You've likely seen that last week, EA Play 2021 revealed the long-rumoured Dead Space Remake from EA Motive. While that didn't offer much beyond a teaser trailer and a sneaky Easter Egg, we've seen statements of support from the original director, Glen Schofield, and Motive's now weighed in about their vision.
Speaking with IGN, creative director Roman Campos-Oriola explained how the remake development team been finding areas of the USG Ishimura that'd changed during Dead Space's development. Specifically, they'd started by working off the ship's original level design.
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Detailing their work further, Campos-Oriola explained:
We started with the original level design of the original Dead Space. What’s funny is that you can see some of the iterations that were made prior to ship by the team. In the first chapter, you can see some corridors that they wanted to do first in a certain way, and then you can understand why they changed it for technical constraints or [some other reason].
As such, we may be able to explore some areas that were previously cut, and Campos-Oriola also confirmed "there are some improvements that we want to make to the story." While we've not got a launch date just yet for this upcoming horror remake, we'll keep you informed.
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