Suicide Squad: Kill The Justice League; 5 Things To Remember From Arkham

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With Suicide Squad: Kill The Justice League being the real sequel to the Arkham games, players expect a lot. I have gathered five things that Suicide Squad: Kill The Justice league needs to remember from its predecessors. Rocksteady, I know you better than you think.

Suicide Squad: Kill The Justice League needs to answer these five questions in order to succeed


It is usually the combat system that people refer to more than anything else when discussing Arkham's best features. Many of the DC Comics video games have been emulated and copied by other studios due to their excellent mechanics.

Combat needs to change between each character. In the Arkham games, playing like any other superhero that isn't Batman gave a different combat system. Because players can control characters like Harley Quinn, King Shark, Deadshot, and Captain Boomerang. Still, combat should feel fun to do, just like with every other character playable in the Arkham games.

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Importance Of Thugs

Thugs and henchmen are often unimportant NPCs that are as forgettable as they are killable. However, the Arkham games gave each thug a different design, which reflected their affiliation. In addition, their dialogue and personalities were intriguing and compelling.

Listening to real-life conversations between criminals could give players a glimpse of how the story is going. While they still provided some of the most brutal fights in the game, they were part of the gameplay experience as well. Suicide Squad: Kill The Justice League has to keep the personality in their thugs.

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Genuine Continuity

As far as DC Comics'Comics' long-term storytelling is concerned, one of the great things about the Arkham series is how it changed the landscape for the company. In each game, there is a continuation. Arkham Origins was the worst of the series because Rocksteady did not make it, so I am not referring to this addition.

Fans felt as if they were stepping back into the same world when they sensed this sense of planning for the future. There have been no soft reboots aimed at switching things up. As for the Suicide Squad: Kill The Justice League, it should have a sense of continuity, particularly with The Justice League.

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Obscure Source Material Callbacks

Rocksteady knows Batman more than any other studios, including WB Games (come get me.) They have shown multiple references to the comic and even make the characters as close to the character as possible. If you want a genuine Batman experience, play the Arkham games.

Suicide Squad: Kill The Justice League needs to do that same thing. Small references like Calender Man and other things need to be a part of their game.

It's not easy to be A Hero

One of the most eye-opening things about the Arkham Series is what is taught in the comic books. Gotham isn't a good place, it's filled with bad people, and even Superman admitted that he couldn't save Gotham his way. Batman does what is necessary and gets almost no thanks and even gets put in bad situations for it.


Look around the internet, and you'll see people who have never picked up the comic and think they know everything about Batman. People really think it's just a rich guy who puts on a suit and pummels bad guys.

Suicide Squad: Kill The Justice League: Everything You Need To Know

Not many people know that Wayne Enterprises employs ex-cons, and you don't need to be able to read or write to get a job there. Batman carries around money and business cards to help criminals who don't want to be criminals. Wayne Enterprises even has 100% tuition reimbursement for EVERY employee.

Yeah, you don't know Batman if you think he's not doing as much as he can for criminals to stop being criminals.

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