Warzone Season 3 Reloaded Patch Notes

Warzone player holding SMG while wearing spooky rabbit mask
Credit: Activision


Warzone player holding SMG while wearing spooky rabbit mask
Credit: Activision

The Warzone Season 3 Reloaded patch notes are bound to contain a wealth of changes to the battle royale.

The Call of Duty cycle has reached the halfway stage and Season 3 Reloaded for Warzone features plenty of new content ranging from the Specialist Perk to the Utility Box field upgrade. As with all updates, there's a high chance weapon balancing spices up our weapon tier list as the BAL-27 assault rifle makes its debut.

In this guide, find all the intel on the Warzone Season 3 Reloaded patch notes showcasing all of the changes made to the game.

Warzone Season 3 Reloaded Patch Notes

The patch notes are now live and as expected, there's a huge dose of weapon balancing that's going to spice up the meta.

Warzone players standing in front of exploding Rebirth Island lighthouse
expand image
Credit: Activision

Global

Customization

  • Resolved an issue preventing the Wheelson-HS Killstreak from running over enemies while the Fire Breather Skin is equipped.
  • Slash Damage Tracers on the Dino Might Blueprint will now consistently play.
  • Improved visual effects when removing the Barrel from the Viral Ignition Blueprint.

Progression

Weapon Prestige Camos

In Season 3 Reloaded, we’re introducing Weapon Prestige Camos, a new progression system for players to flex mastery of their favorite weapons in Modern Warfare III.

To unlock a Weapon Prestige Camo, players must earn a set amount of Weapon XP for any weapon of choice, including those carried forward from MWII. Weapon Prestige Camos are earned on a per-weapon basis, rewarding commitment and giving those of you completionists a grind to keep you busy for Seasons to come.

Maps

Urzikstan

  • Bunkers
    • [[REDACTED]]

Modes

» REBIRTH ISLAND «

  • Loaded Resurgence
    • Similar to Plunder, this Resurgence variant allows players to deploy with the Loadout of their choice! Expect non-stop action with moving circles inspired by High Trip Resurgence.
  • Lockdown
    • Customized for Rebirth Island, Lockdown will be returning to Warzone later this season!

General

  • Resurgence Champion’s Quest
    • Resurgence fans may now experience the ultimate Resurgence challenge on two new maps: Fortune’s Keep and Vondel.
    • Cosmetic rewards are shared between Rebirth Island, Fortune’s Keep and Vondel.
  • Rebirth Island Audio Improvements
    • Improvements have been made to audio occlusion.
    • Audio level adjustments have been made to the following:
      • Ascenders
      • Parachutes
      • Enemy footsteps
  • Ascender Audio Improvements
    • Enemies and allies using ascenders will now make two distinct audio sounds.
  • Interrogation & Revive Sounds Quality of Life
    • Increased audible distance and volume of Interrogation and Revive sounds.

Adjusted Features

  • Ascender Improvements Quality of Life
    • Minor adjustments to the use range and angles for ascenders. This change primarily helps with circumstances where ascenders in elevators would not provide a prompt at certain angles and ranges.
  • Elevator Ascenders Quality of Life
    • Ascenders at elevator locations will now be easier to interact with

Weapon Adjustments

BP50

  • Increased hipfire spread minimum to 3deg/s, up from 2.4deg/s.
  • Increased hipfire spread maximum to 7.2deg/s, up from 6.7deg/s.
  • Increased moving hipfire spread maximum to 5.2deg/s, up from 4.7deg/s.

SVA 545

  • Increased hipfire spread minimum to 3.3deg/s, up from 2.6deg/s.
  • Increased hipfire spread maximum to 7.8deg/s, up from 7.3deg/s.
  • Increased moving hipfire spread maximum to 5.8deg/s, up from 5.3deg/s.

RAM-7

  • Max Damage decreased to 28, down from 32.
  • Near-Mid Damage decreased to 26, down from 28.
  • Near-Mid Damage Range decreased to 39.37 meters, down from 43.18.
  • Mid Damage Range decreased to 49.53 meters, down from 53.34.
  • Increased hipfire spread minimum to 3deg/s, up from 2.6deg/s.

MTZ-556

  • Increased hipfire spread minimum to 3.1deg/s, up from 2.6deg/s.
  • Increased hipfire spread maximum to 7.4deg/s, up from 7deg/s.
  • Increased moving hipfire spread maximum to 5.4deg/s, up from 5.3deg/s.

Holger 556

  • Increased hipfire spread minimum to 3.4deg/s, up from 2.6deg/s.
  • Increased hipfire spread maximum to 7.8deg/s, up from 7.5deg/s.
  • Increased moving hipfire spread maximum to 5.8deg/s, up from 5.5deg/s.

