playing the objective or holding down one of the many angles on a map.

Perks

  • Double Time (Perk 1)
  • Pointman (Perk 2)
  • Battle Hardened (Perk 3)

Pointman converts killstreaks into scorestreaks, allowing you to play more aggressively and utilise the objective to earn streaks as quickly as possible.

 

Grenades

  • Frag Grenade (Lethal)
  • Smoke Grenade (Tactical)

As always it is personal preference when it comes to selecting which piece of lethal equipment to use but the frag grenade is always a safe choice. The smoke grenade is a great utility to use to escape a tricky situation or to capture an objective without the enemy spotting you.

Field Upgrades

  • Deployable Cover

Having some cover in any situation can often save you from being taken down by an opponent. Place it well and you can even block off some of the main entrances into a building, halting the progress of the enemy.

Killstreaks

  • Personal Radar (375 Points)
  • Cruise Missile (625 Points)
  • Wheelson (875 Points)

These streaks are easily earned thanks to pointman and often score many kills with the ability to drive the wheelson in nearly every possible location on the majority of maps.

Class 2 – A Stealthy Approach

Class number two is still suited to players that like to get amongst the action but it is perfect for flanking the enemy and catching them by surprise.

Attachments

  • Singuard Arms Whisperer (Barrel)
  • Rubberized Grip Tape (Rear Grip)
  • Aim-Op Reflex Sight (Optic)
  • Singuard Arms Sniper Pro (Stock)
  • Merc Foregrip (Underbarrel)

Complete with a built-in suppressor, the whisperer barrel reduces the sound without decreasing the damage output too much.

Perks

  • Cold Blooded (Perk 1)
  • Ghost (Perk 2)
  • Tracker (Perk 3)

Stay invisible from any form of radar or AI killstreak by equipping cold-blooded and ghost. Use tracker to your full advantage and find enemies easily thanks to their visible footprints.

 

Grenades

  • Thermite (Lethal)
  • Stun Grenade (Tactical)

Thermite deals a lot of lasting damage to anyone that walks through the flames. Combine it with a stun grenade and it is near-impossible to escape, giving you an easy kill.

Field Upgrades

  • Dead Silence

Dead silence is the best way to move around the map undetected. Using it wisely can get you in the prime position to cause maximum impact on the enemy.

Killstreaks

  • UAV (4 Kills)
  • Precision Airstrike (5 Kills)
  • White Phosphorus (10 Kills)

Using the element of stealth to your advantage is the key to scoring the very powerful white phosphorus streak.

Class 3 – Complete Mobility

The third and final class gives players the most mobile iteration of the Kilo 141, making it a perfect weapon to use for more aggressive AR players.

Attachments

  • Singuard Arms 19.8” Prowler (Barrel)
  • No Stock (Stock)
  • Stippled Grip Tape (Rear Grip)
  • 100 Round Drums (Ammunition)
  • Commando Foregrip (Underbarrel)

The lack of stock significantly increases mobility which is ideal when engaging with sub-machine gunners at close range. The addition of 100 round drums means you are likely to never have the need to reload in the heat of battle!

Perks

  • Quick Fix (Perk 1)
  • Hardline (Perk 2)
  • Amped (Perk 3)

Quick fix is a good way to regenerate health quickly by scoring kills or securing objectives while amped increases weapon swap is the best way to switch to your secondary weapon quickly if needed.

 

Grenades

  • Semtex (Lethal)
  • Flash Grenade (Tactical)

Semtex is good for sticking to walls and clearing out windows and a flash grenade is useful for disorientating an enemy, making them a very easy target.

Field Upgrades

  • Stopping Power Rounds

Increase lethality further by adding some stopping power rounds in the magazine to deal maximum damage.

Killstreaks

  • Counter UAV (4 Kills)
  • Sentry Gun (7 Kills)
  • Support Helo (11 Kills)

Aggression can pay off with this setup so the support helo can definitely be acquired.

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Written by
Jon Nicholson
@MrJonno_95

READ DOWN BELOW FOR OUR GUIDE ON THE AUG AND ITS ATTACHMENTS

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