DOTA 2 Matchmaking: Valve's New Update Leaves Holes, Here's How We Can Fix Them
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DOTA 2 Matchmaking: Valve's New Update Leaves Holes, Here's How We Can Fix Them

Mamoon Sabri
18 October 2019

After players like CCnC, SyndereN and EternalEnvy have continually been complaining about the new matchmaking, Valve finally release an update.

The DOTA 2 matchmaking update allowing role queue in ranked for all opened up the floodgates for high MMR players to, once again, have their MMR experience spoiled. With ancient players being matched up with high immortals within the top few hundred players of their region, there’s been a lot of calls for Valve to make a change to the ladder.

Today, Valve released an update that stated that Immortal players are now only going to be matched up with players within Divine or Immortal ranks. Prior to this, Divine players who partied with medals lower than them would often be queued up with Immortal players, which lead to even further frustration.

However, this may still not be enough. As Quincy Crew’s mid player CCnC pointed out, when a top level immortal player queues with a Divine 1 player, then the MMR difference is approximately the same as if you differentiate a Herald 1 player to the Divine 1. It is still an acknowledgement that Valve will be making steps in the right direction.

 

What's The Solution?

Of course, the DOTA 2 community is not without its own solutions as well. SyndereN proposed a "Call To Arms" for the high MMR community - a term that pays homage to the old Warcraft 3 town hall ability. His solution brings in the possibility of coordinated queue times to make sure that the high ranking community can all come together, at every half hour, to queue together. With the long queue times being reduced, and better quality matches, high ranked players should be able to find players to play with.

We personally think that Valve could extend this even further, by gauging the top 0.X% of players playing in a particular region at a time, and giving them all a notification that they have the ability to wait for a high ranked match. Given that regions like North America have historically had problems with lower playercounts and lower numbers of players within the immortal category - you could extend it to the upper echelon of divines as well. While still not optimal, it makes sure that even in times when fewer people are playing the game, you can still have an optimized experience.

Ultimately, this is a huge problem that needs to be addressed by Valve. Unlike in CS:GO where leagues like FPL are where the pro community come together, DOTA has traditionally had a thriving matchmaking experience where incredibly talented players like Miracle, Jerax and more have been discovered. Valve is making steps in the right direction, but this may not be quite enough.

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Written By
Mamoon Sabri
@ggTeaTime

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