MCW

  • Mid Damage increased to 24, up from 23.
  • Min Damage increased to 20, up from 18.
  • Max Damage Range increased to 30.48 meters, up from 26.67.
  • Increased hipfire spread minimum to 3.2deg/s, up from 2.6deg/s.
  • Increased moving hipfire spread maximum to 5.6deg/s, up from 5.3deg/s.

FR 5.56

  • Increased aim down sight movement speed to 2.9m/s, up from 2.7m/s.
  • Increased bullet velocity to 720m/s, up from 680m/s.
  • Upper Torso and Upper Arm Modifier increased to 1.1x, up from 1x.
  • 600mm FR Longbore Barrel
    • Removed hipfire spread minimum benefit.
    • Decreased hipfire spread penalty by 8%.
    • Decreased aim down sight speed penalty by 20%.
    • Replaced aiming idle sway penalty with benefit.
  • 435mm FR 435 Barrel
    • Removed movement speed penalties.
    • Removed hipfire spread penalties and benefits.
    • Increased recoil control benefit by 5%.
    • Added firing aim stability benefit.
    • Removed bullet velocity benefit.
    • Removed damage range penalty.
    • Decreased aim down sight speed penalty by 2%.
    • Decreased aim down sight movement speed penalty by 3%.
    • Removed aiming idle sway penalty.
  • 395 FR Minibore Barrel
    • Replaced hipfire spread minimum penalty with benefit.
    • Added sprint to fire speed benefit.
    • Removed aiming idle sway penalty.
  • FR Sprinter Stock
    • Removed tactical sprint speed benefit.
    • Added aim down sight speed benefit.
    • Decreased aiming idle sway penalty.
    • Added flinch resistance benefit.
  • Recon Stock Pad
    • Removed crouch movement speed benefit.
    • Added movement speed benefit.
    • Replaced hipfire spread penalty with benefit.
    • Added sprint to fire speed benefit.
    • Removed aim down sight speed benefit.
  • FR Anchor Comb
    • Removed tactical sprint speed penalty.
    • Decreased sprint to fire speed penalty by 3%.
    • Added aiming idle sway benefit.
  • FR TON-618 Comb
    • Decreased aim down sight speed penalty by 18%.
    • Removed aiming idle sway benefit.
    • Added firing aim stability benefit.
  • FR Giga Comb
    • Increased aim down sight speed benefit by 2%.
    • Removed aim down sight movement speed penalty.
    • Added flinch resistance penalty.
  • RMT Rear Grip
    • Increased aim down sight speed benefit by 2%.
  • 45 Round Magazine
    • Decreased movement speed penalties.
    • Decreased aim down sight speed penalty by 4%.
  • 60 Round Magazine
    • Decreased movement speed penalties.
    • Decreased aim down sight speed penalty by 7%.

M13B

  • Max Damage increased to 24, up from 23.
  • Headshot Modifier decreased to 1.4x, down from 1.5x.
  • Upper Torso Modifier increased to 1.2x, up from 1.1x.
  • Arm and Hand Modifiers increased to 1.2x, up from 1x.

Tempus Razorback

  • Near-Mid Damage increased to 26, up from 22.
  • Min Damage increased to 22, up from 18.

FR Avancer

  • Near-Mid Damage increased to 22, up from 20.
  • Mid Damage increased to 20, up from 17.
  • Min Damage increased to 18, up from 16.

SOA Subverter

  • Min Damage decreased to 25, down from 28.
  • Max Damage Range decreased to 20.57 meters, down from 22.86.

MTZ 762

  • Decreased aim down sight time to 260ms, down from 280ms.
  • JAK Thunder LMG Kit
    • Decreased aim down sight time benefit by 20ms.

SO-14

  • Fire Type: Full-Auto
    • Decreased sprint to fire time to 261ms, down from 307ms.
    • Decreased aim down sight time to 270ms, down from 290ms.

HRM-9

  • Max Damage decreased to 28, down from 31.
  • Near-Mid Damage decreased to 24, down from 28.
  • Mid Damage decreased to 22, down from 24.
  • Max Damage Range decreased to 10.41 meters, down from 11.3.

RAM-9

  • Increased horizontal recoil to 17.6deg/s, up from 16.9deg/s..
  • Increased vertical recoil to 44.4deg/s, up from 42.9deg/s.

