Teamfight Tactics 14.1 patch notes

Teamfight Tactics unit holding sword on multicoloured background
Credit: Riot Games


Teamfight Tactics unit holding sword on multicoloured background
Credit: Riot Games

The Teamfight Tactics 14.1 patch notes contain a wealth of information surrounding various changes to the game. Riot Games is no stranger to making adjustments to ensure balance is maintained and this particular update is no different.

Update 14.1 features changes to 20 champions in addition to updates to plenty of items that are bound to turn the tide of a match in your favour. As with all updates, there are bug fixes to ensure a smooth gameplay experience is maintained.

In this guide, find the full Teamfight Tactics 14.1 patch notes and all of the changes made to various aspects of the game.

Teamfight Tactics 14.1 patch notes

Systems

New Portals

  • Spatula: Start with a Spatula.
  • Tactician’s Crown: Start with a Tactician’s Crown (gain +1 team size).
  • Support Anvil: Start with 1 Support item anvil.Crescendo: Augments this game will be silver, gold, then prismatic tier.
  • Decrescendo: Augments this game will be prismatic, gold, then silver tier.
  • Champion Delivery: Twice per stage, gain a high cost champion. The costincreases with game time.
  • Radiant Blessing: At 40 player health, receive a blessing that containspowerful loot. This occurs at 10 player health in Hyper Roll
  • Treasure Armory: On stages 4-7, choose a 5-piece package of powerful loot. This occurs on Stage 8-1 in Hyper Roll.
  • Wandering Trainers: Start with a Training Dummy with 3 permanently attached trait emblems.
  • Loot Subscription: At every stage, gain random loot from a highly varied pool.
  • Crab Rave: Dancing Crabs replace PvE encounters and drop bonus loot, butcrabs on Stage 5+ are EXTREMELY DANGEROUS. Grants loot every other stage in Hyper Roll.
  • All Portals in the game have an equal chance of appearing

Streak Gold

You have to hit higher streaks to make gold now:

  • 1g: 2-3⇒3-4 wins/losses
  • 2g: 4⇒5 wins/losses
  • 3g: 5⇒6 wins/losses

Emblem Adjustment

  • Country is now craftable and comes from Spatula + Negatron Cloak
  • Jazz is now uncraftable

Headliner Rules

  • 1/2/3-cost Headliners have no restrictions based upon copies you own
  • 4-cost Headliners can’t show up if you own more than 4 copies of thatchampion
  • 5-cost Headliners can’t show up if you own more than 3 copies of that champion
Teamfight Tactics game board
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Credit: Riot Games

Large changes

Traits

  • 8-Bit AD per Stack: 4.5/7.5/12%⇒5/9/14%
  • Crowd Diver Bonus Damage: 5/30/60%⇒12/30/50%
  • EDM Jax Spell Frequency: 7⇒8 sec
  • EDM Spell Effectiveness: 80/100/110/125%⇒90/100/110/130%EDM Frequency Reduction: 0/0/1/2⇒0/0/1/1 sec
  • Emo Mana Reduction: 20/25/30%⇒20/30/40%
  • Emo Mana on Ally Death: 10/20/25⇒20/30/40
  • Emo 6 Piece Bonus AP: 20⇒10
  • Executioner base Critical Strike Damage: 5/25/45%⇒5/20/30%
  • Executioner max Critical Strike Chance: 15/35/55%⇒25/100/200%
  • Guardian max HP Shield Amount: 25/40/60%⇒25/45/70%
  • Heartsteel NEW: Raise the Stakes!-Now after every 4 turns, you can cash out like normal OR you can choose to raise the stakes. If you do, your box turns golden and you are in high-risk mode. You gain double the hearts, but if you win a combat, you lose 50% of your current total. If you manage to lose 8 times in a row, gain an additional 80 bonus hearts.
  • Heartsteel base Heart Rate: 100/250/600/1000%⇒100/225/550/1000%
  • Hyperpop Mana Per Cast: 3/5/7/10⇒5/10/15/20
  • Jazz max HP Per Trait: 1.5/2/3%⇒1.5/2.5/4%
  • Sentinel Base Armor & MR: 16/35/60/125⇒16/35/55/100
  • Spellweaver changed the 10 piece (Prismatic) to a 9 piece (Gold)
  • Spellweaver base AP: 20/35/60/200⇒20/35/70/120
  • Spellweaver AP per cast: 1/2/3/10⇒1/2/3/4

