Acting as a re-imagination of the iconic 2008 game, the remake will use next-generation hardware to ensure a seamless horror experience.
Dead Space Remake Will Have No Load Times
As a means to maximize immersion, the aforementioned remake will feature no loading from beginning to end.
Both Senior Producer, Philippe Ducharme and Creative Director, Roman Campos-Oriola spoke to IGN shedding more light on the newly announced production.
They mentioned how influential the original trilogy be on the upcoming game, and that many of the features from earlier games will be modernized for a new generation:
Then in terms of visuals, sound, gameplay, everything, we are rebuilding all of these assets. We are not porting them, it's not uprezzing the texture or adding more polygons to the model. It's really rebuilding all these elements, shooting all the animations, et cetera.
Both individuals also expressed their focus on producing the remake for PS5, Xbox Series X|S, and PC, and that EA Motive will use their SSDs to ensure a riveting, continuos ride with no loading:
We want to make that immersion even deeper with a fully interactive experience, from the start screen to the end credits. We don't want anything to pull you out of the experience and we don't want any cuts,” Campos Oriola said. [The faster SSDs of new consoles mean] there's not going to be any loading. There's not going to be any moment where we're going to cut your experience, where we're going to cut your camera. You can play it from the start screen to the end credits seamlessly.
Announced just a few weeks ago, no release date has been set for the forthcoming title.