Rival 9

  • Max Damage increased to 26, up from 25.
  • Max Damage Range decreased to 12.19 meters, down from 13.97.
  • Lower Arm and Hand Modifiers increased to 1.1x, up from 1x.
  • Lower Torso Modifier increased to 1.1x, up from 1x.

WSP-9

  • Decreased sprint to fire time to 66ms, down from 110ms.

Striker

  • Min Damage increased to 28, up from 23.
  • Mid Damage Range increased to 35.56 meters, up from 30.48.

KV Broadside

  • JAK Jawbreaker
    • Removed aim down sight spread.

Riveter

  • Decreased aim down sight spread by 10%.
  • .410 Gauge Ball Ammunition
    • Increased aim down sight spread by 10%.

DG-58 LSW

  • Upper Torso Modifier increased to 1.1x, up from 1x.
  • Arms and Hands Modifiers increased to 1.1x, up from 1x.
  • Lower Torso Modifier increased to 1.1x, up from 1x.

Bruen MK9

  • Max Damage decreased to 26, down from 28.
  • Leg Modifiers decreased to 1x, down from 1.05x.
  • Lower Torso Modifier decreased to 1x, down from 1.1x.

TAQ Eradicator

  • Decreased sprint to fire time to 189ms, down from 252ms.
  • Decreased aim down sight time to 330ms, down from 340ms.

XRK Stalker

  • Decreased bullet velocity to 790m/s, down from 860m/s.

MORS

  • Increased aim down sight time to 580ms, up from 560ms.
  • Decreased bullet velocity to 900m/s, down from 960m/s.
  • HVP Anti-Material Slug Ammunition
    • Increased bullet velocity penalty to 20%, up from 15%.

COR-45

  • Increased movement speed to 5.4m/s, up from 5.2m/s.

Renetti

  • Increased movement speed to 5.4m/s, up from 5.2m/s.

TYR

  • Increased movement speed to 5.3m/s, up from 5.1m/s.

WSP Stinger

  • Upper Torso Modifier increased to 1.1x, up from 1x.
  • Increased movement speed to 5.9m/s, up from 5.7m/s.

P890

  • Increased movement speed to 5.3m/s, up from 5.2m/s.

.50 GS

  • Increased sprint speed to 5.8m/s, up from 5.7m/s.

X12

  • Increased movement speed to 5.4m/s, up from 5.2m/s.
  • Increased sprint speed to 6.1m/s, up from 6m/s.

9mm Daemon

  • Increased movement speed to 5.4m/s, up from 5.2m/s.
  • Akimbo 9mm Daemon Rear Grip
    • Max Damage increased to 24, up from 22.
    • Near-Mid Damage increased to 22, up from 21.
    • Mid Damage increased to 20, up from 18.
    • Min Damage increased to 18, up from 16.
    • Max Damage Range increased to 10.36 meters, up from 5.64.
    • Near-Mid Damage Range increased to 18.28 meters, up from 12.34.
    • Mid Damage Range increased to 33.52 meters, up from 18.58.
    • Removed 10% movement speed penalty.
    • Decreased hipfire spread minimum to 1.7deg/s, down from 2.4deg/s.
    • Decreased hipfire spread maximum to 5deg/s, down from 5.5deg/s.

UI/UX

  • Ranked Play Restrictions Quality of Life
    • Updated menu to provide additional clarity for restricted weapons in Ranked Play.

  • Champion’s Quest
    • We’ve added a prompt to notify players who attempt to leave a match that a Champion’s Quest objective is in progress and available to intercept.

  • Bunker Buster Minimap Improvements Quality of Life
    • Bunker Buster will now display a red circle on its landing location and will show a red circle for the duration of the damaging gas area.

  • End of Match Flow Quality of Life
    • After a match ends, players will be returned to the selected playlist mode rather than to the playlist select menu.

  • Perk Descriptions
    • Additional information has been added to some perk descriptions.

Bug Fixes

  • Fixed several occlusion issues allowing players to exploit the map.
  • Fixed an issue that prevented UAVs and Counter UAVs from being used while sitting in the passenger seat of a vehicle.
  • Fixed an issue making it difficult to use the ladder at the lighthouse in Headquarters on Rebirth Island.
  • Fixed an issue causing floating foliage around Rebirth Island.
  • Fixed an issue causing the in-game Stats tab to show incorrect stats at the end of the match.
  • Fixed an issue preventing players from respawning in Resurgence after they rejoin a match in progress.
  • Fixed an issue causing players to get stuck loading when queueing for Warzone Bootcamp.

That's all there is to know about the Warzone Season 3 Reloaded patch notes. Take a look at our other guides showcasing the best HRM-9 loadout and what the Heavy Armor public event has in store.

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