Tier 1 Units

  • Annie Disintegrate Damage: 195/295/440⇒220/330/495
  • AnnieDisintegrate powered up Attack Speed: 50%⇒40%
  • Annie Disintegrate powered up Second Disintegrate Damage: 115/170/255⇒80/120/180
  • Nami Mana buff: 15/75⇒15/60
  • Nami Disco Prison Stun duration: 1.5⇒1.25 sec
  • Nami Disco Prison now has a slightly lower mana lockout period to prevent cases of not getting mana for attacks at higher attack speeds (Rageblade at the Disco Nami is now online)
  • Olaf AD: 50⇒55
  • Olaf Berserker Rage Attack Speed based on missing 1% HP ratio: 0.12%⇒0.15%
  • Tahm Kench AD: 60⇒70Tahm Kench Armor & MR: 35⇒40Taric Mirroball’s Blessing Damage: 100/150/225⇒250/375/565
  • Vi The Harder They Fall AD%: 220%⇒330%
  • Vi The Harder They Fall empowered AD%: 320%⇒450%
  • Vi recommended Items changed to Attack FighterYasuo Synthesizer Strike AD per kill: 1%⇒1.5%

Tier 2 Units

  • Bard Improv Doot Damage: 190/285/430⇒200/300/450
  • Bard Improv will always cast 3 damage notes (Doots) and 1 healing note(Chime) while there is a valid heal target
  • Garen HP: 750⇒800
  • Garen Power-Up! HP gain: 200/215/230⇒215/230/245
  • Gragas Boogie Hour damage: 160/240/360⇒190/285/440
  • Kai’Sa Got the Boom AD%: 280/280/305%⇒290/290/300%
  • Kai’Sa Got the Boom AP Damage: 30/45/65⇒40/60/90
  • Katarina AS: 0.7⇒0.75Kayle Fires of Ascension empowered attacks bonus Damage: 35/50/75⇒35/55/80
  • Kayle Fires of Ascension final empowered attack Damage: 210/315/475⇒240/360/540

Tier 3 Units

  • Ekko Record Scratch Stun Duration: 1.5⇒1 sec
  • Lux Laser Light Show Damage: 230/345/550⇒250/375/550
  • Mordekaiser Face-Melter Damage over 3 seconds: 200/300/480⇒220/330/525
  • Mordekaiser Face-Melter final Damage burst: 200/300/480⇒220/330/525

Tier 4 Units

  • Ahri AS: 0.8⇒0.75Karthus starting Mana nerf: 40/120⇒30/120
  • Karthus Mortal Reminder number of targets: 5⇒4/4/6
  • Karthus Mortal Reminder Damage: 220/330/1000⇒270/405/900
  • Twisted Fate Hustle & Shuffle base Card Damage: 50/75/225⇒55/80/240
  • Twisted Fate Hustle & Shuffle AS needed per 1 bonus card: 40%⇒20%
  • Viego Riff of the Ruined King slam AD%: 200/200/400%⇒225/225/450%
  • Zac Mana buff: 60/130⇒60/120
  • Zac Armor & MR: 60⇒70
  • Zac Let’s Bounce! Heal per bounce: 100/150/800⇒120/160/800

