Tag Der Toten: How To Unlock The Golden Pack-A-Punch Machine Guide And Access The Zipline Facility In Black Ops 4's DLC 4 Call Of The Dead Remake
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Tag Der Toten: How To Unlock The Golden Pack-A-Punch Machine Guide And Access The Zipline Facility In Black Ops 4's DLC 4 Call Of The Dead Remake

Chris Trout
24 September 2019

Call of Dead remake, Tag Der Toten, has finally released as part Black Ops 4's DLC 4. Here you can find out how to activate the pack-a-punch machine and how to get to the golden pack-a-punch.

Call of Dead remake, Tag Der Toten, has finally released as part Black Ops 4's DLC 4. One of the big questions that is asked is how do you pack-a-punch a weapon? Excitingly, there is a golden pack-a-punch machine in this map that will allow you to max out your weapon instead of pack-a-punching 5 times. This is the last Call of Duty Zombies DLC of the season and with comes the last operation - Operation: Dark Divide.

YouTuber Glitch has created a quick and handy guide to unlocking the pack-a-punch machine and using the golden pack-a-punch machine. You can watch all of his videos on his channel here.

You can also find more Tag Der Toten guides such as:

Step 1: Turn On The Power (How To Unlock Pack-A-Punch)

As always, you'll need to turn on the power. There are two generators on the map that you will need to activate, the first one is in the spawn right in-front of you.

Photo via Glitch

The second generator is located in the bridge/top level of the boat.

Photo via Glitch

Step 2: Find The Glowing Blue Rock

Head towards the cave area under the waterfall, that leads from the original Call of the Dead spawn to the lighthouse. Here you will need to find a glowing blue rock. There are 3 locations, all within immediate proximity of each other, you will need to knife the rock to dislodge it and pick it up. The following locations are below:

The first location is on the left of the cave as soon as you enter.

Photo via Glitch

The second location is in the centre where the passage turns

Photo via Glitch

The third location is on the right of the cave.

Photo via Glitch

Step 3: Give The Rock To The Hermit

Make your way over the the lighthouse, where the Hermit is hiding at the top, he will offer to "help" you if you give him the blue rock. He will lower a pallet for you to place the blue rock on.

Photo via Glitch

He will then shine the light, from the lighthouse, onto the pack-a-punch location. It is currently frozen under ice and the light will melt it away, making it accessible for use!

*It's important to remember that the pack-a-punch will randomly change locations*

Photo via Glitch

Step 5: Find The Two Cranks (How To Unlock Golden Pack-A-Punch)

Now we have pack-a-punch available, you'll need to find two cranks to adjust two ziplines; this is in order to unlock the golden pack-a-punch.

The first one is located in the stern of the boat (the side closest to the cave/original Call of the Dead spawn). There are 3 locations for this item, they are below:

As you come up the stairs onto the boat, turn right and then left and climb the small set of stairs. Then turn right and it will be on the left of the boat (you should be facing the cave).

Photo via Glitch

The next location is inside the room behind you.

Photo via Glitch

The third location is out the back of the small room towards next to the pile of snow.

Photo via Glitch

Once you have found this crank, bring it up to the sun deck (the top level of the boat) and place it on this box. You will then need to crank the zipline in place.

Photo via Glitch

That's one down, now we need to look for the second crank. Now head over to the opposite side of the boat (head back down from the sun deck and in the opposite direction of the first crank). The 3 locations for this item are below:

The first location is to the right of this zombie spawn in the forecastle area.

Photo via Glitch

The next is found to the left of the AUGER wall buy.

Photo via Glitch

The last location is next to the forecastle myster box spawn (to the left of the last location)

Photo via Glitch

Next re-trace your steps, head back to the main area of the boat and place the last crank on the bo. You will then need to crank the last zipline into place.

Photo via Glitch

Step 6: Zipline To The Facility

Now simply head back to the lighthouse and the hermit will give you the zipline handle.

Photo via Glitch

This will now allow you to use the zipline behind the lighthouse (on the top level) and access the facility.

Photo via Glitch

Once there, you need to head down to the human infusion room and activate one final switch.

Photo via Glitch

Step 7: Head To The Golden Pack-A-Punch Island

After turning on the final power switch, zipline back to the main map. Head back to the boat's sun deck and you'll notice a new flinger

Photo via Glitch

Stand on the flinger and it will send you to the Golden Pack-A-Punch. This will give you a maximum weapon upgrade for just 5,000 points. While you are there a swarm of zombies will appear to prevent you from upgrading, it is relatively easy to train them around the island but can get tough in the later rounds. This is a timed event and once the time limit ends, you will be transported back to the map.

The lighthouse beam can also randomly change from this spot, so you will have to wait until it returns to use the golden pack-a-punch.

Photo via Glitch

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Written By
Chris Trout
@TheTrout91

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