Tier 5 Units

  • Lucian AD: 65⇒70
  • Lucian Arpeggio Shot AD%: 55/55/1000%⇒60/60/1000%
  • Lucian Arpeggio spell now correctly scales with attack speed
  • Qiyana Sample & Remix AD%: 500/500/1000⇒470/470/1000%
  • Qiyana Sample & Remix Itemless additional True Damage: 75%⇒60%
  • Qiyana Sample & Remix number of Items Copied: 1/2/3⇒1/1/3
  • Sona The Drop Kinetic (Heal Form) Heal per auto: 4/7/100%⇒5/8/100%
  • Sona The Drop Ethereal (Attack Speed Form) AS per Auto: 25/35/500%⇒20/30/500%
  • Sona The Drop Ethereal (Attack Speed Form) AS on Cast: 125/175/777%⇒100/150/777%
  • Sona The Drop Concussive (Damage Form) AP per auto: 2/3/100⇒3/4/100
  • Ziggs AS: 0.8⇒0.85
  • Ziggs Chaos Theory smaller bomb Damage: 70/105/400⇒90/135/500

Headliners

  • Evelynn: 100 HP & 15 AP⇒100 HP & 20 AP
  • Olaf: 150 HP & 10 Armor/MR⇒150 HP & 15 Armor/MR
  • Tahm Kench: 225 HP⇒300 HP
  • Taric:100 HP & 15 Armor⇒150 HP & 15 Armor
  • Vi: 150 HP & 20% AD⇒250 HP & 15% AD
  • Yasuo: 100 HP & 15% Omnivamp⇒200 HP & 10% Omnivamp
  • Aphelios: 20% AD⇒25% ADGaren: 400 HP⇒350 HP
  • Gnar: Jump slightly delayed to after initial enemy targeting
  • Gragas: 15% Damage & 10% DR⇒> 18% Damage & 10% DR
  • Neeko: 200 HP & 20 Mana to Ally⇒200 HP & 40 Mana to Ally
  • Zac: 200 HP & 15 AP⇒300 HP & 20 AP
  • Kayn: 5 AP & Increased Rewards⇒10 AP & Increased Rewards

Augments

  • Cybernetic Bulk I/II/III HP: 222/333/555⇒200/300/500
  • Best Friends I AS & Armor: 10⇒12
  • Consistency has been Disabled
  • Help is on the Way Turns to wait: 6⇒8
  • Rolling for Days I Rerolls Granted: 8⇒9
  • Rolling for Days I can now show up 3-2 and 4-2
  • Stationary Support Turns to wait: 7⇒8
  • Sticks & Stones debuff Duration: 3⇒5 seconds
  • Crash Test Dummies Stun Duration: 2⇒1.25 seconds
  • Crash Test Dummies jump delayed to after initial enemy targeting
  • Expose Weakness (Executioner) Shred & Sunder: 40%⇒30%
  • Extended Play (Punk) now grants 2 gold whenever a Punk champion is 2-starred.
  • Heroic Grab Bag Gold: 2⇒4
  • Little Buddies HP: 90⇒75Ramping Rhythm (Rapidfire) starting Stacks: 3⇒4Return on Investment Rerolls required: 18⇒16
  • Submit To The Pit (Mosher) REWORKED: now grants the benefits based on nearby allies at the start of combat. 5⇒3 stats.
  • Teaming Up II now can only show up on 4-2
  • Three’s a Crowd HP per 3-cost: 80⇒75
  • Binary Airdrop now specifies that it will grant a recommended item. (No functional change)
  • Endless Hordes HP Reduction: 20%⇒15%Tiniest Titan+ Gold: 8⇒15

Items

  • Adaptive Helm Front Row Armor & MR: 35⇒40
  • AdaptiveHelm Back Row Bonus AP: 15⇒20
  • Archangel’s Staff AP per 5 Seconds: 25⇒30
  • Bloodthirster now also grants 15 AP
  • Blue Buff bonus Damage on Takedown: 10%⇒8%
  • Dragon’s Claw HP Increase: 5%⇒10%Evenshround Armor & MR for 10 seconds: 20⇒25
  • Gargoyle Stoneplate now also grants 100 HP
  • Hextech Gunblade base AD & AP: 10⇒15
  • Ionic Spark now also grants 200 HP
  • Jeweled Gauntlet AP: 30⇒35
  • Morellonomicon now also grants 15% Attack Speed
  • Rabadon’s Deathcap AP: 60⇒50
  • Rabadon’s Deathcap bonus Damage: 8%⇒20%
  • Red Buff Bonus Damage: 8%⇒6%
  • True Damage Emblem Bling Bonus removed

Radiant Items

  • Jak'sho the Protean (Adaptive Helm) Armor & MR: 45⇒60
  • Urf-Angel's Staff (Archangel) AP per 4 seconds: 35⇒40
  • Blessed Bloodthirster also grants 30 AP
  • Dragon's Will (Dragon Claw) HP Increase: 8%⇒18%
  • Dvarapala Stoneplate (Gargoyle) now also grants 250 HP
  • Dvarapala Stoneplate (Gargoyle) base Armor & MR: 30⇒50
  • Hextech Lifeblade (Gunblade) AD: 10⇒30
  • Hextech Lifeblade (Gunblade) AP: 40 >> 50
  • Covalent Spark (Ionic Spark) now grants 400 HP
  • Glamorous Gauntlet (Jeweled Gauntlet) AP: 55⇒65
  • More More-ellonomicon also grants 25% Attack Speed
  • Rabadon's Ascended Deathcap AP: 110⇒70
  • Rabadon's Ascended Deathcap bonus Damage: 12%⇒50%
  • Crest of Cinders (Red Buff) AS: 70%⇒60%Crestof Cinders (Red Buff) Bonus Damage: 10%⇒8%
  • Royal Crownshield (Crownguard) starting Shield: 40%⇒50%
  • Legacy of the Colossus (Steadfast Heart) base Damage Reduction: 9%⇒12%

Small changes

Traits

  • Country bonus Armor & MR for Hecarim: 0/20/60⇒0/15/50
  • K/DA bonus max HP & AP/AD: 10/15/22/50⇒9/15/24/40
  • Pentakill 10-Bonus Damage: 110%⇒99%
  • Superfan Ziggs Item: Archangel’s Staff⇒Spear ofShojin
  • True Damage 9-Bonus True Damage: 125%⇒99%

Tier 1 Units

  • Corki Blown to 8 Bits AD%: 320%⇒300%
  • Evelynn Whiplash AS on cast: 120%⇒150%
  • K’Sante Block the Haters base Damage Reduction: 30%⇒25%
  • Lillia Mana buff: 70/140⇒70/130

Tier 2 Units

  • Jax Counter Melody leap primary Damage: 230/345/520⇒220/330/500
  • Pantheon Too Tough To Kill Damage Reduction AP: 15%⇒20%
  • Twitch Bottled Anarchy AD: 225%⇒250%
  • Twitch Bottled Anarchy secondary shard explosions: 6⇒4

Tier 3 Units

  • Lulu Tastes like Glitter primary Damage: 240/360/575⇒250/375/600
  • Miss Fortune Double Time AD%: 270/270/275%⇒280/280/290%
  • Neeko Cosplay Shield from Ally HP ratio: 5%⇒6%

Tier 4 Units

  • Caitlyn Champ Hunt AD%: 390/390/800%⇒360/360/750%
  • Caitlyn Champ AP: 25/40/120⇒40/60/200
  • Poppy Hammer Time Heal per Hit: 6%⇒5% of max HP
  • Thresh HP: 1000⇒1050

Teamfight Tactics 14.1 bug fixes

  • Endlessly Hoarding: Endless Hordes will no longer delete items from Training Dummies.
  • Fixed a bug where Karthus could target untargetable objects (like Zedclones)
  • Craftable Emblems will no longer roll into abyssal masks from Pandora’sItems or Reforgers in Double up.
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